Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-28 12:31:19, ended 2026-03-28 13:27:17.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:11 Dx:15 Co:14 In:10 Wi:20 Ch:7  Chaotic
Dlvl:4  $:489 HP:0(33) Pw:65(65) AC:3  Exp:6 T:4890  Burdened

Latest messages:
 You swap places with Pinky.
 You hear a door open.
 You hit the wererat!
 The wererat hits!
 The wererat hits!
 You hit the wererat!
 The wererat hits!
 You hear some noises in the distance.
 You hit the wererat.
 The wererat summons help!
 The wererat hits!
 You hit the wererat!
 The sewer rat just misses!
 The sewer rat bites!
 The wererat hits!
 The sewer rat bites!
 The sewer rat bites!
 The wererat changes into a rat.
 The wererat bites!
 What do you want to use or apply? [ijABDFQ or ?*]
 Improvise? [ynq] (q)
 You start playing your bugle.
 You extract a loud noise from your bugle.
 The sewer rat turns to flee.
 The sewer rat turns to flee.
 The wererat turns to flee.
 You hear some noises in the distance.
 w - a bow (weapon in hand).
 a - a blessed +1 mace (alternate weapon; not wielded).
 In what direction?
 The arrow misses the wererat.
 In what direction?
 The arrow misses the wererat.
 Pinky misses the wererat.
 Pinky bites the wererat.
 The wererat misses Pinky.
 Pinky bites the wererat.
 You hear some noises.
 The wererat bites!
 #
 What do you want to use or apply? [ijABDFQ or ?*]
 Improvise? [ynq] (q)
 You start playing your bugle.
 You extract a loud noise from your bugle.
 The wererat turns to flee.
 Pinky turns to flee.
 The wererat bites!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 489 gold pieces
 Weapons
  Y - a -2 arrow (in quiver)
  w - a +0 bow (weapon in hand)
  s - 2 +2 darts
  u - 12 +0 darts
  p - 9 +1 shuriken
  r - 6 +0 daggers
  z - a +0 elven dagger
  M - a blessed +1 orcish dagger
  k - 3 +0 orcish daggers
  t - a blessed +0 aklys
  a - a blessed +1 mace (alternate weapon; not wielded)
 Armor
  L - a blessed +1 orcish helm (being worn)
  S - a +0 dwarvish cloak
  b - a burnt +0 robe
  H - a +0 elven mithril-coat (being worn)
 Comestibles
  I - 2 slime molds
  o - a carrot
  e - a clove of garlic
  Z - a food ration
  W - 2 pancakes
  f - a sprig of wolfsbane
 Scrolls
  J - a scroll of create monster
  m - a blessed scroll of enchant weapon
  N - a scroll of gold detection
 Potions
  F - a potion of oil
  d - 3 potions of holy water
 Rings
  q - a ring of polymorph control
 Wands
  A - a wand of create monster (0:14)
 Tools
  j - a bugle
  D - a bugle
  B - a mirror
  i - an oil lamp
  Q - a +0 pick-axe
 Gems/Stones
  C - 2 fluorite stones named soft
  K - an obsidian stone
  x - 2 opals named soft
  X - a worthless piece of blue glass named soft
  R - a worthless piece of red glass named soft
  E - a worthless piece of violet glass named soft
  G - 3 worthless pieces of yellow glass named soft
  y - a worthless piece of yellowish brown glass named soft

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 4890 turns ago.
 You had 492 experience points, 148 more were needed to attain level 7.

Basics:
 You had 0 out of 33 hit points.
 You had all 65 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 489 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 10 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 7 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a bow.
 You were unskilled in bow.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a small mimic
  a leprechaun
  a human zombie
  2 rock piercers
  a yellow light
  a shrieker
  a gnome lord
  a gnomish wizard
  a straw golem
  a paper golem
  3 giant ants
  2 little dogs
  5 floating eyes
  2 dwarves
  a homunculus
  a kobold lord
  a kobold shaman
  3 rothes
  2 giant bats
  5 dwarf zombies
  a werejackal
  3 iguanas
 an acid blob
  2 coyotes
  3 gas spores
  a hobbit
  2 manes
  a large kobold
  a hobgoblin
  2 giant rats
  a cave spider
  6 gnomes
  2 garter snakes
  5 geckos
 10 jackals
  a fox
  2 kobolds
  7 goblins
  5 sewer rats
  6 grid bugs
  4 bats
  3 lichens
  8 newts
113 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2:
      Some fountains.
      Stairs down to The Gnomish Mines.
   Level 3:
      An altar.
   Level 4: "vault" <- You were here.
      A general store, a fountain.
      Final resting place for
         you, killed by a wererat.
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      489 Au      |
                  |   killed by a    |
                  |     wererat      |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 4 with 2569 points,
and 489 pieces of gold, after 4890 moves.
You were level 6 with a maximum of 33 hit points when you died.

