Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-05-01 18:35:57, ended 2026-05-01 18:54:51.

BeardyHaddock, chaotic male elven Wizard

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BeardyHadd the Conjurer   St:8 Dx:14 Co:16 In:20 Wi:12 Ch:9  Chaotic
Dlvl:6  $:158 HP:0(26) Pw:50(50) AC:9  Exp:4 T:3035  Satiated

Latest messages:
 $ - 10 gold pieces.
 You swap places with your kitten.
 The kitten misses the giant rat.
 The kitten bites the giant rat.
 The giant rat is killed!
 You swap places with your kitten.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 You swap places with your kitten.
 You see here 19 gold pieces.
 $ - 19 gold pieces.
 You swap places with your kitten.
 The door resists!
 The door opens.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 In what direction? 6
 WHAMMM!!!
 In what direction? 6
 As you kick the door, it crashes open!
 You swap places with your kitten.
 You swap places with your kitten.
 You find a hidden passage.
 You swap places with your kitten.
 You swap places with your kitten.
 You swap places with your kitten.
 You swap places with your kitten.
 You swap places with your kitten.
 You find a hidden door.
 You swap places with your kitten.
 The door opens.
 You hit the blue jelly.
 You miss the blue jelly.
 You are suddenly very cold!
 You hit the blue jelly.
 You are suddenly very cold!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 158 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
  y - a +0 two-handed sword
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  s - an uncursed clove of garlic
  C - 2 uncursed food rations
  D - an uncursed food ration
  u - an uncursed lichen corpse
 Scrolls
  I - an uncursed scroll of create monster
  P - an uncursed scroll of create monster
  M - an uncursed scroll of destroy armor
  j - an uncursed scroll of food detection
  O - an uncursed scroll of teleportation
 Potions
  w - an uncursed potion of enlightenment
  F - an uncursed potion of monster detection
  H - an uncursed potion of paralysis
  f - 2 uncursed potions of see invisible
 Rings
  J - a blessed +2 ring of gain constitution (on left hand)
  d - an uncursed ring of slow digestion (on right hand)
  e - an uncursed ring of sustain ability
 Wands
  c - a wand of cold (0:6)
  o - a wand of light (0:13)
  L - a wand of sleep (0:5)
  K - a wand of undead turning (0:7)
 Tools
  n - an uncursed leather drum
  Q - an uncursed bell
  m - a magic marker (0:72)
 Gems/Stones
  N - an uncursed worthless piece of blue glass

BeardyHaddock the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 male elven Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 3035 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 99 experience points, 61 more were needed to attain level 5.

Basics:
 You had 0 out of 26 hit points.
 You had all 50 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 158 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (base:14, limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You had slower digestion.
 You were warded.
 You were lucky.
 You are dead.

Vanquished creatures:
  a rock piercer
  a straw golem
  2 floating eyes
  a dwarf zombie
  2 iguanas
  a coyote
  a manes
  a hobgoblin
  2 giant rats
  a yellow mold
  a red mold
  a gnome
  4 geckos
  7 jackals
  3 goblins
  2 sewer rats
  3 grid bugs
  4 lichens
  4 newts
42 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
      A fountain.
   Level 2:
      A potion shop, a sink.
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store.
   Level 4:
   Level 5:
      A fountain, some graves.
   Level 6: <- You were here.
      Final resting place for
         you, killed by a blue jelly.
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      158 Au      |
                  | killed by a blue |
                  |      jelly       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Wizard...

You died in The Dungeons of Doom on dungeon level 6 with 799 points,
and 158 pieces of gold, after 3035 moves.
You were level 4 with a maximum of 26 hit points when you died.

