Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-19 20:39:41, ended 2026-02-19 21:12:59.

CheBegorrah, chaotic male human Rogue

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CheBegorra the Werejackal  St:14 Dx:18 Co:14 In:12 Wi:7 Ch:8  Chaotic
Dlvl:3  $:51 HP:5(5) Pw:16(16) AC:7  HD:2 T:1533  Weak     Overtaxed

Latest messages:
 That door is closed.
 That door is closed.
 The door opens.
 $ - 7 gold pieces.
 You feel weak!
 You haven't been exercising properly.
 You feel tough!
 You must have been leading a healthy life-style.
 You are beginning to feel weak.
 The jackal misses!
 In what direction? j
 The dagger hits the jackal.
 The jackal bites!
 In what direction? j
 You kill the jackal!
 In what direction? j
 You throw 2 daggers.
 The 1st dagger hits the jackal.
 The 2nd dagger hits the jackal.
 You kill the jackal!
 You hear bubbling water.
 You kill the jackal!
 b - 4 +0 daggers (at the ready).
 M - a dark green potion.
 There is a doorway here.
 You see here 2 jackal corpses.
 The jackal bites!
 You kill the jackal!
 You have a little trouble lifting 2 jackal corpses.  Continue? [ynq] (q) q
 What do you want to drink? [dFM or ?*] ?
 This tastes like slime mold juice.
 You only feel hungry now.
 Call a dark green potion: FJ
 You are beginning to feel weak.
 $ - 4 gold pieces.
 What do you want to read? [ilnAEK or ?*] n
 As you read the scroll, it disappears.
 This is an identify scroll.
 A - an uncursed scroll of food detection.
 You turn into a werejackal!
 Your armor falls around you!
 You shrink out of your cloak!
 You can no longer hold your shield!
 Your helm falls to the floor!
 Your boots are pushed off your feet!
 You find you must drop your dagger!
 Use the command #monster to summon help.
 You can barely move a handspan with this load!
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 51 gold pieces
 Weapons
  h - 6 cursed -1 arrows
  v - a cursed -1 crossbow bolt
  o - a +0 orcish bow
  b - 15 +0 daggers (at the ready)
  s - a +0 dagger
  m - a +0 orcish dagger
  a - a +0 short sword (alternate weapon; not wielded)
 Armor
  C - an uncursed +0 dwarvish cloak
 Scrolls
  K - an uncursed scroll of create monster
  l - an uncursed scroll of destroy armor
  A - an uncursed scroll of food detection
  n - 2 uncursed scrolls of identify named ok
  E - a cursed scroll of magic mapping
 Spellbooks
  i - an uncursed spellbook of restore ability
 Potions
  d - an uncursed potion of sickness
  F - an uncursed potion of sickness
 Rings
  j - a cursed -1 ring of gain strength (on left paw)
 Wands
  J - a wand of make invisible (0:7)
 Tools
  f - an empty uncursed sack
  z - an empty uncursed sack
  e - an uncursed lock pick
 Gems/Stones
  G - an uncursed agate stone
  y - an uncursed worthless piece of black glass
  I - an uncursed worthless piece of green glass
  u - an uncursed worthless piece of white glass
  p - an uncursed touchstone

CheBegorrah the Rogue's attributes:

Background:
 You were in male werejackal form.
 You were actually a Cutpurse, a level 5 male human Rogue.
 You were chaotic, nominally on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 1533 turns ago.
 There was a new moon in effect when your adventure ended.

Basics:
 You had all 5 hit points.
 You had all 16 energy points (spell power).
 You had 2 hit dice.
 Your armor class was 7.
 Your wallet contained 51 zorkmids.
 Autopickup was on for '$!/(' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 14.
 Your dexterity was 18.
 Your constitution was 14.
 Your intelligence was 12.
 Your wisdom was 7.
 Your charisma was 8.

Final Status:
 You were transformed.
 You were weak from severe hunger.
 You were overtaxed; movement was extremely slowed.
 You were not wielding anything.
 You were unskilled in bare handed combat.
 You were not wearing any armor.

Final Attributes:
 You were devoutly aligned.
 You were poison resistant.
 You were level-drain resistant.
 You were stealthy.
 You regenerated.
 You were a werejackal in beast form.
 You were harmed by silver.
 You survived.

Vanquished creatures:
  2 shriekers
  a gnome lord
  2 dwarves
  a giant bat
  a werejackal
  2 iguanas
  2 hobbits
  2 manes
  a large kobold
  a cave spider
  a brown mold
 10 gnomes
  a gnome zombie
  3 geckos
  8 jackals
  a fox
  a kobold
  a goblin
  a sewer rat
  4 grid bugs
  3 lichens
  a kobold zombie
  5 newts
55 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You followed a strict vegan diet.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3: <- You were here.
      A fountain.
   Level 4:
      A grave.
The Gnomish Mines: levels 3 to 4
   Level 3:
   Level 4:

Goodbye CheBegorrah the Rogue...

You quit in The Dungeons of Doom on dungeon level 3 with 1097 points,
and 51 pieces of gold, after 1533 moves.
You were level 5 with a maximum of 35 hit points when you quit.

