Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-01-02 10:41:32, ended 2026-01-02 15:43:01.

Dark7, chaotic female human Rogue

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                          |..-----.-.|   |.........|
                          |..|...|..`|   |....<....|
                          |.`.....`.-|   |.........|
                          |.....).|..|   |.........|
                          |.----..--.|   |.........|
                          |........|.--  |.........|
                          |.---.-....[------------||
                          |...|...-...))...[fd@G...|
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Dark7 the Rogue         St:13 Dx:16 Co:17 In:9 Wi:17 Ch:9  Chaotic
Dlvl:4  $:746 HP:0(50) Pw:32(32) AC:4  Exp:6 T:4589 

Latest messages:
 Sorry, I don't know how to use that.
 What do you want to drink? [dimpCD or ?*] m
 This tastes like slime mold juice.
 Call a cloudy potion: juice
 Your movements are now unencumbered.
 What do you want to drop? [$a-df-kn-pvxB-EJKMPT or ?*] v
 You drop a cursed hooded cloak.
 G - 10 darts.
 What do you want to dip? [$a-df-kn-pxB-EGJKMPT or ?*] G
 What do you want to dip 10 darts into? [dipCD or ?*] ?
 The potion of sickness forms a coating on the darts.
 What do you want to ready? [- $nGM or ?*] G
 G - 10 poisoned darts (at the ready).
 You see here a knife.
 You swap places with your kitten.
 The kitten drops a dagger.
 You see here an iron skull cap.
 You swap places with your large dog.
 In what direction? 9
 The poisoned dart hits the gnome king.
 The gnome king zaps a wand of sleep!
 The sleep ray hits you!
 The sleep ray bounces!
 The sleep ray bounces!
 The sleep ray hits the large dog.
 The kitten picks up an iron skull cap.
 The gnome king thrusts one of his daggers.
 The gnome king hits!
 The kitten drops an iron skull cap.
 The gnome king thrusts one of his daggers.
 The gnome king hits!
 The combat suddenly awakens you.
 The gnome king zaps a wand of sleep!
 The sleep ray hits you!
 The sleep ray hits the large dog.
 The sleep ray hits the kitten.
 The gnome king wields a crossbow!
 The gnome king wields 6 +0 daggers!
 The gnome king thrusts one of his daggers.
 The gnome king hits!
 The gnome king thrusts one of his daggers.
 The gnome king hits!
 The gnome king thrusts one of his daggers.
 The gnome king hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 746 gold pieces
 Weapons
  G - 9 blessed poisoned +1 darts (at the ready)
  n - 6 +0 daggers
  M - a +0 elven dagger
  a - a +0 short sword (weapon in hand)
 Armor
  x - an uncursed +0 orcish helm (being worn)
  g - a cursed +0 cloak of displacement
  b - an uncursed +0 mummy wrapping
  o - an uncursed +0 elven mithril-coat (being worn)
  c - an uncursed +1 leather armor
 Comestibles
  E - an uncursed candy bar
  K - 3 uncursed food rations
 Potions
  C - an uncursed potion of extra healing
  p - an uncursed potion of full healing
  D - an uncursed potion of monster detection
  i - an uncursed potion of water
 Rings
  T - a cursed -3 ring of gain constitution
 Wands
  P - a wand of slow monster (0:3)
 Tools
  B - an uncursed sack containing 14 items
  h - an uncursed brass lantern
  f - an uncursed leash
  k - an uncursed lock pick
  J - an uncursed skeleton key
 Gems/Stones
  j - an uncursed worthless piece of orange glass

Contents of the sack:
  a blessed scroll of confuse monster
  a blessed scroll of create monster
  an uncursed scroll of earth
  a cursed scroll of earth
  an uncursed scroll of enchant weapon
  an uncursed scroll of enchant weapon
  a cursed scroll of enchant weapon
  a blessed scroll of fire
  a blessed scroll of fire
  an uncursed scroll of food detection
  an uncursed scroll of identify
  4 uncursed scrolls of identify
  3 uncursed scrolls of teleportation
  an uncursed novel named Sourcery

Dark7 the Rogue's attributes:

Background:
 You were a Rogue, level 6 female human.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in Sokoban, on level 4.
 You entered the dungeon 4589 turns ago.
 You had 559 experience points, 81 more were needed to attain level 7.

Basics:
 You had 0 out of 50 hit points.
 You had all 32 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 746 zorkmids.
 Autopickup was on for '$"+!/=?' plus thrown.

Final Characteristics:
 Your strength was 13 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 9 (limit:18).
 Your wisdom was 17 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a short sword.
 You had basic skill with short sword.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were poison resistant.
 You were telepathic.
 You were stealthy.
 You were guarded.
 You are dead.

Vanquished creatures:
  a large dog
  a quivering blob
 an orc-captain
 an ogre
  4 brown puddings
  2 dingoes
  2 dust vortices
  a gnome mummy
  a snake
  a rock mole
  a fog cloud
  a violet fungus
  a kobold mummy
  a golden naga hatchling
  a gray ooze
  a ghoul
  a little dog
  a floating eye
  a kitten
  a hill orc
  a rabid rat
 an orc zombie
 an iguana
  3 hobbits
  a large kobold
  a hobgoblin
  4 giant rats
  5 cave spiders
  a brown mold
  2 yellow molds
  a red mold
  a gnome zombie
  5 jackals
  4 foxes
  a kobold
  3 goblins
  a sewer rat
  4 grid bugs
  2 bats
  4 lichens
  2 kobold zombies
  a newt
74 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
      A fountain, some sinks.
   Level 2: "vault"
      A weapon shop, a fountain.
   Level 3:
      A scroll shop, an altar.
   Level 4:
      Some fountains.
      Stairs down to The Gnomish Mines.
   Level 5:
      Many fountains.
      Oracle of Delphi.
   Level 6: "vault"
      A fountain.
      Stairs up to Sokoban, level 5.
The Gnomish Mines:
   Level 5:
Sokoban: levels 5 up to 4
   Level 4: <- You were here.
      Solved.
      Final resting place for
         you, killed by a gnome king, while sleeping.
   Level 5:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Dark7       |
                  |      746 Au      |
                  |   killed by a    |
                  |    gnome king    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Dark7 the Rogue...

You died in Sokoban on dungeon level 4 with 3158 points,
and 746 pieces of gold, after 4589 moves.
You were level 6 with a maximum of 50 hit points when you died.

