Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-09 19:34:20, ended 2026-04-09 22:18:51.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:13 Dx:13 Co:16 In:8 Wi:18 Ch:12  Chaotic
Dlvl:9  $:2791 HP:0(65) Pw:140(140) AC:5  Exp:8 T:11889  Burdened

Latest messages:
 t - a thonged club (alternate weapon; not wielded).
 What do you want to wield? [- agqtvyzGKQV or ?*]
 K - a pick-axe (weapon in hand).
 You start digging.
 You hit the rock with all your might.
 You stop digging.
 You secure the tether.
 t - a thonged club (tethered weapon in hand).
 K - a pick-axe (alternate weapon; not wielded).
 You miss the rock mole.
 You hit the rock mole.
 The rock mole bites!
 You hit the rock mole.
 You miss the rock mole.
 You swap places with Puffa.
 You hear some noises.
 Puffa eats a rock mole corpse.
 You swap places with Puffa.
 The forest centaur hits!
 The forest centaur kicks!
 What do you want to wield? [- agqtvyzGKQV or ?*]
 a - a blessed +1 mace (weapon in hand).
 The forest centaur hits!
 The forest centaur kicks!
 Puffa misses the forest centaur.
 Puffa bites the forest centaur.
 The forest centaur misses Puffa.
 The forest centaur misses Puffa.
 You hit the forest centaur.
 The forest centaur hits!
 The forest centaur kicks!
 Puffa misses the forest centaur.
 The forest centaur hits!
 The forest centaur kicks!
 Puffa bites the forest centaur.
 The forest centaur misses Puffa.
 The forest centaur misses Puffa.
 You hit the forest centaur!
 The forest centaur hits!
 The forest centaur kicks!
 Puffa bites the forest centaur.
 The forest centaur hits Puffa.
 The forest centaur misses Puffa.
 The forest centaur hits!
 The forest centaur kicks!
 The forest centaur hits!
 The forest centaur kicks!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 2791 gold pieces
 Weapons
  v - 15 +0 arrows
  y - 10 +0 silver arrows
  Q - a +0 bow
  g - 8 blessed +0 darts
  V - 7 +2 darts
  z - 28 +0 darts
  G - 9 +0 daggers
  q - 3 +0 orcish daggers
  t - a +0 aklys
  a - a blessed +1 mace (weapon in hand)
 Armor
  X - a blessed +1 orcish helm (being worn)
  h - a +0 pair of elven boots (being worn)
  b - a blessed +0 robe (being worn)
  P - a +0 elven mithril-coat
 Comestibles
  e - a clove of garlic
  J - 4 food rations
  f - a sprig of wolfsbane
 Scrolls
  A - a scroll of amnesia
  w - a scroll of charging
  l - a blessed scroll of confuse monster
  O - 2 scrolls of confuse monster
  W - 2 blessed scrolls of destroy armor
  C - a scroll of enchant armor
  r - a scroll of enchant weapon
  R - a scroll of fire
  c - a scroll of gold detection
  i - a scroll of identify
  Z - a scroll of stinking cloud
  Y - 2 scrolls of teleportation
 Potions
  x - a potion of booze
  M - a cursed potion of full healing
  k - a potion of gain ability
  o - a blessed potion of object detection
  m - a potion of oil
  d - a potion of paralysis
  S - 2 blessed potions of see invisible
  T - 4 potions of holy water
 Rings
  n - a +1 ring of gain constitution
  H - a ring of protection from shape changers
  N - a ring of regeneration
 Wands
  j - a wand of create monster (0:3)
  F - a wand of fire (0:4)
  u - a wand of lightning (0:1)
  p - a wand of magic missile (0:3)
  s - a wand of sleep (0:4)
  I - a wand of sleep (0:2)
 Tools
  B - a fire horn (0:6)
  U - a lock pick
  D - a mirror
  E - a mirror
  K - a +0 pick-axe (alternate weapon; not wielded)
 Gems/Stones
  L - an emerald named hard

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 8 elven Priest.
 You were chaotic, on a mission for Set
 who was opposed by Mitra (lawful) and Crom (neutral).
 You were in the Dungeons of Doom, on level 9.
 You entered the dungeon 11889 turns ago.
 It was nighttime.
 You had 2476 experience points, 84 more were needed to attain level 9.

Basics:
 You had 0 out of 65 hit points.
 You had all 140 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 2791 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 8 (limit:20).
 Your wisdom was 18 (limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You had expert skill with mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were stealthy.
 You were guarded.
 You are dead.

Vanquished creatures:
  a large mimic
  3 small mimics
  a human mummy
  a cockatrice
  a gremlin
 12 leprechauns
  2 horses
  a black light
  a vampire bat
 an owlbear
  a lizard
  3 dingoes
  a housecat
  a jaguar
  3 blue jellies
  a dust vortex
  3 ravens
  a gnome mummy
  3 human zombies
  a fire ant
  2 water nymphs
  a mountain nymph
  2 Mordor orcs
  2 orc shamans
  2 rock moles
  4 fog clouds
  3 yellow lights
  2 violet fungi
  7 gnome lords
  a gray ooze
  a barrow wight
  a ghoul
  a straw golem
  a paper golem
  a giant ant
  2 little dogs
  4 floating eyes
  a kitten
  9 dwarves
  a homunculus
  3 kobold lords
  a kobold shaman
  2 hill orcs
  5 rothes
  2 rabid rats
  a centipede
  4 giant bats
  5 orc zombies
  2 dwarf zombies
 15 iguanas
  2 acid blobs
  6 coyotes
  a gas spore
  2 hobbits
 19 manes
  5 large kobolds
  5 hobgoblins
  7 giant rats
  5 cave spiders
  2 brown molds
  3 yellow molds
  a green mold
 21 gnomes
 18 garter snakes
  a gnome zombie
  4 geckos
 13 jackals
  a fox
  3 kobolds
  8 goblins
  2 sewer rats
  5 grid bugs
  2 bats
  4 lichens
  3 kobold zombies
 13 newts
286 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1:
   Level 2:
      A sink.
      Stairs down to The Gnomish Mines.
   Level 3: "vault"
      An altar, a fountain.
   Level 4: "box 11 items"
      A general store, a fountain.
   Level 5: "box 3 items"
      Many fountains.
   Level 6:
      A potion shop, a fountain.
   Level 7:
      Many fountains, a grave.
   Level 8:
   Level 9: <- You were here.
      Final resting place for
         you, killed by a forest centaur.
The Gnomish Mines: levels 3 to 4
   Level 3:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |     2791 Au      |
                  |   killed by a    |
                  |  forest centaur  |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 9 with 12846 points,
and 2791 pieces of gold, after 11889 moves.
You were level 8 with a maximum of 65 hit points when you died.

