Unix NetHack Version 5.0.0-0 post-release - last build May 31 2026 23:59:36 (970b52f25bf058293b47ddfd14a1e40e571c508c,branch:main).

Game began 2026-06-01 05:44:17, ended 2026-06-01 05:59:41.

Eisengrim, chaotic male elven Wizard

                  ------                              -------
 --------         |....|                   ------     |.....|    ----------
 |......|        #.)...|                   |..`(|     |.....|    |........|
 |......-#       #|>....#                  |(...|     |......#   |........|
 |.<....|#       #------##                 |.....#####.)....|#   |........|
 --------#       ##      #                 ---.--     -------#  #.........|
         #        ###    #                    #              #  #|.....(..|
       # #          #    ##  -----          ###              #  #---.------
       ######       #     ## |...|          #                #  ### #####
        #---.-------#      ##|....##   ###  #                #    #     #
        #|.........|#       #|...| #%###----.----------      #     #    #
        #-.........|#       #.....##    |.............|      #-----#   -.---
         |.........|#        |...| #    |.............|      #....-#   |...|
         |.........-#        |...| #### |..............#######|...|####-...|
         |.........|         -----    # |f......^.....|      #|.(.|### |...|
         |{........|                  #r@.............|      #-----##  -----
         -----------                    ---------------      ########

Eisengrim the Conjurer    St:8 Dx:14 Co:13 In:20 Wi:12 Ch:10  Chaotic
Dlvl:3  $:49 HP:0(31) Pw:41(45) AC:8  Xp:4 T:1820  Burdened

Latest messages:
 You hit the gecko.
 The gecko bites!
 The kitten misses the gecko.
 The kitten bites the gecko.
 The gecko is killed!
 In what direction?
 The spell hits the red mold!
 You kill the red mold!
 I - an elven dagger (weapon in right hand).
 You can't go down here.
 Where do you want to travel to?
 (For instructions type a '?')
 The wererat changes into a rat.
 The wererat bites!
 You miss the wererat.
 The wererat just misses!
 The wererat bites!
 You feel feverish.
 In what direction?
 The spell misses the wererat.
 The wererat summons help!
 A sewer rat suddenly appears next to you!
 A sewer rat suddenly appears close by!
 The wererat bites!
 The kitten bites the sewer rat.
 The sewer rat bites the kitten.
 You miss the wererat.
 The sewer rat bites!
 The wererat summons help!
 A sewer rat suddenly appears close by!
 The wererat bites!
 The kitten bites the sewer rat.
 The sewer rat is killed!
 The kitten bites the sewer rat.
 The sewer rat is killed!
 You miss the wererat.
 The wererat bites!
 The kitten bites the sewer rat.
 The sewer rat misses the kitten.
 The sewer rat bites!
 The wererat bites!
 The kitten bites the sewer rat.
 The sewer rat is killed!
 You miss the wererat.
 The wererat bites!
 You miss the wererat.
 The wererat bites!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins    ('$')
  $ - 49 gold pieces
 Weapons  (')')
  u - a blessed +0 dagger
  I - a +0 elven dagger (weapon in right hand)
  E - a +0 orcish dagger
  a - a blessed +1 quarterstaff
 Armor    ('[')
  F - an uncursed +0 pair of jumping boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls  ('?')
  y - an uncursed scroll of earth
  i - an uncursed scroll of enchant weapon
  k - an uncursed scroll of identify
  j - an uncursed scroll of light
 Spellbooks  ('+')
  m - an uncursed spellbook of detect unseen
  l - a blessed spellbook of force bolt
  v - a blessed spellbook of healing
  w - an uncursed spellbook of healing
  J - a cursed spellbook of jumping
 Potions  ('!')
  g - a blessed potion of blindness
  q - a cursed potion of booze
  C - a cursed potion of extra healing
  f - a blessed potion of gain energy
  s - 3 uncursed potions of healing
  K - a cursed potion of healing
  h - an uncursed potion of paralysis
 Rings    ('=')
  d - an uncursed +3 ring of increase damage
  e - an uncursed ring of see invisible
 Wands    ('/')
  c - a wand of make invisible (0:7)
 Tools    ('(')
  o - an uncursed tooled horn
  n - a magic marker (0:20)
  t - an uncursed tin whistle
 Gems/Stones  ('*')
  z - an uncursed obsidian stone
  B - an uncursed worthless piece of orange glass
  p - a cursed worthless piece of orange glass
  H - a cursed worthless piece of red glass
  r - an uncursed worthless piece of yellow glass

Eisengrim the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 male elven Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 1820 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 99 experience points, 61 more were needed to attain level 5.

Basics:
 You had 0 out of 31 hit points.
 You had 41 out of 45 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 49 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You weren't hungry.
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You were unskilled in dagger.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You were level-drain resistant.
 You were telepathic.
 You had infravision.
 You could jump.
 You were warded.
 You were a wererat.
 You were harmed by silver.
 You were lucky.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 15 minutes and 22 seconds.

Major events:
 Turn
    1: Eisengrim the chaotic male elven Wizard entered the dungeon
  919: attained the rank of Conjurer (level 3)
 1820: killed by a wererat

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%  91%-100%
 detect unseen          3   divination    71%  76%-100%
 healing                1   healing        0%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
Achievements:
 You attained the rank of Conjurer.
 You entered a shop.

 The Dungeons of Doom: levels 1 to 3
    Level 1:
       A grave.
    Level 2:
       An armor shop, a fountain.
    Level 3: <- You were here.
       A sink.
       Final resting place for
          you, killed by a wererat.


Vanquished creatures:
  a little dog
  2 floating eyes
  a homunculus
  2 hobbits
  a hobgoblin
  a giant rat
  a red mold
  a gecko
  4 jackals
  a fox
  a kobold
  a goblin
  4 sewer rats
  7 grid bugs
  a bat
  6 lichens
  a kobold zombie
  5 newts
41 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Eisengrim     |
                  |      49 Au       |
                  |   killed by a    |
                  |     wererat      |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eisengrim the Wizard...

You died in The Dungeons of Doom on dungeon level 3 with 541 points,
and 49 pieces of gold, after 1820 moves.
You were level 4 with a maximum of 31 hit points when you died.

