Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main).

Game began 2026-07-02 23:35:07, ended 2026-07-05 09:20:38.

Edouard, neutral male human Wizard

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     |...........##    |......`.##        |..........#   |h.\...#
     |..........| ##   |.......|          |.........|#   |f@..(|####
     |...........#`####.........######    |.........|#   -f-----   ##
     |..........|      |.<.....|          |)........|#    #
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                       |.......|            #  #   #      ##[#
                       ---------          $        #    -----|--
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Edouard the Thaumaturge   St:12 Dx:9 Co:13 In:18 Wi:10 Ch:13  Neutral
Dlvl:8  $:446 HP:0(55) Pw:5(48) AC:10 Xp:7 T:5586  Satiated Burdened

Latest messages:
 What do you want to zap? [cHU or ?*] <esc>
 Never mind.
 The hobgoblin wakes up!
 The hobgoblin picks up a coarse mantelet.
 You hear some noises.
 You hear some noises in the distance.
 The hobgoblin picks up an orcish helm.
 You swap places with your large cat.
 The large cat bites the hobgoblin.
 The hobgoblin is killed!
 You swap places with your large cat.
 There is a doorway here.
 There are several objects here.
 Your large cat eats a bugbear corpse.
 You see here an orcish helm.
 The hobgoblin wakes up!
 You don't have enough energy to cast that spell.
 You kill the hobgoblin!
 You see here an orcish helm.
 You hear some noises in the distance.
 The dwarf king wakes up!
 You stop.  Your large cat is in the way!
 The dwarf king wields a mace!
 The dwarf king swings his mace.
 The dwarf king hits!
 The dwarf king swings his mace.
 The dwarf king hits!
 The dwarf king swings his mace.
 The dwarf king hits again!
 You swap places with your large cat.
 You hear some noises.
 You attack thin air.
 The dwarf king picks up a crude dagger.
 The dwarf king picks up an orcish helm.
 The large cat bites the dwarf king.
 The dwarf king swings his mace at the large cat.
 The dwarf king misses the large cat.
 The dwarf king swings his mace at the large cat.
 The dwarf king hits the large cat.
 The large cat bites the dwarf king.
 The dwarf king swings his mace.
 The dwarf king hits!
 The dwarf king swings his mace.
 The dwarf king hits again!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct and achievements? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins    ('$')
  $ - 446 gold pieces
 Amulets  ('"')
  w - a cursed amulet of restful sleep
 Weapons  (')')
  u - 9 +0 darts
  j - 4 +0 daggers
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor    ('[')
  N - an uncursed +0 cornuthaum (being worn)
  P - an uncursed +0 helm of caution
  Q - an uncursed +0 orcish helm
  z - a cursed thoroughly burnt -1 pair of low boots (being worn)
  b - a blessed +0 cloak of magic resistance (being worn)
 Comestibles  ('%')
  p - 5 uncursed food rations
  x - an uncursed fortune cookie
  A - an uncursed lembas wafer
  B - an uncursed melon
  J - an uncursed sprig of wolfsbane
  i - an uncursed tin of spinach
  F - an uncursed lichen corpse
 Scrolls  ('?')
  G - a cursed scroll of create monster
  R - an uncursed scroll of fire
  V - an uncursed scroll of genocide
  k - an uncursed scroll of stinking cloud
 Spellbooks  ('+')
  m - an uncursed spellbook of extra healing
  l - a blessed spellbook of force bolt
  s - an uncursed spellbook of force bolt
  X - an uncursed spellbook of magic missile
  y - an uncursed spellbook of protection
  K - an uncursed spellbook of sleep
  W - an uncursed spellbook of wizard lock
 Potions  ('!')
  h - an uncursed potion of booze
  g - an uncursed potion of gain level
  I - an uncursed potion of hallucination
 Rings    ('=')
  e - an uncursed ring of shock resistance
  d - an uncursed ring of slow digestion (on left hand)
 Wands    ('/')
  c - a wand of light (0:15)
  U - a wand of lightning (0:8)
  H - a wand of lightning (0:0)
 Tools    ('(')
  r - a cursed brass lantern
  D - an uncursed leash
  n - a magic marker (0:12)
  E - an uncursed mirror
  q - an uncursed oil lamp
  C - a cursed oil lamp
  o - an uncursed skeleton key
 Gems/Stones  ('*')
  Y - an uncursed worthless piece of green glass
  Z - an uncursed worthless piece of white glass

Edouard the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 7 male human Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were right-handed.
 You were in the Dungeons of Doom, on level 8.
 You entered the dungeon 5586 turns ago.
 You had 844 experience points, 436 more were needed to attain level 8.

Basics:
 You had 0 out of 55 hit points.
 You had 5 out of 48 energy points (spell power).
 Your armor class was 10.
 Your wallet contained 446 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18/100).
 Your dexterity was 9 (peak:14, limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 13 (base:12, limit:18).

Final Status:
 You were satiated.
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were telepathic.
 You were clairvoyant.
 You had slower digestion.
 You were warded.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 1 hour, 53 minutes and 53 seconds.

Major events:
 Turn
    1: Edouard the neutral male human Wizard entered the dungeon
 1011: attained the rank of Conjurer (level 3)
 2970: entered Sokoban
 3488: attained the rank of Thaumaturge (level 6)
 5586: killed by a dwarf king

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%   71%-75%
 extra healing          3   healing       71%   51%-75%
 protection             1   clerical       0%  76%-100%
 sleep                  3   enchantment    0%   81%-90%
 wizard lock            2   matter        31%  76%-100%
 magic missile          2   attack         0%   86%-90%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Skilled]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You attained the rank of Conjurer.
 You entered Sokoban.
 You attained the rank of Thaumaturge.
 You entered a shop.

 The Dungeons of Doom: levels 1 to 8
    Level 1:
       A fountain.
    Level 2:
       A fountain.
    Level 3:
       A grave.
    Level 4:
       A sink.
    Level 5:
       Many fountains.
    Level 6:
       Some fountains.
       Stairs up to Sokoban, level 5.
    Level 7:
       An armor shop.
    Level 8: <- You were here.
       A throne, a sink.
       Final resting place for
          you, killed by a dwarf king.
 Sokoban:
    Level 5:
       Unsolved.


Vanquished creatures:
  a tengu
  a wolf
  a leprechaun
 an owlbear
  a werewolf
  3 lizards
  a dog
  2 dwarf leaders
  2 snakes
  5 human zombies
  2 bugbears
  a water nymph
 an Uruk-hai
 an orc shaman
  2 rock piercers
  a rock mole
  2 ponies
  a fog cloud
  a yellow light
  3 shriekers
  a gnome leader
  a guardian naga hatchling
  a straw golem
  a baby crocodile
  8 giant ants
  5 floating eyes
  a homunculus
  a kobold leader
  a kobold shaman
 13 hill orcs
  4 rothes
  2 giant bats
  a monkey
  3 iguanas
  7 killer bees
 an acid blob
  a coyote
  a hobbit
  2 manes
  a large kobold
  5 hobgoblins
  2 giant rats
  a cave spider
  a brown mold
  a yellow mold
  a green mold
  2 red molds
  2 garter snakes
  4 geckos
  6 jackals
  4 foxes
  a kobold
  6 goblins
  4 sewer rats
  2 grid bugs
  a bat
  8 lichens
  a kobold zombie
  5 newts
146 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Edouard      |
                  |      446 Au      |
                  |   killed by a    |
                  |    dwarf king    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Edouard the Wizard...

You died in The Dungeons of Doom on dungeon level 8 with 4178 points,
and 446 pieces of gold, after 5586 moves.
You were level 7 with a maximum of 55 hit points when you died.

