Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-01 20:12:38, ended 2026-02-03 00:44:11.

Eldak, neutral female human Monk

                                       -----------
                                       |.........|
                                       |.........|.|     -------
                                       |..*.<....-.|   |..%....|
                                       |.........|.|   |.-.---A|
                                       |.........|.|   |..  e@V.
                                       ----------|.-----..  ----
                                                 |.%.|....
                                                 ---.|.|..
                                                   ....|
                                                    .{.

Eldak the Candidate             St:17 Dx:12 Co:16 In:13 Wi:14 Ch:11  Neutral S:992
Dlvl:11 $:0  HP:0(38) Pw:5(5) AC:-13 Xp:1/0 T:12061 

Latest messages:
 What do you want to zap? [cfS or ?*] c
 In what direction? >
 You dig a hole through the ground.
 You fall through...
 The adjacent object falls through the hole.
 You see here a giant spider corpse.
 The vampire bat misses!
 The vampire bat misses!
 The vampire bat bites!
 The vampire bat misses!
 The vampire bat bites!
 The vampire bat misses!
 What do you want to use or apply? [ceflpquyHSWY or ?*] p
 You produce a strange whistling sound.
 The invisible Archon swings his long sword at the vampire bat.
 The invisible Archon hits the vampire bat.
 The invisible Archon swings his long sword at the vampire bat.
 The invisible Archon hits the vampire bat.
 The invisible Archon gazes at the vampire bat...
 but nothing happens.
 The invisible Archon hits the vampire bat.
 The vampire bat misses the invisible Archon.
 The vampire bat misses the invisible Archon.
 The vampire bat misses!
 The vampire bat misses!
 The invisible Archon swings his long sword at the vampire bat.
 The invisible Archon hits the vampire bat.
 The vampire bat is killed!
 The seemingly dead vampire bat suddenly transforms and rises as a vampire lord!
 The invisible Archon swings his long sword at the vampire lord.
 The invisible Archon hits the vampire lord.
 The invisible Archon gazes at the vampire lord...
 but nothing happens.
 The invisible Archon hits the vampire lord.
 The invisible Archon swings his long sword at the vampire lord.
 The invisible Archon hits the vampire lord.
 The invisible Archon swings his long sword at the vampire lord.
 The invisible Archon hits the vampire lord.
 The invisible Archon gazes at the vampire lord...
 but nothing happens.
 The invisible Archon hits the vampire lord.
 The vampire lord misses the invisible Archon.
 The vampire lord misses the invisible Archon.
 The vampire lord hits!
 The vampire lord bites!
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Armor
  D - an uncursed +2 dwarvish iron helm (being worn)
  E - an uncursed +2 pair of leather gloves (being worn)
  F - an uncursed +0 pair of jumping boots (being worn)
  G - an uncursed +0 small shield (being worn)
 Comestibles
  a - 2 uncursed sprigs of wolfsbane
  j - an uncursed pomegranate
  R - an uncursed lichen corpse
  U - an uncursed food ration
 Scrolls
  b - an uncursed scroll of teleportation
 Spellbooks
  m - an uncursed spellbook of levitation
 Potions
  d - 2 uncursed potions of see invisible
  g - an uncursed potion of object detection
 Rings
  t - an uncursed ring of levitation
  M - a blessed +1 ring of protection
 Wands
  c - a wand of digging (0:0)
  f - a wand of digging (0:7)
  S - a wand of sleep (0:3)
 Tools
  e - an uncursed skeleton key
  l - an uncursed bag of holding containing 12 items
  p - an uncursed magic whistle
  u - an uncursed mirror
  y - a +0 unicorn horn
  W - an uncursed wax candle
  Y - a cursed tallow candle
 Gems/Stones
  q - an uncursed luckstone
  H - an uncursed touchstone

Contents of the bag of holding:
  452 gold pieces
  an uncursed scroll of create monster
  a blessed spellbook of protection
  a can of grease (0:24)
  an uncursed leash
  a magic marker (0:65)
  a +0 pick-axe
  an uncursed jet stone
  2 uncursed worthless pieces of blue glass
  an uncursed worthless piece of green glass
  an uncursed worthless piece of red glass
  an uncursed worthless piece of white glass

Eldak the Monk's attributes:

Background:
 You were a Candidate, a level 1 female human Monk.
 You were neutral, on a mission for Chih Sung-tzu
 who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic).
 You were in the Gnomish Mines, on level 11.
 You entered the dungeon 12061 turns ago.
 It was the midnight hour.
 There was a full moon in effect when your adventure ended.
 You had 0 experience points, 20 were needed to attain level 2.
 Your score was 992 before end-of-game adjustments.

Basics:
 You had 0 out of 38 hit points.
 You had all 5 energy points (spell power).
 Your armor class was -13.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 17 (limit:18/100).
 Your dexterity was 12 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 13 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were empty handed.
 You had basic skill with martial arts.

Final Attributes:
 You were haltingly aligned.
 You were sleep resistant.
 You were poison resistant.
 You saw invisible.
 You could jump.
 You had a large defense bonus (+14).
 You were warded.
 You were fast.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  3 shopkeepers
  2 watch captains
  a ghost
  2 giant mimics
  2 large mimics
  3 small mimics
  2 large dogs
  a large cat
  3 watchmen
  a chameleon
  2 crocodiles
  a giant beetle
  a quivering blob
 14 leprechauns
  4 giant spiders
  a gold golem
  a dingo
  a jaguar
  a dwarf lord
  a white unicorn
  a dust vortex
  a rope golem
  a soldier ant
  2 imps
  a wood nymph
  a water nymph
  a mountain nymph
  2 Uruk-hai
  a rock piercer
  a rock mole
  a fog cloud
  a yellow light
  a shrieker
  a violet fungus
 12 gnome lords
  a gnomish wizard
  2 red naga hatchlings
  a black naga hatchling
 an elf zombie
  a paper golem
  2 giant ants
  4 floating eyes
 19 dwarves
  a homunculus
  2 hill orcs
  4 rothes
  2 rabid rats
  2 centipedes
  2 giant bats
  a monkey
  2 dwarf zombies
  3 iguanas
  2 killer bees
 an acid blob
  6 coyotes
  3 gas spores
  7 hobbits
  2 large kobolds
  3 hobgoblins
  6 giant rats
  2 cave spiders
  3 yellow molds
  a green mold
  2 red molds
 60 gnomes
  2 garter snakes
  3 gnome zombies
 12 geckos
  5 jackals
  5 foxes
  2 kobolds
  2 goblins
  5 sewer rats
 12 grid bugs
  a bat
  8 lichens
  3 kobold zombies
 15 newts
298 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were vegetarian.
 You never hit with a wielded weapon.
 You were a pacifist.
 You never genocided any monsters.
 You never polymorphed an object.
 You used 1 wish.
 You did not wish for any artifacts.

The Dungeons of Doom: levels 1 to 10
   Level 1:
      A grave.
   Level 2:
      A general store, a fountain, a grave.
      Stairs down to The Gnomish Mines.
   Level 3:
      An untended shop.
   Level 4:
      An untended shop, some fountains.
   Level 5:
      A fountain, a sink, some graves.
   Level 6:
      An altar to Chih Sung-tzu.
   Level 7:
   Level 8:
      Many fountains.
      Oracle of Delphi.
      Final resting place for
         Borange-Wiz-Hum-Mal-Neu, killed by a jaguar.
   Level 9:
      An untended shop, some fountains.
      Stairs up to Sokoban, level 8.
   Level 10:
The Gnomish Mines: levels 3 to 11
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains, some trees.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11: <- You were here.
      A fountain.
      Final resting place for
         you, killed by life drainage.
Sokoban: levels 8 up to 5
   Level 5:
      Unsolved.
   Level 6:
      Solved.
   Level 7:
      Solved.
   Level 8:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Eldak       |
                  |      452 Au      |
                  |  killed by life  |
                  |     drainage     |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eldak the Monk...

You died in The Gnomish Mines on dungeon level 11 with 947 points,
and 452 pieces of gold, after 12061 moves.
You were level 1 with a maximum of 38 hit points when you died.

