Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-21 05:10:49, ended 2026-03-21 05:11:22.

Dalfrug, chaotic male human Ranger

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Dalfrug the Tenderfoot       St:16 Dx:9 Co:15 In:14 Wi:14 Ch:7  Chaotic
Dlvl:1  $:53 HP:15(15) Pw:2(2) AC:7  Exp:1 T:125 

Latest messages:
 In what direction? 6
 WHAMMM!!!
 This door is locked.
 In what direction? 6
 As you kick the door, it crashes open!
 You stop.  Sirius is in the way!
 You stop.  Sirius is in the way!
 You stop.  Sirius is in the way!
 You swap places with Sirius.
 You find a hidden door.
 The door opens.
 You see here 5 gold pieces.
 $ - 5 gold pieces.
 You find a hidden door.
 You hear the splashing of a naiad.
 You swap places with Sirius.
 g - a scroll labeled READ ME.
 In what direction? .
 There is a chest here, loot it? [ynq] (q) y
 Hmmm, it turns out to be locked.
 There is a locked chest here; force its lock? [ynq] (q) y
 You force your dagger into a crack and pry.
 You succeed in forcing the lock.
 In what direction? .
 There is a broken chest here, loot it? [ynq] (q) y
 You carefully open the chest...
 You trigger a trap!
 But luckily the poisoned needle misses!
 In what direction? a
 Never mind.
 In what direction? .
 There is a broken chest here, loot it? [ynq] (q) y
 You carefully open the chest...
 In what direction? .
 There is a broken chest containing 1 item here, loot it? [ynq] (q) y
 You open the chest...
 $ - 48 gold pieces.
 You see here a chest.
 In what direction? .
 There is a chest here, loot it? [ynq] (q) y
 Hmmm, it turns out to be locked.
 There is a locked chest here; force its lock? [ynq] (q) y
 You force your dagger into a crack and pry.
 Your dagger broke!
 You give up your attempt to force the lock.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 53 gold pieces
 Weapons
  c - 52 +2 arrows (in quiver)
  d - 38 +0 arrows
  b - a +1 bow (alternate weapon; not wielded)
 Armor
  e - a blessed +2 cloak of displacement (being worn)
 Comestibles
  f - 6 uncursed cram rations
 Scrolls
  g - an uncursed scroll of taming

Dalfrug the Ranger's attributes:

Background:
 You were a Tenderfoot, a level 1 male human Ranger.
 You were chaotic, on a mission for Mars
 who was opposed by Mercury (lawful) and Venus (neutral).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 125 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 15 hit points.
 You had both energy points (spell power).
 Your armor class was 7.
 Your wallet contained 53 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (limit:18/100).
 Your dexterity was 9 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 14 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 7 (limit:18).

Final Status:
 You were unencumbered.
 You were bare handed.
 You were unskilled in bare handed combat.

Final Attributes:
 You were fervently aligned.
 You had automatic searching.
 You were displaced.
 You were warded.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Dalfrug the Ranger...

You quit in The Dungeons of Doom on dungeon level 1 with 53 points,
and 53 pieces of gold, after 125 moves.
You were level 1 with a maximum of 15 hit points when you quit.

