Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-11 16:09:39, ended 2026-04-11 17:42:18.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:13 Dx:11 Co:16 In:9 Wi:19 Ch:11  Chaotic
Dlvl:6  $:446 HP:0(53) Pw:72(105) AC:7  Exp:7 T:5599 

Latest messages:
 There is a large box here.  Check it for traps? [ynq] (q)
 You find no traps on the large box.
 There is a large box here, loot it? [ynq] (q)
 Hmmm, it turns out to be locked.
 You are empty handed.
 a - a blessed greased +2 mace (alternate weapon; not wielded).
 What do you want to wield? [- aoyzDFUV or ?*]
 U - 2 +0 orcish daggers (wielded).
 #
 There is a locked large box here; force its lock? [ynq] (q)
 You force your orcish daggers into a crack and pry.
 You succeed in forcing the lock.
 There is a broken large box here, loot it? [ynq] (q)
 You carefully open the large box...
 $ - 426 gold pieces.
 K - a purple-red potion.
 L - an iron ring.
 You swap places with your little dog.
 You see here an empty broken large box.
 The jaguar hits!
 The jaguar hits!
 The jaguar bites!
 The jaguar hits!
 The jaguar hits!
 The jaguar bites!
 You miss the jaguar.
 The jaguar hits!
 The jaguar hits!
 The jaguar bites!
 What do you want to zap? [C or ?*]
 In what direction?
 The wand misses the jaguar.
 The jaguar hits!
 The jaguar just misses!
 The jaguar just misses!
 What do you want to zap? [C or ?*]
 In what direction?
 The wand misses the jaguar.
 The jaguar hits!
 The jaguar hits!
 The jaguar bites!
 Your hands begin to glow red.
 The jaguar hits!
 The jaguar hits!
 The jaguar bites!
 The jaguar hits!
 The jaguar hits!
 The jaguar bites!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins
  $ - 446 gold pieces
 Weapons
  o - 38 +0 arrows
  F - a +0 sling
  y - 80 +0 darts
  D - a poisoned +1 dart
  z - 7 +0 daggers
  U - 2 +0 orcish daggers (wielded)
  V - a +0 aklys
  a - a blessed greased +2 mace (alternate weapon; not wielded)
 Armor
  j - a +0 orcish helm
  A - a +0 pair of leather gloves (being worn)
  B - a +0 pair of low boots (being worn)
  G - a +1 dwarvish cloak (being worn)
  b - a +0 robe
 Comestibles
  e - a clove of garlic
  x - 2 food rations
  f - a sprig of wolfsbane
  k - a lichen corpse
 Scrolls
  I - a scroll of amnesia
  n - a scroll of magic mapping
  g - a scroll of teleportation
 Potions
  t - a potion of hallucination
  H - a cursed potion of monster detection
  K - a potion of oil
  Q - a potion of polymorph
  Z - a potion of sleeping
  w - a potion of speed
  d - a potion of holy water
  S - a potion of water
 Rings
  L - a ring of fire resistance
 Wands
  C - a wand of striking (0:1)
 Tools
  M - a bag of holding containing 10 items
  i - a leather drum
  u - a blindfold
  X - a can of grease (0:24)
  E - a tallow candle
 Gems/Stones
  J - a worthless piece of orange glass
  c - a worthless piece of red glass
  s - a worthless piece of yellow glass

Contents of the bag of holding:
  345 gold pieces
  4 +0 crossbow bolts
  a +0 crossbow
  a +2 sling
  a blessed scroll of charging
  a scroll of identify
  2 scrolls of teleportation
  3 potions of holy water
  a blindfold
  a +0 pick-axe

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 7 elven Priest.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 5599 turns ago.
 You had 644 experience points, 636 more were needed to attain level 8.

Basics:
 You had 0 out of 53 hit points.
 You had 72 out of 105 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 446 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 9 (limit:20).
 Your wisdom was 19 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding daggers.
 You had no skill with dagger.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You had infravision.
 You were going to confuse monsters.
 You were warded.
 You are dead.

Vanquished creatures:
  2 small mimics
  a raven
 an orc shaman
  2 rock piercers
  a pony
  a fog cloud
  a yellow light
  2 shriekers
  3 gnome lords
  2 gnomish wizards
  3 giant ants
  a little dog
  a kitten
  5 dwarves
  a rothe
  2 giant bats
  3 dwarf zombies
  a werejackal
  4 iguanas
 an acid blob
  4 coyotes
  3 hobbits
  a large kobold
  a hobgoblin
  5 cave spiders
  8 gnomes
  a gnome zombie
  8 geckos
  7 jackals
  2 kobolds
  3 goblins
  a sewer rat
  8 grid bugs
  9 lichens
  a kobold zombie
  6 newts
106 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1: "vault"
      A fountain, a sink.
   Level 2: "vault"
      Many fountains.
   Level 3:
      A general store, a fountain.
      Stairs down to The Gnomish Mines.
   Level 4: "vault"
      A fountain.
   Level 5: "vault"
      An altar, some fountains, some graves.
   Level 6: <- You were here.
      A sink.
      Final resting place for
         you, killed by a jaguar.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      791 Au      |
                  |   killed by a    |
                  |      jaguar      |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 6 with 3538 points,
and 791 pieces of gold, after 5599 moves.
You were level 7 with a maximum of 53 hit points when you died.

