Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-09 02:03:47, ended 2026-03-09 02:10:40.

GanderRaplh, chaotic female elven Wizard

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GanderRapl the Conjurer   St:11 Dx:14 Co:15 In:14 Wi:13 Ch:9  Chaotic
Dlvl:4  $:217 HP:0(33) Pw:0(43) AC:9  Exp:4 T:760 

Latest messages:
 You have a little trouble lifting O - a hooded cloak.
 You climb up the stairs.
 You see here 4 gold pieces.
 You have a little trouble lifting $ - 4 gold pieces.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 You don't have enough energy to cast that spell.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 The rothe hits!
 The rothe bites!
 The rothe bites!
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Anhur.
 You are surrounded by a shimmering light.
 The rothe starts to attack you, but pulls back.
 The rothe starts to attack you, but pulls back.
 The rothe starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Anhur is pleased.
 You feel much better.
 In what direction? 7
 The spell hits the rothe!
 You kill the rothe!
 You see here a rothe corpse.
 There is a rothe corpse here; eat it? [ynq] (n) y
 This rothe corpse tastes terrible!
 You stop eating the rothe corpse.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 You hit the rothe.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 You miss the rothe.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 The rothe hits!
 The rothe bites!
 The rothe misses!
 What do you want to drop? [$a-iknoqs-yA-O or ?*] q
 You drop 31 rocks.
 Your movements are now unencumbered.
 The rothe hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 217 gold pieces
 Weapons
  K - a cursed -1 sling
  M - a +0 dagger
  s - a cursed +0 spear
  a - a blessed +1 quarterstaff
 Armor
  N - an uncursed +0 pair of iron shoes
  J - an uncursed +0 pair of low boots
  b - an uncursed +0 cloak of magic resistance (being worn)
  O - an uncursed +0 dwarvish cloak
  G - an uncursed +0 oilskin cloak
  L - an uncursed +0 leather jacket
 Comestibles
  F - 3 uncursed food rations
 Scrolls
  i - an uncursed scroll of earth
  w - an uncursed scroll of enchant armor
  y - an uncursed scroll of enchant weapon
  C - an uncursed scroll of enchant weapon
  A - a cursed scroll of enchant weapon
  u - an uncursed scroll of food detection
  k - an uncursed scroll of light
  B - 2 uncursed scrolls of light
  D - an uncursed scroll of remove curse
 Spellbooks
  x - an uncursed novel named Night Watch
 Potions
  v - an uncursed potion of enlightenment
  f - an uncursed potion of levitation
  h - an uncursed potion of monster detection
  H - an uncursed potion of see invisible
  g - an uncursed potion of water
 Rings
  d - an uncursed +1 ring of adornment
  e - an uncursed ring of shock resistance (on right hand)
 Wands
  c - a wand of enlightenment (0:13)
 Tools
  o - an uncursed leather drum
  n - a magic marker (0:82)
 Gems/Stones
  I - 2 uncursed garnet stones
  t - an uncursed worthless piece of red glass
  E - an uncursed luckstone

GanderRaplh the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 760 turns ago.
 It was nighttime.
 You had 150 experience points, 10 more were needed to attain level 5.

Basics:
 You had 0 out of 33 hit points.
 You had 0 out of 43 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 217 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 14 (limit:20).
 Your wisdom was 13 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were bare handed.
 You were unskilled in bare handed combat.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You were sleep resistant.
 You were shock resistant.
 You had infravision.
 You were warded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a dwarf
  a rothe
  2 giant bats
  2 Kop Sergeants
 an iguana
  a gas spore
  a hobbit
  3 gnomes
  6 Keystone Kops
  a gecko
  a jackal
  2 grid bugs
  3 newts
25 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A sink.
   Level 2:
      A scroll shop.
   Level 3:
      A grave.
   Level 4: <- You were here.
      Some fountains.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a rothe.
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |   GanderRaplh    |
                  |      217 Au      |
                  |   killed by a    |
                  |      rothe       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye GanderRaplh the Wizard...

You died in The Dungeons of Doom on dungeon level 4 with 1006 points,
and 217 pieces of gold, after 760 moves.
You were level 4 with a maximum of 33 hit points when you died.

