Unix NetHack Version 5.0.0-0 post-release - last build May 17 2026 04:57:42 (dc50c8380fa5e20985bfe3072449f57b8d9895ef,branch:main).

Game began 2026-05-19 01:09:55, ended 2026-05-19 02:21:48.

Brudee, chaotic female human Monk

                         1  11
                          2  1
                          1
                          1 @

Brudee the Initiate             St:18/02 Dx:17 Co:17 In:12 Wi:16 Ch:13  Chaotic S:17313
Dlvl:11 $:0  HP:0(80) Pw:53(53) AC:5  Xp:9/2783 T:4936 

Latest messages:
 Really step into that web? [yn] (n) y
 There is a web here.
 You see here a pair of gauntlets of dexterity.
 You escape a web.
 G - a pair of gauntlets of dexterity.
 You hit the giant spider!
 The giant spider bites!
 You hit the giant spider!
 You hit the giant spider!
 The giant spider bites!
 You kill the giant spider!
 You see here a giant spider corpse.
 $ - 19 gold pieces.
 In what direction? ^U
 As you kick the door, it crashes open!
 You find a hidden passage.
 The door opens.
 You hit the cockatrice!
 You hit the cockatrice!
 You kill the cockatrice!
 You see here a cockatrice corpse.
 N - a cockatrice corpse.
 What do you want to wield? [- ux or ?*] N
 N - a cockatrice corpse (wielded).
 $ - 9 gold pieces (28 in total).
 You find a hidden door.
 O - a potion of water.
 There is nothing here to pick up.
 You descend the stairs.
 The giant ant bites!
 You begin bashing monsters with your cockatrice corpse.
 You hit the giant ant with the cockatrice corpse.
 The giant ant is slowing down.
 The giant ant turns to stone.
 You see here 7 rocks.
 You see here 7 rocks.
 The door opens.
 You see here a tin.
 You see here a tin.
 P - a tin.
 You descend the stairs.
 The leprechaun hits!
 Your purse feels lighter.
 The leprechaun vanishes!
 A trap door opens up under you!
 Falling, you touch the cockatrice corpse.
 You turn to stone...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) q

Inventory:
 Amulets  ('"')
  Q - an uncursed amulet of reflection (being worn)
 Armor    ('[')
  T - an uncursed burnt +0 elven leather helm (being worn)
  p - a blessed +0 pair of gauntlets of dexterity (being worn)
  G - an uncursed +0 pair of gauntlets of dexterity
  J - an uncursed +0 pair of elven boots (being worn)
  R - a blessed greased fireproof +2 cloak of magic resistance (being worn)
 Comestibles  ('%')
  P - an uncursed tin of broiled ochre jelly
  N - an uncursed cockatrice corpse (wielded)
 Potions  ('!')
  O - an uncursed potion of water
 Wands    ('/')
  Z - a wand of death (0:6)
  C - a wand of light (0:14)
  j - a wand of light (0:10)
  M - a wand of locking (0:4)
  r - a wand of probing (0:4)
  K - a wand of sleep (0:6)
  S - a wand of slow monster (0:2)
 Tools    ('(')
  i - a blessed bag of holding containing 34 items
  c - an uncursed sack containing 1 item
  q - an uncursed blindfold
  I - a magic marker (0:85)
  U - a magic marker (0:42)
  L - a blessed oil lamp (lit)
  x - a +0 pick-axe
  E - an uncursed skeleton key
  o - an uncursed stethoscope
  u - a +0 unicorn horn
 Gems/Stones  ('*')
  H - an uncursed opal

Contents of the sack:
  an uncursed spellbook of blank paper

Contents of the bag of holding:
  5651 gold pieces
  an uncursed rotted +2 pair of leather gloves
  an uncursed +0 pair of iron shoes
  an uncursed very rotted +1 robe
  3 uncursed apples
  6 uncursed food rations
  4 uncursed fortune cookies
  an uncursed lembas wafer
  8 uncursed oranges
  an uncursed pear
  4 uncursed tripe rations
  an uncursed egg
  an uncursed scroll of amnesia
  a blessed scroll of blank paper
  2 uncursed scrolls of earth
  a cursed scroll of earth
  an uncursed scroll of enchant weapon
  an uncursed scroll of fire
  an uncursed scroll of identify
  a cursed scroll of identify
  4 uncursed scrolls of light
  an uncursed scroll of remove curse
  an uncursed potion of confusion
  an uncursed potion of levitation
  an uncursed potion of see invisible
  2 potions of holy water
  2 uncursed potions of water
  a cursed ring of aggravate monster
  an uncursed ring of invisibility
  an uncursed ring of invisibility
  an uncursed ring of protection from shape changers
  an uncursed ring of stealth
  an uncursed ring of sustain ability
  an uncursed ring of warning

Brudee the Monk's attributes:

Background:
 You were an Initiate, a level 9 female human Monk.
 You were chaotic, on a mission for Huan Ti
 who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral).
 You were right-handed.
 You were in the Dungeons of Doom, on level 11.
 You entered the dungeon 4936 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 2783 experience points, 2337 more were needed to attain level 10.
 Your score was 17313 before end-of-game adjustments.

Basics:
 You had 0 out of 80 hit points.
 You had all 53 energy points (spell power).
 Your armor class was 5.
 Your wallet was empty, but
 you had 5651 zorkmids stashed away in your pack.
 Autopickup was on for '$!=+?/"' plus thrown.

Final Characteristics:
 Your strength was 18/02 (limit:18/100).
 Your dexterity was 17 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 12 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 13 (limit:18).

Final Status:
 You weren't hungry.
 You were unencumbered.
 You were wielding a corpse.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You saw invisible.
 You were warned.
 You had automatic searching.
 You were stealthy.
 You were warded.
 You were fast.
 You had reflection.
 You are dead.

Miscellaneous:
 You encountered 1 bones level.
 Total elapsed playing time was 1 hour, 11 minutes and 53 seconds.

Major events:
 Turn
    1: Brudee the chaotic female human Monk entered the dungeon
  453: entered the Gnomish Mines
  462: attained the rank of Novice (level 3)
 1334: made her first wish - "blessed greased fixed +2 cloak of magic resistance", got "a greased piece of cloth"
 1569: entered Sokoban
 1819: completed 1st Sokoban level
 2090: completed 2nd Sokoban level
 2318: attained the rank of Initiate (level 6)
 2387: completed 3rd Sokoban level
 3341: completed 4th Sokoban level
 3760: acquired the Sokoban amulet of reflection
 4936: petrified by a cockatrice corpse

Spells:
 Name                 Level Category     Fail Retention
 healing                1   healing        6%   71%-80%

Skills:
 Fighting Skills
   martial arts       [Expert]
 Weapon Skills
   quarterstaff       [Unskilled]
   spear              [Unskilled]
   crossbow           [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Unskilled]
   healing spells     [Basic]
   divination spells  [Unskilled]
   enchantment spells [Unskilled]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used 1 wish.
 You did not wish for any artifacts.
 You violated the special Sokoban rules once.
Achievements:
 You entered the Gnomish Mines.
 You attained the rank of Novice.
 You entered a shop.
 You entered Sokoban.
 You attained the rank of Initiate.
 You completed Sokoban.

 The Dungeons of Doom: levels 1 to 11
    Level 1:
    Level 2:
       An altar to Huan Ti, a fountain, a grave.
       Stairs down to The Gnomish Mines.
    Level 3:
       A grave.
    Level 4:
       A general store.
    Level 5:
    Level 6:
       A general store, a fountain.
       Stairs up to Sokoban, level 5.
    Level 7:
       A tool shop, a fountain.
    Level 8:
    Level 9:
       A fountain.
    Level 10:
       Final resting place for
          merpish-Arc-Dwa-Mal-Law, killed by a plains centaur.
    Level 11: <- You were here.
       Final resting place for
          you, petrified by a cockatrice corpse.
 The Gnomish Mines:
    Level 3:
 Sokoban: levels 5 up to 2
    Level 2:
       Solved.
    Level 3:
       Solved.
    Level 4:
       Solved.
    Level 5:
       Solved.


Vanquished creatures:
  2 giant mimics
  a large mimic
  5 small mimics
  a gelatinous cube
 an elf mummy
 an ettin zombie
  a soldier
  2 chameleons
  2 crocodiles
  a quivering blob
  a cockatrice
  a lynx
  3 leprechauns
  2 giant spiders
  a vampire bat
  a gnome ruler
  a brown pudding
  a yeti
  a Green-elf
  a lizard
  a jaguar
  a dwarf leader
  a blue jelly
  a gray unicorn
  a dust vortex
 an ape
  3 Woodland-elves
 an imp
  2 quasits
  a water nymph
  2 mountain nymphs
  a Mordor orc
  2 rock piercers
  a pony
  3 fog clouds
  3 yellow lights
  2 gnome leaders
  a gnomish wizard
  2 kobold mummies
  a gray ooze
  a ghoul
  5 giant ants
  a little dog
  a floating eye
  2 dwarves
  a kobold shaman
  3 rothes
  a rabid rat
  a monkey
  2 dwarf zombies
  a werejackal
  4 iguanas
  2 killer bees
  2 acid blobs
  2 gas spores
  a hobgoblin
  a giant rat
  3 cave spiders
  a brown mold
  2 yellow molds
  2 gnomes
  a gnome zombie
  2 geckos
 10 jackals
  a fox
  2 kobolds
  3 goblins
  4 sewer rats
  4 grid bugs
  a kobold zombie
  9 newts
137 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Brudee      |
                  |     5651 Au      |
                  |  petrified by a  |
                  |    cockatrice    |
                  |      corpse      |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Brudee the Monk...

You turned to stone in The Dungeons of Doom on dungeon level 11 with 16748 points,
and 5651 pieces of gold, after 4936 moves.
You were level 9 with a maximum of 80 hit points when you turned to stone.

