Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-03 19:21:47, ended 2026-04-04 20:41:47.

Ch3Begorrah, chaotic male human Rogue

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                    |[.)).(..|                |....<..|             |....$..|
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  ----------        |.f......|             ###|.......|#            |.......|
  |........+        |*.d...))|#             ##........|#############........|
  |.....<..|        |....@.K..*##           # ---------##           --|------
  |........|        |.\...(..|############################            #
  |........-#       --|-------   #--------#              #          ###
  ----------#         )          #+.._...|#              #          #
            #         #           |......|#              #          #
            #         #           |......|#              #####      #
            ####      #           |...>..+#                  #      #
               #    --.--         |......|                   ####   #
               #    |...|         |.$....|                      #---.---
               ##   |....         --------                      #|.....|
                #   |...|                                       #|.....|
                ####....|                                       #-...$.|
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Ch3Begorra the Dingo    St:16 Dx:18 Co:15 In:11 Wi:13 Ch:11  Chaotic
Dlvl:9  $:0  HP:18(18) Pw:39(39) AC:5  HD:4 T:5460  Overloaded Conf

Latest messages:
 You have much trouble removing $ - 1093 gold pieces.
 There is an unlocked chest containing 3 items here, loot it? [ynq] (q) y
 You open the chest...
 You put 1093 gold pieces into the chest.
 What do you want to use or apply? [aefh-jstzCGKOSVW or ?*] j
 What do you want to use or apply? [aefh-jstzCGKOSVW or ?*] j
 You have much trouble removing U - a clear potion named Unc.
 You have much trouble removing Y - a clear potion named unc.
 What do you want to name? [abe-kn-qs-zA-GIKM-Y or ?*] U
 What do you want to name this clear potion named Unc?  
 What do you want to name? [abe-kn-qs-zA-GIKM-Y or ?*] ?
 What do you want to name this clear potion named unc?  
 What do you want to drop? [abe-kn-qs-zA-GIKM-Y or ?*] U
 You drop a clear potion.
 You hear someone counting money.
 What do you want to drop? [abe-kn-qs-zA-GIKM-TV-Y or ?*] Y
 You drop a clear potion.
 The Elvenking drops a runed spear.
 Y - 2 clear potions.
 The kitten picks up a crude dagger.
 What do you want to use or apply? [aefh-jstzCGKOSVW or ?*] j
 You put 2 clear potions into the sack.
 What do you want to use or apply? [aefh-jstzCGKOSVW or ?*] j
 You have much trouble removing U - a milky potion.
 The kitten drops a crude dagger.
 What do you want to drink? [U or ?*] <esc>
 Never mind.
 What do you want to put on? [bvxyO or ?*] ?
 Never mind.
 What do you want to use or apply? [aefh-jstzCGKOSVW or ?*] j
 The kitten picks up a crude dagger.
 k - an uncursed ring of slow digestion named ok (on left hand).
 What do you want to drink? [U or ?*] U
 Ooph!  This tastes like liquid fire!
 Call a milky potion: Booze
 What do you want to use or apply? [aefh-jstzCGKOSVW or ?*] j
 You have much trouble removing L - a purple-red potion.
 What do you want to drink? [L or ?*] L
 You feel a little strange.
 You turn into a dingo!
 You break out of your armor!
 Your cloak tears apart!
 You can no longer hold your shield!
 Your helm falls to the floor!
 Your boots are pushed off your feet!
 You feel yourself slow down.
 You find you must drop your sword!
 You can't even move a handspan with this load!
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Amulets
  M - an uncursed amulet of reflection (being worn)
  v - an uncursed amulet versus poison
 Weapons
  q - a +1 dagger
  u - 10 +1 daggers (at the ready)
 Armor
  B - an uncursed +0 alchemy smock
 Comestibles
  E - an uncursed slime mold
  F - 3 cursed apples
  Q - 10 cursed carrots
  D - 2 uncursed food rations
  R - a cursed food ration
  A - an uncursed fortune cookie
 Rings
  x - an uncursed ring of fire resistance named ok
  b - an uncursed +1 ring of protection
  k - an uncursed ring of slow digestion named ok (on left paw)
  y - an uncursed ring of teleport control
 Wands
  s - a wand of fire (0:8)
  V - a cursed wand of fire (0:4)
  f - a wand of light (0:12)
  i - a cursed wand of lightning (0:5)
  z - a wand of magic missile (0:8)
  a - a wand of magic missile (0:7)
  K - a wand of magic missile (0:4)
  h - a wand of polymorph (0:2)
  G - a blessed wand of teleportation (0:7)
  C - a wand of teleportation (0:3)
 Tools
  j - an uncursed sack containing 37 items
  t - an empty cursed sack
  O - an uncursed blindfold named ok
  e - an uncursed lock pick
  W - an uncursed magic whistle
  S - an uncursed stethoscope
 Gems/Stones
  n - 2 uncursed chrysoberyl stones
  T - an uncursed worthless piece of black glass
  N - 4 uncursed worthless pieces of orange glass
  p - an uncursed worthless piece of yellowish brown glass

Contents of the sack:
  an uncursed cream pie
  a cursed scroll of genocide
  a cursed scroll of destroy armor
  an uncursed scroll of charging
  a blessed scroll of magic mapping
  2 uncursed scrolls of earth
  an uncursed scroll of light
  an uncursed scroll of scare monster
  an uncursed scroll of enchant weapon
  an uncursed scroll of fire
  an uncursed scroll of identify
  a cursed scroll of identify named cursed
  2 uncursed scrolls of identify
  a cursed scroll of remove curse
  a cursed scroll of teleportation
  a blessed scroll of teleportation
  an uncursed spellbook of charm monster
  an uncursed spellbook of polymorph
  an uncursed spellbook of light
  2 uncursed potions of water
  a cursed potion of gain ability
  2 uncursed potions of object detection
  an uncursed potion of confusion
  an uncursed potion of gain energy
  an uncursed potion of hallucination
  an uncursed potion of hallucination
  an uncursed potion of levitation
  an uncursed potion of sickness
  an uncursed potion of sickness
  a cursed potion of sickness
  a cursed ring of free action named cursed
  an empty uncursed sack
  3 uncursed agate stones
  4 uncursed opals
  12 uncursed worthless pieces of white glass
  an uncursed worthless piece of green glass
  2 uncursed worthless pieces of violet glass

Ch3Begorrah the Rogue's attributes:

Background:
 You were in male dingo form.
 You were actually a Rogue, level 8 male human.
 You were chaotic, nominally on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Dungeons of Doom, on level 9.
 You entered the dungeon 5460 turns ago.
 There was a full moon in effect when your adventure ended.

Basics:
 You had all 18 hit points.
 You had all 39 energy points (spell power).
 You had 4 hit dice.
 Your armor class was 5.
 Your wallet was empty.
 Autopickup was on for '$!/(' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 16.
 Your dexterity was 18.
 Your constitution was 15.
 Your intelligence was 11.
 Your wisdom was 13.
 Your charisma was 11.

Final Status:
 You were transformed.
 You were confused.
 You were overloaded; movement was not possible.
 You were not wielding anything.
 You were unskilled in bare handed combat.
 You were not wearing any armor.

Final Attributes:
 You were piously aligned.
 You were stealthy.
 You had slower digestion.
 You were polymorphed into a dingo.
 You had reflection.
 You were lucky.
 You survived.

Vanquished creatures:
  2 ghosts
  a giant mimic
 an Elvenking
  5 small mimics
  4 stone giants
  a human mummy
  a wolf
  a winter wolf cub
  a panther
  a gremlin
  a leprechaun
  a giant spider
  a scorpion
 an ice vortex
  a dwarf mummy
 an owlbear
  a lizard
  a dog
  a raven
  a soldier ant
 13 bugbears
  a wood nymph
  a mountain nymph
  a rock piercer
  a rock mole
  a pony
  a yellow light
  7 gnome lords
  2 gnomish wizards
  a giant ant
  a floating eye
  a kitten
  a homunculus
  2 kobold lords
  6 hill orcs
  a rothe
  a centipede
  a giant bat
  5 orc zombies
  a killer bee
 an acid blob
  2 coyotes
  a hobbit
  a large kobold
 11 hobgoblins
  3 giant rats
  4 cave spiders
  2 gnomes
  2 geckos
  9 jackals
  3 foxes
  4 kobolds
  4 goblins
  a sewer rat
  7 grid bugs
  5 lichens
  7 newts
144 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You followed a strict vegan diet.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 11
   Level 1:
   Level 2:
      A general store.
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4:
      A general store.
   Level 5:
      A scroll shop.
   Level 6:
      A grave.
   Level 7:
      A fountain, a sink.
   Level 8:
      Many fountains, a grave.
      Oracle of Delphi.
      Final resting place for
         pots164-Kni-Hum-Fem-Law, slipped while mounting a saddled warhorse,
         Ch3Begorrah-Rog-Hum-Mal-Cha, killed by a panther.
   Level 9: <- You were here.
      An altar, a throne.
      Stairs up to Sokoban, level 8.
   Level 10:
      A fountain.
   Level 11:
The Gnomish Mines:
   Level 4:
Sokoban:
   Level 8:
      Unsolved.

Goodbye Ch3Begorrah the Rogue...

You quit in The Dungeons of Doom on dungeon level 9 with 9928 points,
and 0 pieces of gold, after 5460 moves.
You were level 8 with a maximum of 60 hit points when you quit.

