Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-26 15:03:50, ended 2026-04-26 15:39:26.

BeardyHaddock, chaotic male elven Priest

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BeardyHadd the Adept         St:11 Dx:12 Co:15 In:9 Wi:20 Ch:9  Chaotic
Dlvl:6  $:274 HP:0(40) Pw:98(114) AC:5  Exp:6 T:4698 

Latest messages:
 You miss the lizard.
 The lizard bites!
 You hit the lizard!
 You hit the lizard!
 The lizard bites!
 You hit the lizard!
 The lizard turns to flee.
 You hit the lizard!
 You kill the lizard!
 You see here a lizard corpse.
 There is a lizard corpse here; eat it? [ynq] (n) y
 This lizard corpse tastes okay.
 You finish eating the lizard corpse.
 You hear some noises in the distance.
 What do you want to eat? [ef or ?*] ?
 Never mind.
 What do you want to drop? [$a-kpwzBCJ-LOQ-TV-Z or ?*] V
 You drop a pick-axe.
 Your movements are now unencumbered.
 The soldier ant bites!
 The soldier ant stings!
 The soldier ant bites!
 The soldier ant stings!
 Unknown command ' '.
 What do you want to write with? [- ajpzBQT or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 The soldier ant turns to flee.
 The soldier ant turns to flee.
 The large dog misses the soldier ant.
 The jackal turns to flee.
 The large dog bites the jackal.
 The jackal misses the large dog.
 You swap places with your large dog.
 The large dog misses the jackal.
 The large dog bites the jackal.
 The jackal is killed!
 You hear some noises in the distance.
 The large dog bites the soldier ant.
 The soldier ant misses the large dog.
 The soldier ant misses the large dog.
 You hear some noises.
 The soldier ant bites!
 The soldier ant stings!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 274 gold pieces
 Weapons
  j - a +0 dart (at the ready)
  Q - a +0 knife
  a - a blessed +2 mace (weapon in hand)
 Armor
  c - a +0 small shield
  b - a +0 robe (being worn)
  k - a +0 studded leather armor (being worn)
 Comestibles
  e - a clove of garlic
  f - a sprig of wolfsbane
 Scrolls
  w - 4 scrolls of blank paper
  W - a scroll of light
  O - a scroll of remove curse
  R - a scroll of scare monster
 Spellbooks
  g - a spellbook of detect unseen
  h - a spellbook of identify
  S - a spellbook of restore ability
 Potions
  Y - a potion of object detection
  L - a potion of polymorph
  K - a potion of restore ability
  d - 4 potions of holy water
 Wands
  T - a wand of digging (0:3)
 Tools
  i - a wooden flute
  J - a lock pick
  X - a lock pick
  Z - a mirror
  C - a stethoscope
 Gems/Stones
  B - an aquamarine stone
  z - a dilithium crystal
  p - 2 jasper stones

BeardyHaddock the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Susanowo
 who was opposed by Amaterasu Omikami (lawful) and Raijin (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 4698 turns ago.
 You had 583 experience points, 57 more were needed to attain level 7.

Basics:
 You had 0 out of 40 hit points.
 You had 98 out of 114 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 274 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 9 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a mace.
 You were skilled in mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a small mimic
  a leprechaun
  2 lizards
  a dwarf lord
  a human zombie
  a mountain nymph
  2 ponies
  a yellow light
  a gnome lord
 an elf zombie
  a paper golem
  4 giant ants
  a little dog
  2 floating eyes
  3 dwarves
  3 kobold lords
 15 hill orcs
  a rabid rat
  a centipede
  2 giant bats
  2 monkeys
  3 iguanas
 an acid blob
  a coyote
  a gas spore
  2 hobbits
  a hobgoblin
  a yellow mold
  5 gnomes
  5 garter snakes
  4 geckos
 11 jackals
  2 foxes
  2 kobolds
  2 goblins
  4 sewer rats
  8 grid bugs
  a bat
  4 lichens
  a kobold zombie
  6 newts
112 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
      Some fountains.
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
      A weapon shop.
   Level 4:
      A sink.
   Level 5:
      A fountain.
   Level 6: <- You were here.
      Final resting place for
         you, killed by a soldier ant.
   Level 7:
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      274 Au      |
                  |   killed by a    |
                  |   soldier ant    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priest...

You died in The Dungeons of Doom on dungeon level 6 with 2879 points,
and 274 pieces of gold, after 4698 moves.
You were level 6 with a maximum of 40 hit points when you died.

