Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-09 21:25:18, ended 2026-02-09 23:44:22.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:13 Dx:15 Co:16 In:8 Wi:20 Ch:13  Chaotic
Dlvl:11 $:932 HP:0(51) Pw:90(115) AC:3  Exp:7 T:13611 

Latest messages:
 In what direction?
 The dart hits the quasit.
 In what direction?
 The dart hits the quasit.
 You see here a giant bat corpse.
 You see here a giant bat corpse.
 There is an open door here.
 You see here a bat corpse.
 U - a bat corpse.
 You see here a giant bat corpse.
 In what direction?
 The door closes.
 The quasit opens a door.
 The quasit hits!
 The quasit misses!
 The quasit misses!
 What do you want to use or apply? [chilyDLOPW or ?*]
 In what direction?
 The quasit is frightened by its reflection.
 In what direction?
 The door resists!
 In what direction?
 The door closes.
 You hear the footsteps of a guard on patrol.
 #
 The quasit opens a door.
 You stop waiting.
 In what direction?
 The dart hits the quasit.
 What do you want to use or apply? [chilyDLOPW or ?*]
 In what direction?
 The quasit is frightened by its reflection.
 You hit the quasit!
 In what direction?
 The dart hits the quasit.
 You hit the quasit!
 The quasit hits!
 The quasit hits!
 The quasit bites!
 The quasit hits!
 The quasit just misses!
 The quasit bites!
 What do you want to use or apply? [chilyDLOPW or ?*]
 In what direction?
 The quasit ignores its reflection.
 The quasit hits!
 The quasit hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 932 gold pieces
 Amulets
  z - a cursed amulet of change
 Weapons
  r - 18 +0 arrows
  s - a blessed +0 bow (alternate weapon; not wielded)
  C - a +0 sling
  J - 5 blessed +2 darts named (high)
  u - 6 +4 darts
  k - 39 +0 darts (at the ready)
  A - a +1 elven dagger
  a - a blessed +1 mace (weapon in hand)
 Armor
  E - a +0 dwarvish iron helm (being worn)
  o - a +0 pair of iron shoes (being worn)
  X - a +2 elven cloak (being worn)
  b - a +0 robe
 Comestibles
  T - a slime mold
  e - a clove of garlic
  L - a eucalyptus leaf
  w - 2 food rations
  f - a sprig of wolfsbane
  t - a tripe ration
  U - a bat corpse
  Z - a lichen corpse
  N - a lizard corpse
 Scrolls
  p - a scroll of destroy armor
  G - a scroll of gold detection
  I - a cursed scroll of taming
  g - a scroll of teleportation
 Spellbooks
  H - a spellbook of clairvoyance
  B - a spellbook of extra healing
 Potions
  q - a potion of gain energy
  V - a potion of object detection
  n - a potion of restore ability
  d - a potion of holy water
  S - a potion of water
 Rings
  x - a ring of fire resistance
  m - a +1 ring of increase accuracy
 Wands
  O - a wand of undead turning (0:5)
 Tools
  i - a leather drum
  h - a blessed brass lantern
  P - a mirror
  D - a skeleton key
  y - a tallow candle
  l - a tin whistle
 Gems/Stones
  M - 2 agate stones named valuable
  K - a jade stone named valuable
  v - 2 worthless pieces of black glass
  Y - a worthless piece of green glass
  F - a worthless piece of yellow glass
  Q - a worthless piece of yellowish brown glass named junk
  W - a flint stone
  c - 2 touchstones named touchstone

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 7 elven Priest.
 You were chaotic, on a mission for Anshar
 who was opposed by Anu (lawful) and Ishtar (neutral).
 You were in the Dungeons of Doom, on level 11.
 You entered the dungeon 13611 turns ago.
 It was nighttime.
 You had 1022 experience points, 258 more were needed to attain level 8.

Basics:
 You had 0 out of 51 hit points.
 You had 90 out of 115 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 932 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 8 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 13 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a mace.
 You were skilled in mace and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had infravision.
 You were stealthy.
 You were warded.
 You are dead.

Vanquished creatures:
  2 small mimics
  a large dog
  a large cat
  a tiger
 an ettin zombie
  2 giant beetles
  a quivering blob
  2 cockatrices
  3 winter wolf cubs
  2 leprechauns
  a giant spider
  a scorpion
  3 ice vortices
  a gnome king
 an orc mummy
  2 brown puddings
  a lizard
  a dingo
  2 housecats
  4 blue jellies
  2 dust vortices
  a raven
  2 apes
  3 human zombies
  a Woodland-elf
  6 soldier ants
  2 fire ants
  2 bugbears
 an imp
  3 rock piercers
  a rock mole
  2 ponies
  2 fog clouds
  7 yellow lights
  3 shriekers
  a violet fungus
  3 gnome lords
  a gnomish wizard
  a black naga hatchling
  a straw golem
  2 paper golems
 10 giant ants
  2 little dogs
  2 floating eyes
  a kitten
  6 dwarves
  2 kobold shamans
 10 rothes
  3 rabid rats
  2 giant bats
  2 monkeys
  4 orc zombies
  6 dwarf zombies
  a wererat
  2 werejackals
  6 iguanas
  3 acid blobs
  5 coyotes
  a gas spore
  9 hobbits
  6 manes
  a large kobold
  4 hobgoblins
  4 giant rats
  3 cave spiders
  a brown mold
  a yellow mold
  a green mold
  a red mold
 28 gnomes
  2 garter snakes
  2 gnome zombies
  5 geckos
  6 jackals
  a fox
  a kobold
  3 goblins
  6 sewer rats
  4 grid bugs
  9 bats
  4 lichens
 15 newts
265 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 11
   Level 1: "vault"
      A fountain.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
      A fountain.
   Level 4:
      A general store, a fountain.
   Level 5: "vault"
      A delicatessen, many fountains.
   Level 6:
      A weapon shop, a fountain.
   Level 7:
      A fountain.
   Level 8:
      A fountain.
   Level 9:
      Many fountains.
      Oracle of Delphi.
   Level 10:
      A sink.
   Level 11: "vault" <- You were here.
      Final resting place for
         you, killed by a quasit.
The Gnomish Mines: levels 3 to 4
   Level 3:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      932 Au      |
                  |   killed by a    |
                  |      quasit      |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 11 with 7858 points,
and 932 pieces of gold, after 13611 moves.
You were level 7 with a maximum of 51 hit points when you died.

