Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-01-28 22:00:11, ended 2026-01-28 22:41:17.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:12 Dx:12 Co:16 In:9 Wi:19 Ch:12  Chaotic
Dlvl:7  $:9  HP:0(48) Pw:93(93) AC:0  Exp:6 T:3365  Burdened Blind

Latest messages:
 You resume your meal.
 You stop eating the gnome corpse.
 You hear crashing rock.
 The gnome lord hits!
 You hit the gnome lord.
 The gnome lord hits!
 You hear a door open.
 The yellow light explodes!
 You are blinded by a blast of light!
 Wait!  There's something there you can't see!
 You hear crashing rock.
 It misses!
 You hit it.
 It hits!
 You hit it.
 It hits!
 It misses!
 You hit it.
 It misses!
 It misses!
 You kill it!
 It misses!
 You hit it.
 It hits!
 What do you want to use or apply? [iyVY or ?*]
 Improvise? [ynq] (q)
 You start playing your tooled horn.
 You produce a frightful, grave sound.
 You attack thin air.
 It misses.
 You stop searching.
 It misses.
 "Hello, Eymerich!  Welcome again to Senna Hut's hardware store!"
 "Will you please leave your mattock outside?"
 You feel an unseen monster!
 It is missed.
 You are hit.
 You stop searching.
 You try to feel what is lying here on the floor.
 It misses.
 You feel strong!
 You must have been exercising diligently.
 You feel clumsy!
 You haven't been working on reflexes lately.
 You hear crashing rock.
 It hits!
 You stop waiting.
 It hits!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins
  $ - 9 gold pieces
 Weapons
  F - 19 +0 arrows
  U - a blessed +0 bow
  P - 22 +0 darts (at the ready)
  D - a poisoned +0 dart
  u - 4 +0 daggers
  w - a blessed +0 aklys
  t - a +0 aklys (alternate weapon; not wielded)
  Y - a +0 dwarvish mattock
  a - a blessed +1 mace (weapon in hand)
 Armor
  o - a blessed +1 orcish helm (being worn)
  B - a +0 pair of iron shoes (being worn)
  r - a blessed +0 dwarvish cloak (being worn)
  b - a +0 robe
  M - a +0 dwarvish mithril-coat (being worn)
 Comestibles
  e - a clove of garlic
  p - 3 food rations
  f - 2 sprigs of wolfsbane
  E - a lichen corpse
 Scrolls
  n - a scroll of confuse monster
  W - a blessed scroll of genocide
  k - a cursed scroll of stinking cloud
 Spellbooks
  h - a spellbook of detect monsters
  g - a spellbook of remove curse
 Potions
  R - a potion of extra healing
  s - a blessed potion of fruit juice
  v - a potion of full healing
  d - 4 potions of holy water
 Rings
  Q - a +2 ring of gain strength
 Wands
  V - a wand of lightning (0:4)
 Tools
  i - a tooled horn
  y - a lock pick
 Gems/Stones
  N - a black opal named hard
  S - a citrine stone named soft
  j - a topaz stone named hard
  l - 2 worthless pieces of black glass named soft
  Z - 4 worthless pieces of blue glass named soft
  x - a worthless piece of violet glass named soft
  T - a worthless piece of yellowish brown glass named soft

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, nominally on a mission for Poseidon
 who was opposed by Athena (lawful) and Hermes (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 3365 turns ago.
 It was nighttime.
 You had 446 experience points, 194 more were needed to attain level 7.

Basics:
 You had 0 out of 48 hit points.
 You had all 93 energy points (spell power).
 Your armor class was 0.
 Your wallet contained 9 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 12 (peak:13, limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 9 (limit:20).
 Your wisdom was 19 (limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You were temporarily blind.
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You had basic skill with mace and could have enhanced that.

Final Attributes:
 You were fervently aligned.
 You were sleep resistant.
 You had infravision.
 You were guarded.
 You were unlucky.
 You are dead.

Vanquished creatures:
  2 rock moles
  a yellow light
  4 gnome lords
  a black naga hatchling
  2 little dogs
  a kitten
  9 dwarves
  a kobold lord
  a giant bat
  a wererat
  a coyote
  2 hobbits
  a large kobold
  2 hobgoblins
  a giant rat
  a red mold
 22 gnomes
  2 geckos
  7 jackals
  4 goblins
  9 grid bugs
  3 lichens
  2 kobold zombies
  7 newts
87 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      Some fountains.
   Level 2:
   Level 3: "vault, locked chest, 2 box"
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
   Level 7: <- You were here.
      A shop, a fountain.
      Final resting place for
         you, killed by a gnome.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |       9 Au       |
                  |   killed by a    |
                  |      gnome       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Gnomish Mines on dungeon level 7 with 2103 points,
and 9 pieces of gold, after 3365 moves.
You were level 6 with a maximum of 48 hit points when you died.

