Unix NetHack Version 5.0.0-0 post-release - last build May 10 2026 23:12:36 (d1fa5d53e341ca933230fdaa984d921c805b60aa,branch:main).

Game began 2026-05-16 19:24:10, ended 2026-05-16 20:08:50.

Eymerich, chaotic male elven Priest

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    |.....*.-#     |..>*..-########*.............)*##0#|......-##
    |.......|#     |.^....|        |.............*|    -......| #
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    --.------#      0      #   ###0##########0####### #---h----    ####-.....|
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                #....-##  |{..|                       #........|
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Eymerich the Adept           St:11 Dx:17 Co:13 In:10 Wi:17 Ch:9  Chaotic
Dlvl:5  $:362 HP:0(54) Pw:95(101) AC:6  Xp:6 T:4095 

Latest messages:
 The jackal drops a rock.
 You see here a morning star.
 You swap places with your jackal.
 You see here a rock.
 You swap places with your jackal.
 With great effort you move the boulder.
 You find a hidden door.
 You find a hidden door.
 The door opens.
 The giant ant bites!
 The giant ant bites!
 You begin bashing monsters with your bare hands.
 You miss the giant ant.
 The giant ant bites!
 You miss the giant ant.
 The dwarf tries to wield a morning star.
 The dwarf's dagger is welded to her hand!
 The giant ant bites!
 You miss the giant ant.
 The giant ant bites!
 You miss the giant ant.
 The giant ant bites!
 The giant ant bites!
 You miss the giant ant.
 The giant ant bites!
 The giant ant bites!
 You hit the giant ant.
 The giant ant bites!
 You swap places with your jackal.
 What do you want to wield? [- ajnpW or ?*]
 a - a blessed +1 mace (weapon in right hand).
 What do you want to wear? [bwRXZ or ?*]
 You finish your dressing maneuver.
 What do you want to wear? [bRZ or ?*]
 You are now wearing a hooded cloak.
 The jackal falls into a pit!
 The jackal is killed!
 The dwarf thrusts her dagger.
 The dwarf hits!
 You hit the dwarf.
 The dwarf thrusts her dagger.
 The dwarf hits!
 You miss the dwarf.
 The dwarf thrusts her dagger.
 The dwarf hits!
 You hit the dwarf!
 The dwarf thrusts her dagger.
 The dwarf hits!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins    ('$')
  $ - 362 gold pieces
 Weapons  (')')
  j - 9 +0 arrows
  p - 7 +0 darts
  n - a +0 knife
  W - a +0 dwarvish mattock
  a - a blessed +1 mace (weapon in right hand)
 Armor    ('[')
  X - a blessed +1 dwarvish iron helm (being worn)
  w - a blessed +0 orcish helm
  Z - a +1 dwarvish cloak (being worn)
  R - a +0 mummy wrapping
  b - a +0 robe
 Comestibles  ('%')
  h - a clove of garlic
  C - 3 food rations
  v - a pear
  k - a sprig of wolfsbane
 Scrolls  ('?')
  O - a blessed scroll of confuse monster
  K - a scroll of food detection
  N - a scroll of punishment
  D - a scroll of teleportation
 Potions  ('!')
  Q - 2 potions of extra healing
  m - a blessed potion of fruit juice
  x - a potion of gain energy
  e - 2 potions of object detection
  T - a cursed potion of restore ability
  d - 4 potions of holy water
 Tools    ('(')
  o - an oilskin sack containing 1 item
  i - a leather drum
  f - a mirror

Contents of the oilskin sack:
  a blessed potion of blindness

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 4095 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 410 experience points, 230 more were needed to attain level 7.

Basics:
 You had 0 out of 54 hit points.
 You had 95 out of 101 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 362 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 17 (peak:18, limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 10 (limit:20).
 Your wisdom was 17 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You weren't hungry.
 You were unencumbered.
 You were wielding a mace.
 You had basic skill with mace and could have enhanced that.

Final Attributes:
 You were piously aligned.
 Your items were somewhat protected from fire.
 Your items were somewhat protected from cold.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were warded.
 You are dead.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 44 minutes and 35 seconds.

Major events:
 Turn
    1: Eymerich the chaotic elven Priest entered the dungeon
  840: read a Discworld novel
  840: attained the rank of Acolyte (level 3)
 1729: entered the Gnomish Mines
 3538: attained the rank of Adept (level 6)
 4095: killed by a dwarf

Spells:
 Name                 Level Category     Fail Retention
 protection             1   clerical      10%   71%-80%
 cure sickness          3   healing       92%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
 Weapon Skills
   club               [Unskilled]
   mace               [Basic]
   morning star       [Unskilled]
   flail              [Unskilled]
   hammer             [Unskilled]
   quarterstaff       [Unskilled]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   lance              [Unskilled]
   bow                [Unskilled]
   sling              [Unskilled]
   crossbow           [Unskilled]
   dart               [Basic]
   shuriken           [Unskilled]
   boomerang          [Unskilled]
   unicorn horn       [Unskilled]
 Spellcasting Skills
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   clerical spells    [Basic]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.
Achievements:
 You entered a shop.
 You read from a Discworld novel.
 You attained the rank of Acolyte.
 You entered the Gnomish Mines.
 You attained the rank of Adept.

 The Dungeons of Doom: levels 1 to 6
    Level 1:
       An altar.
    Level 2: "iron bars"
       A scroll shop, a fountain.
    Level 3: "vault, 2x locked chest, locked box"
       A potion shop.
    Level 4:
       A fountain.
       Stairs down to The Gnomish Mines.
    Level 5: "vault" <- You were here.
       A sink.
       Final resting place for
          you, killed by a dwarf.
    Level 6:
 The Gnomish Mines:
    Level 5:


Vanquished creatures:
  a small mimic
  a leprechaun
  2 wood nymphs
  a rock mole
  2 yellow lights
  a gnomish wizard
  a kobold mummy
  a straw golem
  a paper golem
  a giant ant
  a little dog
  a floating eye
  a kitten
  a dwarf
  2 homunculi
  a rothe
 an orc zombie
  2 dwarf zombies
  a werejackal
  2 iguanas
  2 acid blobs
  2 coyotes
  a hobbit
  a large kobold
  3 giant rats
  a cave spider
  2 brown molds
  a yellow mold
  a gnome
  2 garter snakes
  a gnome zombie
  2 geckos
  9 jackals
  a fox
  2 kobolds
  5 goblins
  a sewer rat
  4 grid bugs
  6 bats
  3 lichens
  a kobold zombie
  5 newts
81 creatures vanquished.

No species were genocided or became extinct.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      362 Au      |
                  |   killed by a    |
                  |      dwarf       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 5 with 2216 points,
and 362 pieces of gold, after 4095 moves.
You were level 6 with a maximum of 54 hit points when you died.

