Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-13 01:36:25, ended 2026-03-13 03:21:48.

BlueSmurf, chaotic female elven Wizard

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BlueSmurf the Conjurer    St:9 Dx:14 Co:16 In:18 Wi:10 Ch:8  Chaotic
Dlvl:4  $:16 HP:0(35) Pw:3(31) AC:9  Exp:4 T:526 

Latest messages:
 The broad short sword welds itself to the dwarf lord's hand!
 In what direction? 6
 The dagger misses the dwarf lord.
 What do you want to zap? [cu or ?*] c
 In what direction? 6
 The sleep ray hits the dwarf lord.
 The sleep ray bounces!
 The sleep ray misses the dwarf lord.
 The sleep ray hits you!
 You don't feel sleepy.
 You hit the dwarf lord.
 You hit the dwarf lord.
 You kill the dwarf lord!
 There are several objects here.
 H - a dagger.
 There is a dwarf lord corpse here; eat it? [ynq] (n) y
 Blecch!  Rotten food!
 Everything suddenly goes dark.
 You finish eating the dwarf lord corpse.
 You try to feel what is lying here on the floor.
 You feel here 4 daggers.
 H - 4 daggers.
 You can see again.
 You see here a dwarf corpse.
 The gnome thrusts her stout spear.
 The gnome just misses!
 The gnome thrusts her stout spear.
 The gnome hits!
 You hit the gnome.
 The gnome thrusts her stout spear.
 The gnome hits!
 In what direction? 2
 You kill the gnome!
 The magic missile bounces!
 The magic missile hits you!
 The missiles bounce off!
 There are several objects here.
 There is a gnome corpse here; eat it? [ynq] (n) y
 This gnome corpse tastes okay.
 You finish eating the gnome corpse.
 I - 2 red gems.
 The gnome lord wields a long sword named Fire Brand!
 What do you want to zap? [cu or ?*] c
 In what direction? 8
 The sleep ray hits the gnome lord.
 You hit the gnome lord.
 The gnome lord swings his long sword named Fire Brand.
 The fiery blade burns you!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 16 gold pieces
 Weapons
  G - 11 +0 crossbow bolts
  C - 10 +0 darts
  H - 5 +0 daggers
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  t - a blessed +0 pair of iron shoes
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  x - an uncursed pancake
 Scrolls
  j - an uncursed scroll of create monster
  q - an uncursed scroll of create monster
  B - an uncursed scroll of earth
  i - an uncursed scroll of light
  k - an uncursed scroll of stinking cloud
 Potions
  g - an uncursed potion of blindness
  h - an uncursed potion of confusion
  f - an uncursed potion of enlightenment
  s - a cursed potion of extra healing
  o - an uncursed potion of gain energy
 Rings
  e - a blessed +2 ring of increase accuracy (on right hand)
  d - an uncursed ring of polymorph
 Wands
  u - a wand of digging (0:7)
  c - a wand of sleep (0:2)
 Tools
  n - an uncursed bugle
  v - a +0 pick-axe
 Gems/Stones
  E - 2 uncursed aquamarine stones
  z - 2 uncursed jade stones
  I - 2 uncursed rubies
  F - an uncursed worthless piece of violet glass
  A - an uncursed worthless piece of yellowish brown glass
  p - an uncursed touchstone

BlueSmurf the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 4.
 You entered the dungeon 526 turns ago.
 It was nighttime.
 Bad things happened on Friday the 13th.
 You had 139 experience points, 21 more were needed to attain level 5.

Basics:
 You had 0 out of 35 hit points.
 You had 3 out of 31 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 16 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You had a small bonus to hit (+2).
 You were warded.
 You were unlucky.
 You are dead.

Vanquished creatures:
  a dwarf lord
  2 gnome lords
  2 dwarves
 10 gnomes
  2 jackals
  3 grid bugs
  a lichen
  a kobold zombie
  a newt
23 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      A grave.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 3 to 4
   Level 3:
   Level 4: <- You were here.
      Final resting place for
         you, killed by a gnome lord.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    BlueSmurf     |
                  |      16 Au       |
                  |   killed by a    |
                  |    gnome lord    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BlueSmurf the Wizard...

You died in The Gnomish Mines on dungeon level 4 with 721 points,
and 16 pieces of gold, after 526 moves.
You were level 4 with a maximum of 35 hit points when you died.

