Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-01-30 00:50:43, ended 2026-01-30 01:20:21.

Fletchius, chaotic male elven Wizard

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Fletchius the Conjurer    St:11 Dx:12 Co:13 In:20 Wi:10 Ch:11  Chaotic
Dlvl:6  $:75 HP:0(36) Pw:49(49) AC:8  Xp:5/167 T:1556 

Latest messages:
 You carefully open the bag...
 The bag is empty.
 The large dog picks up a stone.
 F - a circular amulet.
 G - an oval amulet.
 H - a wrinkled spellbook.
 I - a silver wand.
 J - an empty bag.
 What do you want to read? [ik-msv-xzH or ?*] ?
 As you read the scroll, it disappears.
 J - an empty cursed sack.
 I - a cursed wand of lightning (1:0).
 F - a cursed amulet versus poison.
 Some text has been burned into the floor here.
 You read: "Elbereth".
 Jvanheel's ghost turns to flee.
 The large dog steps reluctantly over a slime mold.
 The large dog drops a stone.
 The large dog misses jvanheel's ghost.
 The large dog misses jvanheel's ghost.
 The large dog picks up a stone.
 The large dog misses jvanheel's ghost.
 Unknown command ' '.
 The large dog misses jvanheel's ghost.
 The large dog drops a stone.
 There is a staircase up here.
 There are many objects here.
 The large dog misses jvanheel's ghost.
 K - an iron ring.
 The large dog misses jvanheel's ghost.
 The large dog misses jvanheel's ghost.
 You hear some noises.
 You hear some noises in the distance.
 What do you want to zap? [crDI or ?*] D
 In what direction? b
 The wand misses the soldier ant.
 The soldier ant bites!
 The soldier ant stings!
 What do you want to zap? [crDI or ?*] ?
 Nothing happens.
 The soldier ant bites!
 The soldier ant stings!
 The soldier ant bites!
 The soldier ant stings!
 You descend the stairs.
 The dwarf mummy hits!
 You hit the dwarf mummy!
 The dwarf mummy hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 75 gold pieces
 Amulets
  G - a cursed amulet of restful sleep
  F - a cursed amulet versus poison
 Weapons
  p - 7 +0 arrows
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  o - a cursed +0 orcish helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  u - an uncursed food ration
 Scrolls
  z - an uncursed scroll of enchant weapon
  i - a cursed scroll of scare monster
  s - an uncursed scroll of stinking cloud
  k - an uncursed scroll of teleportation
  w - an uncursed scroll of teleportation
 Spellbooks
  m - an uncursed spellbook of detect unseen
  l - a blessed spellbook of force bolt
  x - an uncursed spellbook of protection
  H - a cursed spellbook of sleep
 Potions
  f - an uncursed potion of oil
  h - an uncursed potion of paralysis
  q - an uncursed potion of see invisible
  g - an uncursed potion of sickness
  t - an uncursed potion of speed
 Rings
  K - a cursed -1 ring of protection
  d - an uncursed ring of protection from shape changers
  e - a cursed ring of searching
 Wands
  r - a wand of fire (0:5)
  I - a cursed wand of lightning (1:0)
  c - a cursed wand of sleep (0:0)
  D - a wand of striking (0:2)
 Tools
  J - an empty cursed sack
  n - an uncursed bell
  y - an uncursed magic lamp (lit)
  E - a cursed tin whistle

Fletchius the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male elven Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 1556 turns ago.
 It was nighttime.
 You had 167 experience points, 153 more were needed to attain level 6.

Basics:
 You had 0 out of 36 hit points.
 You had all 49 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 75 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a soldier ant
  a shrieker
  a gnome lord
  3 dwarves
  a centipede
  a large kobold
  a brown mold
  9 gnomes
  4 jackals
  a goblin
  a grid bug
  2 lichens
  a kobold zombie
  2 newts
29 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      An altar to Anhur, a fountain.
   Level 2:
   Level 3:
      An armor shop, some fountains.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 4 to 6
   Level 4:
   Level 5:
      Final resting place for
         jvanheel-Rog-Hum-Mal-Cha, killed by a soldier ant,
         Thwackery-Arc-Hum-Mal-Law, killed by a soldier ant.
   Level 6: <- You were here.
      Final resting place for
         you, killed by a dwarf mummy,
         TTT5-Wiz-Hum-Fem-Cha, killed by a priestess of Anhur.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Fletchius     |
                  |      75 Au       |
                  |   killed by a    |
                  |   dwarf mummy    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Fletchius the Wizard...

You died in The Gnomish Mines on dungeon level 6 with 996 points,
and 75 pieces of gold, after 1556 moves.
You were level 5 with a maximum of 36 hit points when you died.

