Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-17 22:11:29, ended 2026-03-17 22:39:08.

Eymerich, chaotic male elven Priest

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Eymerich the Acolyte         St:13 Dx:11 Co:16 In:8 Wi:20 Ch:9  Chaotic
Dlvl:3  $:99 HP:0(44) Pw:78(80) AC:4  Exp:5 T:2545 

Latest messages:
 You miss the giant rat.
 The giant rat bites!
 The jackal misses the sewer rat.
 The jackal misses the giant rat.
 The jackal misses the giant rat.
 The wererat changes into a human.
 You hear some noises in the distance.
 There's some graffiti on the floor here.
 You read: "They sa? that the  ha?r o? tne dog' is some?ire? ?n effecti?e rencdy.".
 The sewer rat misses!
 You miss the sewer rat.
 The sewer rat misses!
 You hit the sewer rat.
 The sewer rat misses!
 You miss the sewer rat.
 The sewer rat bites!
 You kill the sewer rat!
 You swap places with your jackal.
 You miss the lichen.
 The jackal misses the lichen.
 You kill the lichen!
 The jackal picks up a lichen corpse.
 The jackal drops a lichen corpse.
 You hear a jackal howling at the moon.
 You swap places with your jackal.
 You see here a lichen corpse.
 w - a lichen corpse.
 You stop waiting.
 In what direction?
 The dart hits the wererat.
 In what direction?
 The dart hits the wererat.
 You hit the wererat.
 The wererat bites!
 The wererat changes into a human.
 You hit the wererat.
 The jackal picks up a dart.
 The wererat hits!
 What do you want to use or apply? [iX or ?*]
 Improvise? [ynq] (q)
 You start playing your tooled horn.
 You produce a frightful, grave sound.
 The jackal turns to flee.
 The jackal turns to flee.
 The wererat turns to flee.
 The jackal drops a dart.
 The jackal picks up a dart.
 The werejackal bites!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins
  $ - 99 gold pieces
 Weapons
  L - a blessed +0 arrow
  O - 31 +1 arrows
  M - 28 +0 arrows
  c - a +1 sling
  K - 12 +0 darts (at the ready)
  v - a poisoned +0 dart
  Y - a +0 dwarvish spear
  P - a blessed +3 orcish dagger
  h - a +0 dwarvish short sword (weapon in hand)
 Armor
  Q - a +0 orcish helm
  r - a +0 dwarvish roundshield
  g - a +0 dwarvish cloak
  b - a +0 robe
  t - a +0 dwarvish mithril-coat (being worn)
 Comestibles
  C - 2 slime molds
  e - a clove of garlic
  p - a food ration
  f - a sprig of wolfsbane
  J - a tripe ration
  w - a lichen corpse
 Scrolls
  V - a scroll of gold detection
 Potions
  n - a blessed potion of blindness
  o - a potion of extra healing
  q - a blessed potion of gain energy
  k - a potion of healing
  d - 4 potions of holy water
 Rings
  N - a ring of sustain ability
 Wands
  X - a wand of teleportation (0:5)
 Tools
  i - a tooled horn
 Gems/Stones
  R - a topaz stone named hard
  u - a worthless piece of green glass
  W - a worthless piece of yellowish brown glass named soft

Eymerich the Priest's attributes:

Background:
 You were an Acolyte, a level 5 elven Priest.
 You were chaotic, on a mission for Poseidon
 who was opposed by Athena (lawful) and Hermes (neutral).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 2545 turns ago.
 It was nighttime.
 You had 173 experience points, 147 more were needed to attain level 6.

Basics:
 You had 0 out of 44 hit points.
 You had 78 out of 80 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 99 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 8 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a short sword.
 You had no skill with short sword.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a small mimic
  a gnome lord
  a gnomish wizard
  a dwarf
  2 dwarf zombies
 an iguana
  a coyote
  a gas spore
  a hobbit
  2 manes
  a hobgoblin
  a giant rat
  a cave spider
  3 gnomes
  6 garter snakes
  2 geckos
 12 jackals
  a fox
  a kobold
  2 goblins
  3 sewer rats
  6 grid bugs
  8 lichens
  a kobold zombie
  3 newts
63 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      An altar, a fountain, a sink.
   Level 2: "2 x locked box"
      A general store.
   Level 3: "vault" <- You were here.
      A potion shop, a fountain.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a werejackal.
   Level 4:
      A fountain.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      99 Au       |
                  |   killed by a    |
                  |    werejackal    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 3 with 942 points,
and 99 pieces of gold, after 2545 moves.
You were level 5 with a maximum of 44 hit points when you died.

