Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-07 03:12:03, ended 2026-04-07 03:38:09.

BeardyHaddock, chaotic male elven Priest

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BeardyHadd the Acolyte       St:11 Dx:11 Co:16 In:12 Wi:18 Ch:8  Chaotic
Dlvl:6  $:99 HP:0(35) Pw:41(53) AC:9  Exp:5 T:4106 

Latest messages:
 You hit the Mordor orc!
 The Mordor orc swings her curved sword.
 The Mordor orc hits!
 You kill the Mordor orc!
 There is a doorway here.
 There are several objects here.
 You try to move the boulder, but in vain.
 The wererat summons help!
 The wererat bites!
 The wererat changes into a human.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Susanowo.
 You are surrounded by a shimmering light.
 The rabid rat starts to attack you, but pulls back.
 The sewer rat starts to attack you, but pulls back.
 The sewer rat starts to attack you, but pulls back.
 The wererat wields a curved sword!
 The rabid rat starts to attack you, but pulls back.
 The sewer rat starts to attack you, but pulls back.
 The sewer rat starts to attack you, but pulls back.
 The wererat starts to attack you, but pulls back.
 The rabid rat starts to attack you, but pulls back.
 The sewer rat starts to attack you, but pulls back.
 The sewer rat starts to attack you, but pulls back.
 The wererat starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Susanowo is well-pleased.
 Unknown command ' '.
 What do you want to write with? [- ao-qwyBCG or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 The rabid rat turns to flee.
 The sewer rat turns to flee.
 The sewer rat turns to flee.
 The wererat changes into a rat.
 The wererat drops a curved sword.
 The wererat summons help!
 The wererat bites!
 You feel feverish.
 The sewer rat turns to flee.
 The wererat turns to flee.
 The sewer rat bites!
 The sewer rat bites!
 The sewer rat bites!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 99 gold pieces
 Weapons
  p - 10 +0 darts (at the ready)
  o - a +0 long sword
  a - a blessed +1 mace (weapon in hand)
  w - a +0 mace
  B - a +0 mace
 Armor
  c - a +0 small shield (being worn)
  L - a +0 mummy wrapping (being worn)
  b - a +0 robe
 Comestibles
  e - a clove of garlic
  D - a cream pie
  j - 3 food rations
  E - a lembas wafer
  f - a sprig of wolfsbane
 Scrolls
  s - a scroll of gold detection
  m - a scroll of light
  v - a scroll of magic mapping
  n - a scroll of scare monster
 Spellbooks
  g - a spellbook of detect monsters
  h - a spellbook of identify
 Potions
  J - a potion of confusion
  d - 4 potions of holy water
 Rings
  y - a ring of levitation
  G - a cursed ring of polymorph
 Tools
  i - a bell
  t - a stethoscope
  u - a tin whistle
 Gems/Stones
  q - a worthless piece of red glass
  C - a worthless piece of violet glass

BeardyHaddock the Priest's attributes:

Background:
 You were an Acolyte, a level 5 elven Priest.
 You were chaotic, on a mission for Susanowo
 who was opposed by Amaterasu Omikami (lawful) and Raijin (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 4106 turns ago.
 It was nighttime.
 You had 293 experience points, 27 more were needed to attain level 6.

Basics:
 You had 0 out of 35 hit points.
 You had 41 out of 53 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 99 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 12 (limit:20).
 Your wisdom was 18 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a mace.
 You were skilled in mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were level-drain resistant.
 You had infravision.
 You were visible.
 You were warded.
 You were a wererat.
 You were harmed by silver.
 You are dead.

Vanquished creatures:
  a housecat
  a gnome mummy
  3 Mordor orcs
  a pony
  a fog cloud
  2 gray oozes
  a giant ant
  a kitten
  a dwarf
  3 rothes
 an orc zombie
  a wererat
  2 iguanas
  4 acid blobs
  a gas spore
  a hobbit
  2 large kobolds
  a hobgoblin
  2 yellow molds
  a green mold
  a red mold
  3 geckos
  8 jackals
  a fox
  5 kobolds
  2 goblins
  a sewer rat
  5 grid bugs
  3 lichens
  2 kobold zombies
  6 newts
68 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
   Level 2:
      An armor shop, a sink.
   Level 3:
   Level 4:
      A fountain.
   Level 5:
      An altar.
   Level 6: <- You were here.
      A fountain.
      Final resting place for
         you, killed by a sewer rat.
   Level 7:
      Final resting place for
         Marcabrun-Arc-Dwa-Mal-Law, killed by a rothe.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      99 Au       |
                  |   killed by a    |
                  |    sewer rat     |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priest...

You died in The Dungeons of Doom on dungeon level 6 with 1592 points,
and 99 pieces of gold, after 4106 moves.
You were level 5 with a maximum of 35 hit points when you died.

