Unix NetHack Version 5.0.0-0 post-release - last build May 22 2026 02:22:16 (99d1c3b6dc4b13757aaa5824b55bdea4e1e63757,branch:main).

Game began 2026-05-22 17:04:40, ended 2026-05-22 21:10:02.

BeardyHaddock, neutral male gnomish Archeologist

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BeardyHaddock the Investigator  St:17 Dx:9 Co:16 In:18 Wi:16 Ch:7  Neutral
Dlvl:12 $:2236 HP:0(68) Pw:32(35) AC:4  Xp:8 T:11531  Stone Burdened

Latest messages:
 You bought a glass wand for 225 gold pieces.
 "Thank you for shopping in Akranes' general store!"
 The large dog bites the small mimic.
 The large dog bites the small mimic.
 The small mimic hits the large dog.
 The large dog bites the small mimic.
 You see here a rusty dwarvish mattock.
 The large dog bites the small mimic.
 The small mimic misses the large dog.
 You have a little trouble lifting a rusty dwarvish mattock.  Continue? [ynq] (q) q
 You have a little trouble lifting a rusty dwarvish mattock.  Continue? [ynq] (q) y
 You have a little trouble lifting C - a rusty dwarvish mattock.
 Your movements are slowed slightly because of your load.
 The large dog bites the small mimic.
 The small mimic misses the large dog.
 What do you want to wield? [- ajCN or ?*] ?
 C - a rusty dwarvish mattock (weapon in hands).
 The large dog picks up a rock.
 The large dog bites the small mimic.
 The small mimic is killed!
 The large dog drops a rock.
 The elf zombie misses!
 You hit the elf zombie!
 The large dog bites the elf zombie.
 The elf zombie is destroyed!
 You swap places with your large dog.
 You hear some noises.
 You hear some noises in the distance.
 In what direction? .
 You feel better.
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 You hit the cockatrice!
 The cockatrice bites!
 The cockatrice touches you!
 You hear the cockatrice's hissing!
 You are slowing down.
 You hit the cockatrice!
 The cockatrice just misses!
 The cockatrice touches you!
 You hear the cockatrice's hissing!
 Your limbs are stiffening.
 You kill the cockatrice!
 Your limbs have turned to stone.
 You have turned to stone.
 You are a statue.
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct and achievements? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins    ('$')
  $ - 2236 gold pieces
 Amulets  ('"')
  M - an uncursed amulet of ESP (being worn)
 Weapons  (')')
  j - 3 +0 darts (at the ready)
  a - a +2 bullwhip (alternate weapon; not wielded)
  C - a rusty +0 dwarvish mattock (weapon in hands)
 Armor    ('[')
  H - an uncursed +0 elven leather helm
  c - a cursed +0 fedora (being worn)
  x - a cursed -2 pair of gauntlets of fumbling
  t - a blessed +1 pair of leather gloves (being worn)
  m - an uncursed +2 pair of low boots (being worn)
  G - an uncursed burnt +0 leather cloak (being worn)
  J - an uncursed +0 leather armor
  b - an uncursed +0 leather jacket (being worn)
 Comestibles  ('%')
  v - 2 uncursed food rations
  d - 5 cursed food rations
  u - an uncursed fortune cookie
 Scrolls  ('?')
  R - 4 uncursed scrolls of blank paper
  S - a blessed scroll of charging
  q - 3 uncursed scrolls of create monster
  B - an uncursed scroll of earth
  z - a cursed scroll of earth
  i - a cursed scroll of enchant weapon
  A - an uncursed scroll of genocide
  p - an uncursed scroll of scare monster
  T - a cursed scroll of teleportation
 Rings    ('=')
  X - an uncursed ring of polymorph control
  n - an uncursed ring of teleportation
  D - an uncursed ring of warning
 Wands    ('/')
  l - a wand of cancellation (0:6)
  s - a wand of cancellation (0:5)
  k - a wand of cold (0:5)
  y - a wand of digging (0:8)
  Y - a wand of fire (0:0)
  r - a wand of stasis (0:3)
 Tools    ('(')
  h - an empty uncursed sack
  Q - an uncursed blindfold
  F - an uncursed brass lantern
  L - an uncursed skeleton key
  w - an uncursed stethoscope
  o - an uncursed tin whistle
  E - an uncursed tin whistle
  f - a tinning kit (0:81)
  N - a +0 unicorn horn
 Gems/Stones  ('*')
  g - 2 uncursed touchstones

BeardyHaddock the Archeologist's attributes:

Background:
 You were an Investigator, a level 8 male gnomish Archeologist.
 You were neutral, on a mission for Camaxtli
 who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic).
 You were right-handed.
 You were in the Dungeons of Doom, on level 12.
 You entered the dungeon 11531 turns ago.
 You had 2150 experience points, 410 more were needed to attain level 9.

Basics:
 You had 0 out of 68 hit points.
 You had 32 out of 35 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 2236 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 17 (limit:18/50).
 Your dexterity was 9 (peak:10, limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 18 (limit:19).
 Your wisdom was 16 (limit:18).
 Your charisma was 7 (limit:18).

Final Status:
 You turned into stone.
 You weren't hungry.
 You were burdened; movement was slightly slowed.
 You were wielding a mattock.
 You had expert skill with pick-axe.

Final Attributes:
 You were piously aligned.
 You were telepathic.
 You had automatic searching.
 You had infravision.
 You were stealthy.
 You were warded.
 You were lucky.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 1 hour, 48 minutes and 21 seconds.

Major events:
 Turn
    1: BeardyHaddock the neutral male gnomish Archeologist entered the dungeon
  218: attained the rank of Field Worker (level 3)
 1088: found Dragonbane in a shop
 1332: entered the Gnomish Mines
 2910: reached Mine Town
 5005: attained the rank of Investigator (level 6)
 9536: entered Sokoban
11531: petrified by a cockatrice

Spells:
 Name                 Level Category     Fail Retention
 healing                1   healing        0%   41%-50%
 restore ability        4   healing       74%   51%-60%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   two weapon combat  [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   pick-axe           [Expert]
   short sword        [Unskilled]
   saber              [Unskilled]
   club               [Unskilled]
   quarterstaff       [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   boomerang          [Unskilled]
   whip               [Basic]
   unicorn horn       [Unskilled]
 Spellcasting Skills
   attack spells      [Unskilled]
   healing spells     [Basic]
   divination spells  [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You attained the rank of Field Worker.
 You entered a shop.
 You entered the Gnomish Mines.
 You entered Minetown.
 You entered a temple.
 You attained the rank of Investigator.
 You entered Sokoban.

 The Dungeons of Doom: levels 1 to 12
    Level 1:
    Level 2:
       An altar, a fountain.
    Level 3:
       A general store, a fountain, a sink.
       Stairs down to The Gnomish Mines.
    Level 4:
       A general store, a fountain, a grave.
    Level 5:
    Level 6:
       A general store, some fountains.
    Level 7:
       Many shops, a fountain, a sink, a grave.
    Level 8:
       A general store, a fountain.
    Level 9:
       Many fountains.
    Level 10:
       Stairs up to Sokoban, level 9.
    Level 11:
       A fountain.
    Level 12: <- You were here.
       A general store, a fountain.
       Final resting place for
          you, petrified by a cockatrice.
 The Gnomish Mines: levels 4 to 7
    Level 4:
    Level 5:
    Level 6:
    Level 7:
       Many shops, a temple and an altar, some fountains.
 Sokoban:
    Level 9:
       Unsolved.


Vanquished creatures:
  3 small mimics
  a quantum mechanic
  a tiger
  a tengu
  a leocrotta
  3 watchmen
  3 chameleons
  a crocodile
  a giant beetle
  a cockatrice
  5 winter wolf cubs
  4 leprechauns
 an iron piercer
  a mumak
  a giant spider
  a scorpion
  a gnome ruler
 an orc mummy
  2 dwarf mummies
  a rust monster
  a yeti
  a lizard
  a housecat
  a jaguar
  a dwarf leader
  a white unicorn
  a dust vortex
  2 gnome mummies
  2 snakes
  2 apes
  3 Woodland-elves
  a soldier ant
  a bugbear
  2 imps
  a wood nymph
  2 Mordor orcs
  6 Uruk-hai
  3 orc shamans
  2 rock piercers
  2 rock moles
  4 fog clouds
  6 yellow lights
  a shrieker
  a violet fungus
  2 gnome leaders
  a gnomish wizard
  4 gray oozes
  a barrow wight
  6 elf zombies
  3 straw golems
  2 paper golems
  4 giant ants
  4 little dogs
  2 kittens
  7 dwarves
  a homunculus
  a kobold leader
  2 kobold shamans
  3 hill orcs
  9 rothes
  a rabid rat
  2 giant bats
  a monkey
  2 orc zombies
  a dwarf zombie
  2 wererats
  a werejackal
 13 iguanas
 an acid blob
  4 coyotes
  5 hobbits
  7 manes
  a large kobold
  6 giant rats
  4 cave spiders
  a yellow mold
  2 green molds
  4 gnomes
  a garter snake
  9 geckos
  4 jackals
  2 foxes
  2 kobolds
  2 goblins
  2 sewer rats
  9 grid bugs
  7 bats
  5 lichens
  2 kobold zombies
  9 newts
246 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |     2236 Au      |
                  |  petrified by a  |
                  |    cockatrice    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Archeologist...

You turned to stone in The Dungeons of Doom on dungeon level 12 with 11263 points,
and 2236 pieces of gold, after 11531 moves.
You were level 8 with a maximum of 68 hit points when you turned to stone.

