Unix NetHack Version 5.0.0-0 post-release - last build May 17 2026 04:57:42 (dc50c8380fa5e20985bfe3072449f57b8d9895ef,branch:main).

Game began 2026-05-19 21:52:37, ended 2026-05-20 00:05:07.

BeardyHaddock, neutral male gnomish Archeologist

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BeardyHaddock the Field Worker  St:14 Dx:11 Co:17 In:18 Wi:12 Ch:10  Neutral
Dlvl:5  $:662 HP:0(45) Pw:22(22) AC:6  Xp:5 T:5730  Hungry   Blind

Latest messages:
 The yellow light explodes!
 You are blinded by a blast of light!
 Please move the cursor to a monster, object or location.
 (For instructions type a '?')
 Can't find dungeon feature '/'.
 Can't find dungeon feature '/'.
 Can't find dungeon feature '/'.
 You hear the chime of a cash register.
 You hear a door open.
 You hear a door open.
 You hear a door open.
 It hits!
 It hits!
 It hits!
 It just misses!
 You are beginning to feel hungry.
 It misses!
 It hits!
 You hear the chime of a cash register.
 You destroy it!
 Wait!  There's something there you can't see!
 You attack thin air.
 Wait!  There's something there you can't see!
 You hear someone cursing shoplifters.
 It yelps!
 You hit it.
 It yelps!
 You hit it.
 It hits!
 It bites!
 It bites again!
 You kill it!
 You hear water falling on coins.
 It bites!
 It bites!
 It bites!
 It bites!
 You kill it!
 It hits!
 It bites!
 It bites again!
 It hits!
 It bites!
 It bites again!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct and achievements? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins    ('$')
  $ - 662 gold pieces
 Weapons  (')')
  a - a +2 bullwhip
  V - a +0 dwarvish mattock (weapon in hands)
 Armor    ('[')
  c - an uncursed +0 fedora (being worn)
  w - an uncursed +0 cloak of magic resistance (being worn)
  T - a blessed +0 studded leather armor (being worn)
 Comestibles  ('%')
  v - an uncursed slime mold
  r - an uncursed food ration
  u - an uncursed food ration
 Scrolls  ('?')
  B - an uncursed scroll of charging
  O - a blessed scroll of earth
  Z - an uncursed scroll of enchant weapon
  Q - a blessed scroll of light
  F - an uncursed scroll of magic mapping
  I - an uncursed scroll of remove curse
  J - an uncursed scroll of scare monster
  z - an uncursed scroll of taming
 Rings    ('=')
  l - an uncursed ring of cold resistance
 Wands    ('/')
  D - a wand of digging (0:4)
  p - a wand of probing (0:8)
 Tools    ('(')
  h - an empty uncursed sack
  P - an uncursed brass lantern
  t - an uncursed tin whistle
  f - a tinning kit (0:78)
  W - an uncursed towel
 Gems/Stones  ('*')
  A - an uncursed garnet stone
  g - an uncursed touchstone

BeardyHaddock the Archeologist's attributes:

Background:
 You were a Field Worker, a level 5 male gnomish Archeologist.
 You were neutral, on a mission for Camaxtli
 who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic).
 You were right-handed.
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 5730 turns ago.
 It was the midnight hour.
 You had 285 experience points, 35 more were needed to attain level 6.

Basics:
 You had 0 out of 45 hit points.
 You had all 22 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 662 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 14 (limit:18/50).
 Your dexterity was 11 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 18 (limit:19).
 Your wisdom was 12 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were temporarily blind.
 You were hungry.
 You were unencumbered.
 You were wielding a mattock.
 You were skilled in pick-axe.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You had automatic searching.
 You had infravision.
 You were stealthy.
 You were warded.
 You were lucky.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 55 minutes and 45 seconds.

Major events:
 Turn
    1: BeardyHaddock the neutral male gnomish Archeologist entered the dungeon
 2101: attained the rank of Field Worker (level 3)
 2575: entered the Gnomish Mines
 3915: reached Mine Town
 5730: killed by a rothe

Spells:
 Name                 Level Category     Fail Retention
 levitation             4   escape       100%   51%-75%
 invisibility           4   escape       100%   51%-75%
 clairvoyance           3   divination    92%   51%-75%
 cure blindness         2   healing       67%  76%-100%
 knock                  1   matter         0%  76%-100%
 light                  1   divination     0%  76%-100%
 chain lightning        2   attack        67%  76%-100%
 remove curse           3   clerical      92%  76%-100%
 identify               3   divination    92%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   two weapon combat  [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   pick-axe           [Skilled]
   short sword        [Unskilled]
   saber              [Unskilled]
   club               [Unskilled]
   quarterstaff       [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   boomerang          [Unskilled]
   whip               [Basic]
   unicorn horn       [Unskilled]
 Spellcasting Skills
   attack spells      [Unskilled]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
Achievements:
 You entered a shop.
 You attained the rank of Field Worker.
 You entered the Gnomish Mines.
 You entered Minetown.
 You entered a temple.

 The Dungeons of Doom: levels 1 to 5
    Level 1:
    Level 2:
       A general store, some fountains.
       Stairs down to The Gnomish Mines.
    Level 3:
    Level 4:
       A weapon shop.
    Level 5: <- You were here.
       Final resting place for
          you, killed by a rothe.
 The Gnomish Mines: levels 3 to 6
    Level 3:
    Level 4:
    Level 5:
    Level 6:
       Many shops, a temple and an altar, some fountains.


Vanquished creatures:
  a small mimic
  2 watchmen
  4 leprechauns
  a gnome ruler
  a housecat
  2 Mordor orcs
  2 rock piercers
  a rock mole
  a yellow light
  3 gnome leaders
  a kobold mummy
  a straw golem
  5 giant ants
  a floating eye
  2 kittens
  5 dwarves
  a homunculus
  a kobold shaman
  3 hill orcs
  2 rothes
  2 wererats
 an acid blob
  2 coyotes
  a hobbit
  a manes
  a large kobold
  a hobgoblin
  8 giant rats
  a brown mold
  7 gnomes
  2 garter snakes
  2 gnome zombies
  6 jackals
  4 goblins
  6 grid bugs
  6 lichens
  2 kobold zombies
  8 newts
101 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      662 Au      |
                  |   killed by a    |
                  |      rothe       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Archeologist...

You died in The Dungeons of Doom on dungeon level 5 with 2016 points,
and 662 pieces of gold, after 5730 moves.
You were level 5 with a maximum of 45 hit points when you died.

