Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main).

Game began 2026-06-24 19:57:07, ended 2026-06-25 12:05:56.

Ch3Begorrah, chaotic male human Rogue

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       ---------        ----.....(.-------(..........|       ---...-|-
                           |.......|     |.......|...|       |.*...|.
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Ch3Begorrah the Rogue   St:18 Dx:18 Co:17 In:10 Wi:14 Ch:9  Chaotic
Dlvl:12 $:179 HP:61(61) Pw:22(22) AC:-10 Xp:9 T:11838  Burdened

Latest messages:
 Click!  You trigger a rolling boulder trap!
 Fortunately for you, no boulder was released.
 You hear some noises in the distance.
 You are beginning to feel hungry.
 You stop searching.
 What do you want to eat? [Z or ?*] ?
 Never mind.
 What do you want to use or apply? [ae-jlopstvwABDEJM-PRSU-WY or ?*] f
 You have a little trouble removing C - a food ration.
 What do you want to eat? [CZ or ?*] C
 This food really hits the spot!
 You finish eating the food ration.
 You see here a scroll called Light.
 You stumble into a spider web!
 You have a little trouble lifting C - a scroll called Light.
 You disentangle yourself.
 You find a hidden door.
 This door is locked.
 Unlock it with your lock pick? [ynq] (q) y
 You succeed in picking the lock.
 The door opens.
 Your knapsack cannot accommodate any more items.
 What do you want to use or apply? [ae-jlopstvwABDEJM-PRSU-WY or ?*] f
 What do you want to use or apply? [ae-jlopstvwABDEJM-PRSU-WY or ?*] f
 You put a scroll called Light into the sack.
 You put a scroll of create monster into the sack.
 What do you want to use or apply? [ae-jlopstvwABDEJM-PRSU-WY or ?*] f
 What do you want to use or apply? [ae-jlopstvwABDEJM-PRSU-WY or ?*] f
 You put a dagger named Sharpy into the sack.
 You put a +2 slippery cloak into the sack.
 You have a little trouble lifting L - 2 red gems.
 X - a red gem.
 c - a gray stone.
 What do you want to use or apply? [ace-jlopstvwABDEJM-PRSU-WY or ?*] f
 You put a stethoscope into the sack.
 You materialize in a different location!
 The chickatrice snaps wildly and misses!
 The chickatrice misses!
 The chickatrice touches you!
 You hear the chickatrice's hissing!
 You are slowing down.
 What do you want to use or apply? [ace-jlopstvwBDEJM-PRSU-WY or ?*] f
 What do you want to eat? [Z or ?*] Z
 This lizard corpse is stringy.
 You feel limber!
 You stop eating the lizard corpse.
 You begin bashing monsters with your gloved hands.
 You hit the chickatrice.
 Really quit without saving? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins    ('$')
  $ - 179 gold pieces
 Weapons  (')')
  b - 9 +0 daggers (at the ready)
  u - a +1 silver saber
 Armor    ('[')
  k - a blessed +3 dwarvish iron helm (being worn)
  F - an uncursed +0 pair of gauntlets of dexterity (being worn)
  G - an uncursed +1 pair of speed boots (being worn)
  d - a cursed +0 shield of drain resistance
  T - an uncursed +0 shield of reflection (being worn)
  I - an uncursed +0 shield of shock resistance
  K - an uncursed greased burnt +0 cloak of invisibility (being worn)
  n - a blessed +4 Hawaiian shirt with a hibiscus flower motif (being worn)
  y - an uncursed +1 elven mithril-coat (being worn)
 Comestibles  ('%')
  Z - an uncursed partly eaten lizard corpse
 Scrolls  ('?')
  r - an uncursed scroll of teleportation
 Potions  ('!')
  x - 4 uncursed potions of healing
 Rings    ('=')
  q - an uncursed ring of cold resistance named ok
  Q - an uncursed ring of free action (on left hand)
  z - an uncursed ring of levitation
  m - a cursed ring of polymorph control (on right hand)
 Wands    ('/')
  o - a wand of digging (0:7)
  i - a wand of digging (0:4)
  P - a wand of digging (0:3)
  a - a wand of digging (0:1)
  h - a cursed wand of digging (0:2)
  s - a wand of fire (0:7)
  E - a wand of light (0:10)
  j - a wand of light (0:3)
  t - a cursed wand of light (0:14)
  J - a wand of locking (0:6)
  v - a wand of magic missile (0:5)
  w - a wand of magic missile (0:3)
  R - a wand of nothing (0:11)
  l - a wand of opening (0:5)
  B - a wand of slow monster (0:7)
  O - a wand of striking (0:3)
  p - a wand of teleportation (0:2)
 Tools    ('(')
  f - an uncursed sack containing 45 items
  g - an uncursed blindfold
  D - a can of grease (0:3)
  e - an uncursed lock pick
  Y - a magic marker (0:49)
  W - a cursed magic whistle
  N - an uncursed oil lamp
  M - a +0 pick-axe named ok
  S - an uncursed stethoscope
  V - an uncursed partly used tallow candle
  U - a +0 unicorn horn
 Gems/Stones  ('*')
  H - 3 uncursed diamonds
  X - an uncursed ruby
  L - 2 uncursed worthless pieces of red glass
  c - an uncursed luckstone

Contents of the sack:
  189 gold pieces
  6 +0 daggers
  a +3 dagger named Sharpy
  a +1 elven dagger named good
  a blessed +2 oilskin cloak
  a cursed +0 dwarvish cloak
  2 uncursed slime molds
  an uncursed cram ration
  2 cursed food rations
  an uncursed lembas wafer
  an uncursed sprig of wolfsbane
  a blessed scroll of destroy armor
  an uncursed scroll of amnesia
  a blessed scroll of blank paper
  an uncursed scroll of enchant weapon named ok
  an uncursed scroll of light
  a blessed scroll of light
  a blessed scroll of taming named ok
  an uncursed scroll of scare monster
  an uncursed scroll of create monster
  a cursed scroll of earth
  an uncursed scroll of earth
  2 uncursed scrolls of identify
  a cursed scroll of teleportation
  a blessed potion of see invisible
  2 uncursed potions of healing
  an uncursed potion of paralysis
  an uncursed ring of protection from shape changers
  a blessed +1 ring of increase accuracy
  a cursed partly used wax candle
  an uncursed stethoscope
  2 uncursed black opals
  an uncursed worthless piece of black glass
  6 uncursed worthless pieces of blue glass
  3 uncursed emeralds
  4 uncursed worthless pieces of green glass
  2 uncursed worthless pieces of orange glass
  4 uncursed agate stones
  2 uncursed amethyst stones
  9 uncursed worthless pieces of violet glass
  2 uncursed worthless pieces of white glass
  3 uncursed worthless pieces of yellow glass
  3 uncursed worthless pieces of yellowish brown glass
  2 uncursed rubies
  2 uncursed worthless pieces of red glass

Ch3Begorrah the Rogue's attributes:

Background:
 You were a Rogue, level 9 male human.
 You were chaotic, nominally on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were right-handed.
 You were in the Gnomish Mines, on level 12.
 You entered the dungeon 11838 turns ago.
 You had 5012 experience points, 108 more were needed to attain level 10.

Basics:
 You had all 61 hit points.
 You had all 22 energy points (spell power).
 Your armor class was -10.
 Your wallet contained 179 zorkmids, and
 you had 189 more stashed away in your pack.
 Autopickup was on for '$!/(' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 18 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 10 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You weren't hungry.
 You were burdened; movement was slightly slowed.
 You were empty handed.
 You were unskilled in bare handed combat.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were invisible.
 You were stealthy.
 You were guarded.
 You had polymorph control.
 You were very fast.
 You had reflection.
 You had free action.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You survived.

Miscellaneous:
 You encountered 2 bones levels.
 Total elapsed playing time was 4 hours, 13 minutes and 39 seconds.

Major events:
 Turn
    1: Ch3Begorrah the chaotic male human Rogue entered the dungeon
  723: entered the Gnomish Mines
  875: attained the rank of Cutpurse (level 3)
 3624: attained the rank of Rogue (level 6)
 5671: stole 1571 zorkmids worth of merchandise from Tuktoyaktuk's general store
 5864: entered Sokoban
 7432: reached Mine Town
11812: acquired the Mines' End luckstone
11838: quit

You didn't know any spells.

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   two weapon combat  [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Skilled]
   knife              [Unskilled]
   short sword        [Basic]
   broadsword         [Unskilled]
   long sword         [Unskilled]
   two-handed sword   [Unskilled]
   saber              [Basic]
   club               [Unskilled]
   mace               [Unskilled]
   morning star       [Unskilled]
   flail              [Unskilled]
   hammer             [Unskilled]
   polearms           [Unskilled]
   spear              [Unskilled]
   crossbow           [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   divination spells  [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You entered a shop.
 You entered the Gnomish Mines.
 You attained the rank of Cutpurse.
 You attained the rank of Rogue.
 You entered Sokoban.
 You entered Minetown.
 You entered a temple.
 You completed the Gnomish Mines.

 The Dungeons of Doom: levels 1 to 14
    Level 1:
       A fountain.
    Level 2:
       An armor shop, a fountain.
    Level 3:
       A general store, a sink.
       Stairs down to The Gnomish Mines.
    Level 4:
       A fountain.
    Level 5:
       A general store, an altar to Kos, a grave.
    Level 6: "RoL + SB chesr"
       A fountain, a sink.
    Level 7:
    Level 8:
       A sink.
    Level 9:
       Many fountains.
       Oracle of Delphi.
    Level 10:
       Stairs up to Sokoban, level 9.
    Level 11:
    Level 12:
       A general store, a grave.
    Level 13:
    Level 14:
 The Gnomish Mines: levels 4 to 12
    Level 4:
    Level 5:
       A grave.
       Final resting place for
          DiePARTEI-Tou-Hum-Fem-Neu, killed by a wand.
    Level 6:
       Many shops, a temple and an altar, some fountains.
       Final resting place for
          Yomka-Tou-Hum-Fem-Neu, killed by a rope golem.
    Level 7:
    Level 8:
    Level 9:
    Level 10:
    Level 11:
    Level 12: <- You were here.
 Sokoban:
    Level 9:
       Unsolved.


Vanquished creatures:
  a watch captain
  2 ghosts
  2 large mimics
  a water elemental
  a warg
  8 small mimics
  a warhorse
  a xan
  a troll
  a freezing sphere
  a flaming sphere
  a tiger
  a gargoyle
  2 tengu
  a leocrotta
  a pit viper
 an ettin zombie
  a Grey-elf
  4 watchmen
  a giant beetle
  2 quivering blobs
  a panther
  5 leprechauns
  4 giant spiders
  a gnome ruler
 an orc mummy
  a dwarf mummy
  2 brown puddings
  2 owlbears
  a yeti
  2 Green-elves
  3 lizards
  3 chickatrices
  a dog
  2 jaguars
  2 dwarf leaders
  a blue jelly
  a white unicorn
  a gray unicorn
  2 ravens
  a plains centaur
  a snake
  a rope golem
  4 Woodland-elves
  3 soldier ants
 an orc shaman
  3 rock piercers
  3 rock moles
  a pony
  2 fog clouds
  3 yellow lights
  a shrieker
  4 violet fungi
 16 gnome leaders
  3 gnomish wizards
 an elf zombie
  a straw golem
  9 giant ants
  a little dog
  2 floating eyes
  a kitten
 21 dwarves
  3 kobold leaders
  6 rothes
  a rabid rat
  2 giant bats
  a Kop Sergeant
  4 orc zombies
  a werejackal
  2 iguanas
 an acid blob
  7 hobbits
  6 manes
  a giant rat
  5 cave spiders
  3 yellow molds
  a green mold
 62 gnomes
  a Keystone Kop
  6 geckos
 10 jackals
  4 goblins
  a sewer rat
  5 grid bugs
  3 bats
  9 lichens
  3 kobold zombies
  9 newts
311 creatures vanquished.

No species were genocided or became extinct.

Goodbye Ch3Begorrah the Rogue...

You quit in The Gnomish Mines on dungeon level 12 with 21206 points,
and 368 pieces of gold, after 11838 moves.
You were level 9 with a maximum of 61 hit points when you quit.

