Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main).

Game began 2026-06-10 03:07:04, ended 2026-06-10 03:45:13.

Eisengrim, chaotic male elven Wizard

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Eisengrim the Thaumaturge  St:10 Dx:15 Co:15 In:20 Wi:9 Ch:12  Chaotic
Dlvl:4  $:56 HP:0(51) Pw:55(55) AC:7  Xp:6 T:4176  Burdened

Latest messages:
 Blecch!  Rotten food!
 You are beginning to feel hungry.
 You are carrying too much to get through.
 You find a hidden passage.
 The door opens.
 The door resists!
 The door resists!
 The door opens.
 You find a hidden door.
 The door opens.
 What do you want to eat? [BL or ?*]
 My, this is a yummy slime mold!
 You see here 10 gold pieces.
 You have a little trouble lifting $ - 10 gold pieces (56 in total).
 The door opens.
 That door is closed.
 This door is locked.
 Unlock it with your lock pick? [ynq] (q)
 You succeed in picking the lock.
 The door opens.
 The dwarf zombie hits!
 The dwarf zombie hits!
 You miss the dwarf zombie.
 You hit the dwarf zombie.
 You hit the dwarf zombie.
 You hit the dwarf zombie.
 The dwarf zombie hits!
 You hit the dwarf zombie.
 The dwarf zombie hits!
 You hit the dwarf zombie.
 The dwarf zombie hits!
 The dwarf zombie hits!
 You hit the dwarf zombie!
 The dwarf zombie hits!
 You hit the dwarf zombie.
 You destroy the dwarf zombie!
 The dwarf zombie hits!
 The dwarf zombie hits!
 You hit the dwarf zombie.
 The dwarf zombie hits!
 You miss the dwarf zombie.
 The human zombie hits!
 The dwarf zombie hits!
 You miss the dwarf zombie.
 The human zombie hits!
 The dwarf zombie hits!
 The human zombie hits!
 The dwarf zombie hits!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins    ('$')
  $ - 56 gold pieces
 Weapons  (')')
  K - the +0 Sting (weapon in right hand)
 Armor    ('[')
  b - an uncursed +0 cloak of magic resistance (being worn)
  p - an uncursed +0 leather armor (being worn)
 Comestibles  ('%')
  B - 2 uncursed food rations
 Scrolls  ('?')
  s - an uncursed scroll of enchant armor
  C - a blessed scroll of fire
  i - an uncursed scroll of gold detection
  j - an uncursed scroll of identify
  k - an uncursed scroll of light
 Spellbooks  ('+')
  T - an uncursed spellbook of create monster
 Potions  ('!')
  Q - an uncursed potion of booze
  z - an uncursed potion of confusion
  v - a blessed potion of fruit juice
  f - an uncursed potion of fruit juice
  V - a blessed potion of gain energy
  H - 2 blessed potions of healing
  U - 2 uncursed potions of healing
  E - an uncursed potion of levitation
  g - 2 uncursed potions of monster detection
  h - 2 uncursed potions of restore ability
  D - an uncursed potion of see invisible
  F - an uncursed potion of sickness
  u - a cursed potion of speed
  I - an uncursed potion of water
 Rings    ('=')
  d - an uncursed ring of cold resistance
  e - an uncursed ring of regeneration
 Wands    ('/')
  M - a wand of lightning (0:8)
  c - a wand of secret door detection (0:12)
  N - a wand of slow monster (0:8)
 Tools    ('(')
  o - an uncursed wooden harp
  P - an uncursed lock pick
  O - a magic marker (0:41)
  n - a magic marker (0:19)

Eisengrim the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 4176 turns ago.
 It was nighttime.
 You had 424 experience points, 216 more were needed to attain level 7.

Basics:
 You had 0 out of 51 hit points.
 You had all 55 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 56 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 9 (limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You weren't hungry.
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had basic skill with dagger and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were aware of the presence of orcs.
 You had infravision.
 You were warded.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 37 minutes and 32 seconds.

Major events:
 Turn
    1: Eisengrim the chaotic male elven Wizard entered the dungeon
 1727: chose an elven dagger to be named "Sting"
 1762: entered the Gnomish Mines
 1792: attained the rank of Conjurer (level 3)
 3174: reached Mine Town
 3307: attained the rank of Thaumaturge (level 6)
 4176: killed by a dwarf zombie

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%   71%-80%
 slow monster           2   enchantment    0%   71%-80%
 light                  1   divination     0%  76%-100%
 dig                    5   matter       100%  76%-100%
 create monster         2   clerical      29%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Basic]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
Achievements:
 You entered the Gnomish Mines.
 You attained the rank of Conjurer.
 You entered Minetown.
 You entered a shop.
 You attained the rank of Thaumaturge.
 You entered a temple.

 The Dungeons of Doom: levels 1 to 4
    Level 1:
    Level 2:
       An altar.
       Stairs down to The Gnomish Mines.
    Level 3:
       Some fountains.
    Level 4: <- You were here.
       Final resting place for
          you, killed by a dwarf zombie.
 The Gnomish Mines: levels 3 to 5
    Level 3:
    Level 4:
    Level 5:
       Many shops, a temple and an altar, some fountains.


Vanquished creatures:
  2 small mimics
  a large cat
  a shrieker
  5 gnome leaders
  2 gnomish wizards
  a straw golem
  a giant ant
  a floating eye
  5 dwarves
  a homunculus
  5 rothes
  a dwarf zombie
  3 iguanas
  2 coyotes
  5 hobbits
  4 large kobolds
  a giant rat
  a yellow mold
  a red mold
 22 gnomes
  a gnome zombie
  4 geckos
  8 jackals
  2 foxes
  2 kobolds
  5 goblins
  a sewer rat
  3 grid bugs
  6 lichens
  a kobold zombie
  4 newts
102 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Eisengrim     |
                  |      56 Au       |
                  |   killed by a    |
                  |   dwarf zombie   |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eisengrim the Wizard...

You died in The Dungeons of Doom on dungeon level 4 with 1947 points,
and 56 pieces of gold, after 4176 moves.
You were level 6 with a maximum of 51 hit points when you died.

