Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-15 17:37:40, ended 2026-04-15 23:27:10.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:25 Dx:13 Co:16 In:10 Wi:18 Ch:13  Chaotic
Dlvl:7  $:121 HP:0(63) Pw:121(121) AC:-2 Exp:9 T:10618  Burdened

Latest messages:
 The arrow hits the spotted jelly!
 Puffa bites the spotted jelly.
 The spotted jelly is killed!
 Puffa is splashed by the spotted jelly's acid!
 You stop.  Puffa is in the way!
 You swap places with Puffa.
 You see here a dagger.
 You see here 2 rocks.
 You see here a dagger.
 You have a little trouble lifting j - a dagger.
 You see here 2 rocks.
 You stop.  Puffa is in the way!
 Your candle is getting short.
 You see here a blessed pair of iron shoes.
 You begin bashing monsters with your bow.
 You kill the lichen!
 g - a flail (weapon in hand).
 o - a blessed bow (alternate weapon; not wielded).
 You see here a dagger.
 You have a little trouble lifting j - a dagger.
 The lizard misses!
 You hit the lizard!
 You kill the lizard!
 You see here a lizard corpse.
 You have a little trouble lifting c - a lizard corpse.
 You hit the wood golem!
 Puffa bites the wood golem.
 The wood golem misses Puffa.
 Puffa bites the wood golem.
 The wood golem hits Puffa.
 The wood golem hits!
 Puffa misses the wood golem.
 You hear some noises.
 You hit the wood golem!
 You destroy the wood golem!
 Puffa picks up a staff.
 The soldier ant bites!
 The soldier ant misses!
 The soldier ant bites!
 The soldier ant stings!
 The soldier ant's sting was poisoned!
 The soldier ant misses!
 The soldier ant stings!
 The soldier ant bites!
 The soldier ant stings!
 The soldier ant bites!
 The soldier ant stings!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 121 gold pieces
 Weapons
  m - 3 blessed +0 arrows
  I - 29 +0 arrows (in quiver)
  x - 40 poisoned +0 arrows
  z - 12 poisoned +0 orcish arrows
  o - a blessed +0 bow (alternate weapon; not wielded)
  r - 37 +0 darts
  j - 34 +0 daggers
  W - a +0 elven dagger
  g - a +3 flail (weapon in hand)
 Armor
  q - a blessed +0 orcish helm (being worn)
  l - a rusty +0 pair of gauntlets of power (being worn)
  M - a +0 pair of low boots (being worn)
  t - a blessed +4 orcish cloak (being worn)
  N - a +0 dwarvish mithril-coat (being worn)
 Comestibles
  a - a candy bar
  e - a clove of garlic
  w - 2 food rations
  d - an orange
  f - a sprig of wolfsbane
  p - a lichen corpse
  c - a lizard corpse
 Scrolls
  u - a scroll of create monster
  J - a scroll of punishment
  y - a scroll of remove curse
 Potions
  H - a potion of extra healing
  T - a potion of restore ability
  E - a potion of holy water
 Rings
  L - a ring of see invisible
 Wands
  B - a wand of digging (0:1)
  S - a blessed wand of fire (0:1)
  C - a wand of magic missile (0:0)
  P - a wand of magic missile (0:0)
  U - a wand of speed monster (0:4)
  Q - a wand of striking (0:0)
  R - a wand of striking (0:0)
 Tools
  V - a blessed bag of holding containing 32 items
  s - a frost horn (0:2)
  b - an expensive camera (0:30)
  X - a lock pick
  i - a magic marker (0:52)
  Y - a blessed tallow candle
  h - a towel
  F - a partly used wax candle (lit)
 Gems/Stones
  v - a black opal named hard
  G - a worthless piece of black glass named junk
  O - a touchstone named touchstone

Contents of the bag of holding:
  1441 gold pieces
  4 blessed +0 darts
  6 +3 darts
  a blessed +2 dagger
  a blessed +0 dwarvish mattock
  a blessed +1 dwarvish cloak
  a +0 robe
  3 food rations
  2 oranges
  2 lichen corpses
  a scroll of confuse monster
  a scroll of light
  a scroll of remove curse
  a potion of extra healing
  2 potions of healing
  2 potions of holy water
  a ring of poison resistance
  a ring of poison resistance
  a wand of make invisible (0:5)
  a frost horn (0:4)
  a lock pick
  a blessed magic lamp
  a magic lamp
  a blessed oil lamp
  a pair of lenses
  a skeleton key
  a skeleton key
  7 tallow candles
  a towel
  2 worthless pieces of blue glass named junk
  a worthless piece of orange glass named junk
  a flint stone

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 9 elven Priest.
 You were chaotic, on a mission for Loki
 who was opposed by Tyr (lawful) and Odin (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 10618 turns ago.
 It was nighttime.
 You had 3071 experience points, 2049 more were needed to attain level 10.

Basics:
 You had 0 out of 63 hit points.
 You had all 121 energy points (spell power).
 Your armor class was -2.
 Your wallet contained 121 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 25 (base:4, peak:12, innate limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 10 (limit:20).
 Your wisdom was 18 (limit:20).
 Your charisma was 13 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a flail.
 You were skilled in flail.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a ghost
  a giant mimic
  a small mimic
  a wood golem
  a large dog
  a human mummy
  a leather golem
  a quivering blob
  a spotted jelly
  a leprechaun
  4 orc-captains
  a giant spider
  a gnome king
  a dwarf mummy
  3 werewolves
  a lizard
  a housecat
  a jaguar
  a blue jelly
  3 ravens
  a snake
 an ape
  a soldier ant
  a bugbear
  a wood nymph
  a water nymph
 10 Mordor orcs
  9 Uruk-hai
  3 orc shamans
  a rock piercer
  a rock mole
  2 ponies
  a shrieker
  a violet fungus
  8 gnome lords
  a kobold mummy
  a gray ooze
  2 paper golems
  4 giant ants
  a little dog
  4 floating eyes
  2 kittens
 10 dwarves
  2 homunculi
  a kobold lord
  a kobold shaman
 30 hill orcs
  3 rothes
  a rabid rat
  2 centipedes
  a giant bat
  3 monkeys
 an orc zombie
  a dwarf zombie
  a wererat
  4 iguanas
  6 killer bees
  3 acid blobs
  2 coyotes
  9 hobbits
 15 manes
  2 large kobolds
  4 hobgoblins
 an orc
  2 giant rats
  5 cave spiders
  a brown mold
  2 yellow molds
  a red mold
 34 gnomes
  4 garter snakes
  6 geckos
 10 jackals
  2 foxes
  6 goblins
  7 sewer rats
  6 grid bugs
  2 bats
 12 lichens
  a kobold zombie
 13 newts
301 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1: "vault"
      Some fountains.
   Level 2: "vault, chest 10 items"
      A scroll shop, a fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store, some fountains.
   Level 4: "vault"
      A general store.
   Level 5:
   Level 6:
      Many fountains.
The Gnomish Mines: levels 3 to 7
   Level 3:
   Level 4:
      A grave.
      Final resting place for
         DaveT-Pri-Hum-Mal-Law, killed by a bolt of cold.
   Level 5:
      An altar, some fountains.
   Level 6:
   Level 7: <- You were here.
      Final resting place for
         you, killed by a soldier ant.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |     1562 Au      |
                  |   killed by a    |
                  |   soldier ant    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Gnomish Mines on dungeon level 7 with 14000 points,
and 1562 pieces of gold, after 10618 moves.
You were level 9 with a maximum of 63 hit points when you died.

