Unix NetHack Version 5.0.0-0 post-release - last build Jul 19 2026 19:10:59 (3aa4ab31751d3886436d94b585a96704892fd477,branch:main).

Game began 2026-07-23 15:10:46, ended 2026-07-24 16:01:34.

Fletchius, chaotic male elven Wizard

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   |.........|#      -.----           |.......|      ##-...|    |....%.......|
   |.........-#      |[...|          #........|        |...|    |............|
   |.........|       |>...|  #########|......=|        |...|    |............|
   -----------       |....-#####`#####........|        --+--    |............|
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Fletchius the Thaumaturge  St:10 Dx:14 Co:15 In:17 Wi:13 Ch:10  Chaotic
Dlvl:7  $:255 HP:14(45) Pw:95(95) AC:5  Xp:7 T:4359  Hallu

Latest messages:
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 The captain picks up a crude short sword.
 There is a doorway here.
 There are several objects here.
 Your clown steps reluctantly onto something.
 You climb up the stairs.
 Sting stops flickering.
 The genetic engineer drops an iron skull cap.
 You see here an iron skull cap.
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 Are you waiting to get hit?  Use 'm' prefix to force a no-op (to rest).
 The lizard misses it.
 The ape misses it.
 The arch-pedant bites the one-winged dewinged stab-bat.
 The yellow dragon misses the lieutenant.
 The balrog hits the giant rat.
 The balrog oinks!
 You hit the ice vortex!
 The uberhulk bites the salamander.
 The mountain nymph misses the gecko.
 The gray ooze hits the owlpug.
 The hairnet devil yodels!
 You hit the ape!
 The master mind flayer hits!
 The dog hits again!
 The baby green dragon misses the womble.
 The gnome lord yodels!
 You kill the poor ghoul!
 You hear the studio audience applaud!
 The python hits!
 The hell hound just misses!
 The stain vortex bites the pit fiend.
 Really quit without saving? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins    ('$')
  $ - 255 gold pieces
 Amulets  ('"')
  q - an uncursed amulet of guarding (being worn)
 Weapons  (')')
  A - the +2 Sting (weapon in right hand)
 Armor    ('[')
  M - an uncursed +0 orcish helm (being worn)
  w - a cursed +0 pair of leather gloves
  r - an uncursed +0 pair of elven boots (being worn)
  x - a cursed +0 pair of speed boots
  b - an uncursed fireproof +0 cloak of magic resistance (being worn)
 Comestibles  ('%')
  H - 2 uncursed food rations
  G - an uncursed tripe ration
 Scrolls  ('?')
  i - an uncursed scroll of earth
  J - an uncursed scroll of light
  k - an uncursed scroll of remove curse
 Spellbooks  ('+')
  m - an uncursed spellbook of chain lightning
  D - an uncursed spellbook of detect food
  l - a blessed spellbook of force bolt
  a - an uncursed spellbook of levitation
  I - an uncursed spellbook of polymorph
  C - an uncursed spellbook of protection
 Potions  ('!')
  f - an uncursed potion of monster detection
  g - an uncursed potion of restore ability
  h - a blessed potion of see invisible
  p - a cursed potion of sickness
  y - an uncursed potion of sleeping
  u - an uncursed potion of speed
 Rings    ('=')
  e - an uncursed ring of cold resistance
  d - an uncursed ring of invisibility
  L - an uncursed ring of teleportation
 Wands    ('/')
  z - a wand of lightning (0:3)
  c - a wand of stasis (0:5)
  K - a wand of undead turning (0:4)
 Tools    ('(')
  o - an uncursed bugle
  n - a magic marker (0:19)
  F - an uncursed skeleton key
 Gems/Stones  ('*')
  B - a cursed touchstone

Fletchius the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 7 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in the Dungeons of Doom, on level 7.
 You entered the dungeon 4359 turns ago.
 You had 1013 experience points, 267 more were needed to attain level 8.

Basics:
 You had 14 out of 45 hit points.
 You had all 95 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 255 sporebucks.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 14 (peak:15, limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 17 (limit:20).
 Your wisdom was 13 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were hallucinating.
 You weren't hungry.
 You were unencumbered.
 You were wielding a dagger.
 You were skilled in dagger.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You were telepathic.
 You were aware of the presence of orcs.
 You had infravision.
 You were stealthy.
 You had a small defense bonus (+2).
 You were protected.
 You were unlucky.
 You survived.

Miscellaneous:
 You encountered 1 bones level.
 Total elapsed playing time was 4 hours, 13 minutes and 53 seconds.

Major events:
 Turn
    1: Fletchius the chaotic male elven Wizard entered the dungeon
  284: entered the Gnomish Mines
  725: attained the rank of Conjurer (level 3)
  748: chose an elven dagger to be named "Sting"
 2137: attained the rank of Thaumaturge (level 6)
 3279: entered Sokoban
 4359: quit

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%   71%-80%
 chain lightning        2   attack         0%   71%-80%
 polymorph              6   matter       100%  76%-100%
 levitation             4   escape       100%  76%-100%
 protection             1   clerical       0%  76%-100%
 detect food            2   divination    65%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Skilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You entered the Gnomish Mines.
 You attained the rank of Conjurer.
 You entered a shop.
 You attained the rank of Thaumaturge.
 You entered Sokoban.

 The Dungeons of Doom: levels 1 to 8
    Level 1:
       A fountain.
    Level 2:
       A fountain.
       Stairs down to The Gnomish Mines.
    Level 3:
       A general store, an altar, some fountains.
    Level 4:
       A sink.
    Level 5:
       Many fountains.
       Oracle of Delphi.
       Final resting place for
          BeardyHaddock-Arc-Gno-Mal-Neu, killed by a rabid rat.
    Level 6:
       Stairs up to Sokoban, level 5.
    Level 7: <- You were here.
       A fountain.
    Level 8:
       A throne, a fountain.
 The Gnomish Mines:
    Level 3:
 Sokoban:
    Level 5:
       Unsolved.


Vanquished creatures:
  a ghost
  a dwarf ruler
  2 leprechauns
 an orc-captain
  a black light
  a gnome ruler
 an orc mummy
 an owlbear
  a dog
  4 housecats
  2 dust vortices
  a human zombie
  3 bugbears
  a wood nymph
 an Uruk-hai
  a fog cloud
  2 yellow lights
  a shrieker
  5 gnome leaders
  a kobold mummy
  2 gray oozes
 an elf zombie
  a giant ant
  2 little dogs
  2 floating eyes
  5 rothes
  a rabid rat
  a centipede
  3 giant bats
  2 monkeys
 an orc zombie
  2 dwarf zombies
  a werejackal
  6 killer bees
  2 coyotes
  a gas spore
  3 hobbits
  2 large kobolds
 10 hobgoblins
  2 giant rats
  2 yellow molds
  a red mold
  6 gnomes
  2 gnome zombies
  7 geckos
  4 jackals
  a fox
  a kobold
  3 goblins
  2 grid bugs
  2 bats
  3 lichens
  4 newts
120 creatures vanquished.

No species were genocided or became extinct.

Goodbye Fletchius the Wizard...

You quit in The Dungeons of Doom on dungeon level 7 with 4321 points,
and 255 pieces of gold, after 4359 moves.
You were level 7 with a maximum of 45 hit points when you quit.

