Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-18 03:47:22, ended 2026-04-18 15:40:23.

BeardyHaddock, chaotic male elven Wizard

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BeardyHadd the Thaumaturge  St:15 Dx:12 Co:16 In:6 Wi:13 Ch:9  Chaotic
Dlvl:10 $:6803 HP:0(77) Pw:102(102) AC:1  Exp:8 T:8470 

Latest messages:
 Unknown command ' '.
 This door is locked.
 This door is locked.
 In what direction? 6
 WHAMMM!!!
 In what direction? 6
 WHAMMM!!!
 In what direction? 6
 WHAMMM!!!
 In what direction? 6
 WHAMMM!!!
 In what direction? 6
 WHAMMM!!!
 In what direction? 6
 WHAMMM!!!
 In what direction? 6
 WHAMMM!!!
 The master mind flayer concentrates.
 A wave of psychic energy pours over you!
 It feels quite soothing.
 In what direction? 6
 As you kick the door, it crashes open!
 You swap places with your master mind flayer.
 You hear a crunching sound.
 The door opens.
 You hear a crunching sound.
 The door resists!
 The door opens.
 You hear a crunching sound.
 You see here a runed wand.
 W - a runed wand.
 You swap places with your master mind flayer.
 The master mind flayer concentrates.
 A wave of psychic energy pours over you!
 It feels quite soothing.
 You hear a crunching sound.
 You hear a distant explosion.
 You hear a crunching sound.
 The sasquatch hits!
 The sasquatch hits!
 The sasquatch kicks!
 The sasquatch hits!
 The sasquatch hits!
 The sasquatch kicks!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 6803 gold pieces
 Amulets
  X - a cursed amulet of restful sleep
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  E - an uncursed +1 pair of low boots (being worn)
  b - an uncursed +3 cloak of magic resistance (being worn)
  C - an uncursed +0 studded leather armor (being worn)
 Scrolls
  e - a blessed scroll of charging
  V - an uncursed scroll of destroy armor
  Q - an uncursed scroll of enchant weapon
  M - an uncursed scroll of gold detection
  T - 2 uncursed scrolls of teleportation
  Y - a cursed scroll of teleportation
 Spellbooks
  U - an uncursed spellbook of wizard lock
 Potions
  I - an uncursed potion of extra healing
  H - an uncursed potion of object detection
 Rings
  i - an uncursed ring of regeneration
  R - an uncursed ring of warning
 Wands
  x - a wand of create monster (0:2)
  S - a wand of digging (0:2)
  r - a wand of light (0:12)
  w - a wand of locking (0:5)
  k - a wand of polymorph (0:4)
  c - a wand of polymorph (0:1)
  W - a wand of sleep (0:6)
  p - a wand of striking (0:3)
 Tools
  P - an uncursed sack containing 17 items
  B - an uncursed skeleton key
  q - an uncursed towel
 Gems/Stones
  v - 2 uncursed worthless pieces of blue glass
  O - 2 uncursed worthless pieces of violet glass
  h - 2 uncursed touchstones

Contents of the sack:
  a cursed amulet of change
  an uncursed amulet of unchanging
  a blessed scroll of scare monster
  an uncursed scroll of create monster
  a blessed spellbook of force bolt
  an uncursed spellbook of detect unseen
  an uncursed ring of teleport control
  a cursed ring of hunger
  a cursed -1 ring of gain constitution
  a blessed +1 ring of gain strength
  an uncursed ring of poison resistance
  an uncursed ring of stealth
  an uncursed ring of fire resistance
  a cursed ring of aggravate monster
  an uncursed ring of cold resistance
  an uncursed ring of warning
  an uncursed bell

BeardyHaddock the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 10.
 You entered the dungeon 8470 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 1476 experience points, 1084 more were needed to attain level 9.

Basics:
 You had 0 out of 77 hit points.
 You had all 102 energy points (spell power).
 Your armor class was 1.
 Your wallet contained 6803 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 15 (limit:18).
 Your dexterity was 12 (peak:14, limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 6 (peak:20, limit:20).
 Your wisdom was 13 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You were skilled in quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  3 shopkeepers
the Oracle
  a small mimic
  a large cat
  a tengu
 an elf mummy
  a giant beetle
  a quivering blob
  a leprechaun
  2 orc-captains
  3 giant spiders
  2 black lights
  a vampire bat
  a gnome king
  3 owlbears
  a yeti
  a werewolf
  2 lizards
  2 dingoes
  2 dogs
  2 housecats
  a dwarf lord
  a dust vortex
  4 snakes
  3 human zombies
  a Woodland-elf
  a bugbear
  a wood nymph
  5 Mordor orcs
 an Uruk-hai
  6 orc shamans
  a rock piercer
  2 rock moles
  2 ponies
  2 yellow lights
  a shrieker
  8 gnome lords
  a gray ooze
  2 elf zombies
  a straw golem
  2 paper golems
  3 giant ants
  4 floating eyes
 12 dwarves
  a kobold lord
  a kobold shaman
 10 hill orcs
  a rabid rat
  2 giant bats
 an orc zombie
  4 dwarf zombies
  a wererat
  a werejackal
 an iguana
  3 coyotes
  a gas spore
  3 hobbits
  a large kobold
  2 hobgoblins
  5 giant rats
  a brown mold
  a yellow mold
  a red mold
 27 gnomes
  a gnome zombie
  7 geckos
 14 jackals
  a fox
  a kobold
  3 goblins
  5 sewer rats
  2 grid bugs
  9 lichens
  8 newts
217 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 10
   Level 1:
   Level 2:
   Level 3:
   Level 4:
   Level 5:
   Level 6:
   Level 7:
   Level 8:
   Level 9:
      A sink.
   Level 10: <- You were here.
      A fountain, a grave.
      Final resting place for
         you, killed by a sasquatch.
The Gnomish Mines: levels 4 to 8
   Level 4:
   Level 5:
   Level 6:
   Level 7:
   Level 8:
Sokoban:
   Level 6:
      Unsolved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |     6803 Au      |
                  |   killed by a    |
                  |    sasquatch     |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Wizard...

You died in The Dungeons of Doom on dungeon level 10 with 12657 points,
and 6803 pieces of gold, after 8470 moves.
You were level 8 with a maximum of 77 hit points when you died.

