Unix NetHack Version 5.0.0-0 post-release - last build May 10 2026 23:12:36 (d1fa5d53e341ca933230fdaa984d921c805b60aa,branch:main).

Game began 2026-05-12 23:50:29, ended 2026-05-13 04:19:39.

BeardyHaddock, lawful male dwarven Archeologist

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BeardyHaddock the Investigator  St:13 Dx:12 Co:15 In:16 Wi:16 Ch:9  Lawful
Dlvl:14 $:3288 HP:0(92) Pw:25(34) AC:10 Xp:9 T:13203  Burdened

Latest messages:
 You hear some noises in the distance.
 You see here a food ration.
 There is a food ration here; eat it? [ynq] (n) y
 This satiates your stomach!
 You finish eating the food ration.
 You swap places with the peaceful hobbit.
 You are carrying too much to get through.
 You start digging.
 You hit the rock with all your might.
 You succeed in cutting away some rock.
 You find a hidden door.
 You see a door open.
 It hits!
 You start digging.
 You hit the rock with all your might.
 It hits!
 You stop digging.
 You continue digging.
 You hit the rock with all your might.
 It hits!
 You stop digging.
 You hit it.
 It hits!
 You hit it.
 It hits!
 You hit it.
 It hits!
 You hit it.
 You hit it.
 It hits!
 It hits!
 What do you want to write with? [- agmqsvxzBKMPQTUWYZ or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 What do you want to zap? [zBPQTWZ or ?*] z
 In what direction? 9
 You destroy the orc zombie!
 You hear some noises in the distance.
 It hits!
 You hit it.
 It hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct and achievements? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins    ('$')
  $ - 3288 gold pieces
 Amulets  ('"')
  V - an uncursed amulet of reflection
  I - an uncursed amulet of unchanging
 Weapons  (')')
  a - a +2 bullwhip
 Armor    ('[')
  J - a cursed +0 dunce cap
  c - an uncursed burnt +0 fedora (being worn)
  F - an uncursed +0 orcish helm
  n - an uncursed -1 pair of speed boots
  j - an uncursed +0 elven mithril-coat
 Comestibles  ('%')
  X - an uncursed clove of garlic
  d - 3 uncursed food rations
  C - an uncursed partly eaten food ration
 Scrolls  ('?')
  D - an uncursed scroll of earth
  E - a cursed scroll of earth
  l - an uncursed scroll of food detection
  A - an uncursed scroll of gold detection
  H - an uncursed scroll of scare monster
  R - a blessed scroll of teleportation
  o - an uncursed scroll of teleportation
 Potions  ('!')
  L - an uncursed potion of speed
 Rings    ('=')
  q - a cursed -1 ring of increase accuracy
  M - a cursed -1 ring of increase accuracy
  Y - an uncursed ring of protection from shape changers
  m - an uncursed ring of see invisible
  K - an uncursed ring of see invisible
  U - a cursed ring of teleportation
 Wands    ('/')
  Q - a wand of digging (0:7)
  T - a wand of digging (0:5)
  z - a wand of lightning (0:2)
  P - a wand of magic missile (0:8)
  Z - a wand of magic missile (0:5)
  B - a wand of slow monster (0:3)
  W - a wand of undead turning (0:4)
 Tools    ('(')
  h - an empty uncursed sack
  k - an uncursed blindfold
  y - an uncursed brass lantern
  p - an uncursed credit card
  w - an uncursed leash
  i - an uncursed mirror
  t - a blessed +2 pick-axe (weapon in right hand)
  u - an uncursed tin whistle
  f - a tinning kit (0:46)
 Gems/Stones  ('*')
  x - an uncursed amber stone
  v - an uncursed citrine stone
  s - an uncursed jet stone
  g - an uncursed touchstone

BeardyHaddock the Archeologist's attributes:

Background:
 You were an Investigator, a level 9 male dwarven Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were right-handed.
 You were in the Dungeons of Doom, on level 14.
 You entered the dungeon 13203 turns ago.
 It was nighttime.
 You had 4630 experience points, 490 more were needed to attain level 10.

Basics:
 You had 0 out of 92 hit points.
 You had 25 out of 34 energy points (spell power).
 Your armor class was 10.
 Your wallet contained 3288 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18/100).
 Your dexterity was 12 (peak:13, limit:20).
 Your constitution was 15 (limit:20).
 Your intelligence was 16 (limit:16).
 Your wisdom was 16 (limit:16).
 Your charisma was 9 (limit:16).

Final Status:
 You weren't hungry.
 You were burdened; movement was slightly slowed.
 You were wielding a pick-axe.
 You had expert skill with pick-axe.

Final Attributes:
 You were piously aligned.
 You were telepathic.
 You had automatic searching.
 You had infravision.
 You were stealthy.
 You were fast.
 You were lucky.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 2 hours and 36 seconds.

Major events:
 Turn
    1: BeardyHaddock the lawful male dwarven Archeologist entered the dungeon
 1290: attained the rank of Field Worker (level 3)
 3569: entered the Gnomish Mines
 5028: attained the rank of Investigator (level 6)
 5354: reached Mine Town
 7565: the Oracle has been killed
 8670: entered Sokoban
11801: read a Discworld novel
13203: killed by an invisible stalker

Spells:
 Name                 Level Category     Fail Retention
 create monster         2   clerical      17%   26%-50%
 magic missile          2   attack         0%   41%-50%
 force bolt             1   attack         0%   41%-50%
 confuse monster        1   enchantment    0%   26%-50%
 charm monster          5   enchantment  100%   26%-50%
 jumping                1   escape         0%   51%-75%
 extra healing          3   healing       91%   51%-75%
 detect unseen          3   divination    91%   51%-75%
 light                  1   divination     0%   51%-75%
 restore ability        4   healing      100%   51%-75%
 invisibility           4   escape       100%  76%-100%
 teleport away          6   escape       100%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   two weapon combat  [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   pick-axe           [Expert]
   short sword        [Unskilled]
   saber              [Unskilled]
   club               [Unskilled]
   quarterstaff       [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   boomerang          [Unskilled]
   whip               [Basic]
   unicorn horn       [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You attained the rank of Field Worker.
 You entered a shop.
 You entered the Gnomish Mines.
 You attained the rank of Investigator.
 You entered Minetown.
 You entered Sokoban.
 You read from a Discworld novel.

 The Dungeons of Doom: levels 1 to 14
    Level 1:
       A fountain.
    Level 2:
       An altar, some fountains.
    Level 3:
       A scroll shop.
    Level 4:
       A general store, many fountains, many trees.
       Stairs down to The Gnomish Mines.
    Level 5:
       An altar to Quetzalcoatl, a sink.
    Level 6:
       A fountain.
    Level 7:
       A fountain.
    Level 8:
       Many fountains.
    Level 9:
       Stairs up to Sokoban, level 8.
    Level 10:
       Some fountains.
    Level 11:
    Level 12:
    Level 13:
       A scroll shop, many fountains.
    Level 14: <- You were here.
       Final resting place for
          you, killed by an invisible stalker.
 The Gnomish Mines: levels 5 to 7
    Level 5:
    Level 6:
    Level 7:
       Many shops, an altar to Quetzalcoatl, some fountains.
 Sokoban:
    Level 8:
       Unsolved.


Vanquished creatures:
the Oracle
 an elven monarch
  a small mimic
  2 xans
 an ettin mummy
  a pyrolisk
 an elf mummy
  a carnivorous ape
  a Grey-elf
  a watchman
  a quivering blob
  2 cockatrices
  a winter wolf cub
  a spotted jelly
 33 leprechauns
 an iron piercer
  a giant spider
  a scorpion
  a horse
  a black light
  3 gnome rulers
  a gold golem
  a Green-elf
  a lizard
  2 dogs
  a housecat
  a jaguar
  3 dust vortices
  a raven
  a plains centaur
  a gnome mummy
  4 apes
  3 human zombies
  3 Woodland-elves
  a soldier ant
  4 fire ants
  4 bugbears
  a quasit
  6 wood nymphs
  2 water nymphs
  2 mountain nymphs
  3 Uruk-hai
 an orc shaman
  2 rock piercers
  a rock mole
  2 ponies
  2 fog clouds
  2 yellow lights
  2 shriekers
  2 violet fungi
  4 gnome leaders
  a gnomish wizard
  a kobold mummy
  3 gray oozes
 an elf zombie
  a ghoul
  a straw golem
  3 paper golems
  a baby crocodile
  7 giant ants
  a little dog
  a floating eye
  3 dwarves
  a homunculus
  a kobold shaman
  6 rothes
  2 rabid rats
  2 centipedes
  2 giant bats
  2 monkeys
  4 orc zombies
  a dwarf zombie
  a wererat
  6 iguanas
  2 killer bees
  2 acid blobs
  4 gas spores
  2 hobbits
 10 manes
  2 large kobolds
  4 hobgoblins
  4 giant rats
  a cave spider
  2 yellow molds
 21 gnomes
  4 geckos
 10 jackals
  4 foxes
  a kobold
  5 goblins
  a sewer rat
 12 grid bugs
  a bat
  9 lichens
  3 kobold zombies
  9 newts
286 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |     3288 Au      |
                  |   killed by an   |
                  |    invisible     |
                  |     stalker      |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Archeologist...

You died in The Dungeons of Doom on dungeon level 14 with 22290 points,
and 3288 pieces of gold, after 13203 moves.
You were level 9 with a maximum of 92 hit points when you died.

