Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-08 11:03:56, ended 2026-04-10 12:48:32.

Ch3Begorrah, chaotic male human Rogue

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Ch3Begorra the Rogue    St:17 Dx:18 Co:16 In:8 Wi:10 Ch:10  Chaotic
Dlvl:11 $:32 HP:0(66) Pw:37(37) AC:0  Exp:9 T:6296  Stressed

Latest messages:
 You see here a gray stone.
 You step onto a level teleport trap!
 You feel a wrenching sensation.
 What do you want to call? [a-cfilp-zCDG-MOQRTV-XZ or ?*] L
 Call a gray stone: G1
 There is a level teleporter here.
 You see here a gray stone.
 You have a little trouble lifting E - a gray stone.
 What do you want to use or apply? [b-eg-jortvxDEGIJLORSUX or ?*] E
 What do you want to rub on the stone? [$a-jl-zA-Z or ?*] ?
 You make scratch marks on the stone.
 You see here a chest.
 The jackal misses!
 You kill the jackal!
 You kill the jackal!
 You see here a jackal corpse.
 You see here a chest.
 You see here a yellowish brown gem.
 You have a little trouble lifting k - a yellowish brown gem.
 You see here a chest.
 What do you want to use or apply? [b-eg-jortvxDEGIJLORSUX or ?*] e
 In what direction? .
 There is a chest here; lock it? [ynq] (q) q
 There is an unlocked chest here, loot it? [ynq] (q) y
 You carefully open the chest...
 Your knapsack cannot accommodate any more items.
 Unknown command ' '.
 What do you want to use or apply? [b-eg-jortvxDEGIJLORSUX or ?*] J
 You put a gray stone into the sack.
 You put a stone called G1 into the sack.
 Unknown command ' '.
 Unknown command ' '.
 There is an unlocked chest containing 2 items here, loot it? [ynq] (q) y
 You open the chest...
 You have a little trouble removing a potion called Murlky excp.  Continue? [ynq] (q) y
 You have much trouble removing E - a potion called Murlky excp.
 You have much trouble removing L - a potion of extra healing.
 You rebalance your load.  Movement is difficult.
 What do you want to drink? [zEL or ?*] ?
 Your feet are frozen to the floor!
 The ettin mummy hits!
 The ettin mummy hits!
 The ettin mummy hits!
 The ettin mummy hits!
 The ettin mummy hits!
 The ettin mummy hits!
 The ettin mummy hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 32 gold pieces
 Amulets
  H - a cursed amulet of restful sleep named cursed
  C - an uncursed amulet versus poison (being worn)
 Weapons
  Y - 12 +2 daggers (at the ready)
  N - a +0 elven dagger
  P - a +0 long sword (weapon in hand)
 Armor
  w - an uncursed +0 helm of brilliance (being worn)
  Q - an uncursed very burnt +0 pair of leather gloves (being worn)
  l - an uncursed +0 pair of speed boots (being worn)
  K - an uncursed +0 elven shield (being worn)
  s - a cursed +0 cloak of magic resistance
  f - a cursed burnt +0 cloak of magic resistance (being worn)
  B - a cursed +0 T-shirt with text "Somebody stole my Mojo!"
  F - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  A - 2 uncursed slime molds
  n - 2 uncursed fortune cookies
  m - an uncursed pear
 Scrolls
  q - a blessed scroll of destroy armor
  y - an uncursed scroll of teleportation
 Potions
  L - an uncursed potion of extra healing
  z - a cursed potion of gain energy
 Rings
  M - a cursed ring of hunger named cursed
  W - a cursed ring of polymorph control named cursed
  V - a cursed ring of protection from shape changers named cursed
  Z - an uncursed ring of regeneration named ok
  a - a cursed ring of stealth named cursed
  u - a cursed ring of teleportation named cursed
 Wands
  i - a wand of digging (0:3)
  G - a wand of light (0:4)
  b - a cursed wand of light (0:9)
  D - a cursed wand of opening (0:4)
  O - a cursed wand of polymorph (0:4)
  I - a cursed greased wand of sleep (0:3)
  R - a wand of teleportation (0:4)
  X - a wand of undead turning (0:3)
 Tools
  c - an empty uncursed sack
  J - an uncursed sack containing 27 items
  g - an uncursed blindfold named ok
  d - an uncursed brass lantern
  o - a can of grease (0:2)
  e - an uncursed lock pick
  h - a cursed magic marker (0:98)
  x - an uncursed oil lamp
  j - a cursed pair of lenses
  S - an uncursed stethoscope
  t - an uncursed tin whistle
  U - a +0 unicorn horn
  r - an uncursed partly used wax candle
  v - 6 uncursed wax candles
 Gems/Stones
  T - an uncursed worthless piece of red glass
  p - 2 uncursed worthless pieces of yellow glass
  k - an uncursed worthless piece of yellowish brown glass

Contents of the sack:
  a cursed amulet of change named cursed
  2 cursed scrolls of blank paper
  an uncursed scroll of create monster
  a blessed scroll of enchant armor
  a cursed scroll of enchant weapon
  a cursed scroll of genocide
  an uncursed scroll of gold detection
  a blessed scroll of light
  an uncursed scroll of light
  a cursed scroll of light
  an uncursed scroll of magic mapping
  an uncursed scroll of remove curse
  a cursed potion of confusion
  a cursed potion of enlightenment
  a cursed potion of gain ability
  an uncursed potion of gain energy
  an uncursed potion of paralysis
  a cursed potion of see invisible
  an uncursed potion of sickness
  an uncursed potion of sickness
  a cursed potion of sickness
  3 uncursed potions of water named Unc
  4 potions of unholy water named cursed
  a wand of create monster (0:11)
  a +0 pick-axe
  an uncursed flint stone
  an uncursed luckstone

Ch3Begorrah the Rogue's attributes:

Background:
 You were a Rogue, level 9 male human.
 You were chaotic, nominally on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Gnomish Mines, on level 11.
 You entered the dungeon 6296 turns ago.
 You had 4098 experience points, 1022 more were needed to attain level 10.

Basics:
 You had 0 out of 66 hit points.
 You had all 37 energy points (spell power).
 Your armor class was 0.
 Your wallet contained 32 zorkmids.
 Autopickup was on for '$!/(' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 17 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 8 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were stressed; movement was moderately slowed.
 You were wielding a long sword.
 You were skilled in long sword.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were poison resistant.
 You were stealthy.
 You were guarded.
 You were very fast.
 You are dead.

Vanquished creatures:
  a green dragon
  a vampire lord
  a vampire
  a watch captain
  2 ghosts
  2 large mimics
  a hill giant
  a water demon
  a warg
  a freezing sphere
  a flaming sphere
  a leocrotta
  a stone giant
 an elf mummy
 an ettin zombie
  a giant beetle
  a quivering blob
  a wolf
  a leprechaun
  2 giant spiders
 an ice vortex
  a vampire bat
  a gnome king
 an orc mummy
  a Green-elf
  a dog
  a jaguar
  a white unicorn
  2 gnome mummies
  3 human zombies
  4 Uruk-hai
  a rock piercer
  a pony
  a violet fungus
 10 gnome lords
  6 gnomish wizards
  3 kobold mummies
  a red naga hatchling
  a black naga hatchling
 an elf zombie
  a ghoul
  9 giant ants
  2 little dogs
  4 floating eyes
  a kitten
 16 dwarves
  5 hill orcs
  a rothe
  a giant bat
  4 dwarf zombies
  a wererat
 an iguana
 an acid blob
  a gas spore
  5 hobbits
  3 large kobolds
  a hobgoblin
  a giant rat
  a brown mold
  a red mold
 40 gnomes
  a gnome zombie
  a gecko
 10 jackals
  3 foxes
  2 goblins
  3 sewer rats
 12 grid bugs
  4 bats
  4 lichens
  2 kobold zombies
  9 newts
216 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You followed a strict vegan diet.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
   Level 2:
      A fountain.
   Level 3:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
      A fountain.
   Level 5:
      An armor shop, a fountain.
   Level 6:
The Gnomish Mines: levels 4 to 11
   Level 4:
   Level 5:
   Level 6:
   Level 7:
      Many shops, many fountains, a grave.
      Final resting place for
         blanty-Wiz-Elf-Mal-Cha, killed by a giant spider.
   Level 8:
   Level 9:
   Level 10:
      A grave.
      Final resting place for
         spody-Wiz-Gno-Fem-Neu, killed by a bolt of fire.
   Level 11: <- You were here.
      A fountain.
      Final resting place for
         you, killed by an ettin mummy, while frozen by a potion.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |   Ch3Begorrah    |
                  |      32 Au       |
                  |   killed by an   |
                  |   ettin mummy    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Ch3Begorrah the Rogue...

You died in The Gnomish Mines on dungeon level 11 with 17041 points,
and 32 pieces of gold, after 6296 moves.
You were level 9 with a maximum of 66 hit points when you died.

