Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-13 00:11:23, ended 2026-02-13 00:23:14.

Garreth, neutral male human Wizard

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Garreth the Conjurer      St:6 Dx:14 Co:12 In:17 Wi:11 Ch:11  Neutral S:599
Dlvl:4  $:87 HP:0(21) Pw:20(20) AC:9  Xp:3/78 T:1895  Fainting

Latest messages:
 You regain consciousness.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 The door opens.
 You faint from lack of food.
 You regain consciousness.
 You faint from lack of food.
 You regain consciousness.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 Rascal is confused from hunger.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 You regain consciousness.
 You can hear again.
 You faint from lack of food.
 Rascal misses the dwarf zombie.
 Rascal misses the dwarf zombie.
 You regain consciousness.
 You swap places with Rascal.
 Rascal misses the dwarf zombie.
 You swap places with Rascal.
 The dwarf zombie hits!
 You miss the dwarf zombie.
 The dwarf zombie hits!
 You miss the dwarf zombie.
 The dwarf zombie hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 87 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (alternate weapon; not wielded)
  q - 24 +0 darts
  v - 28 +0 arrows
  w - 7 cursed -1 arrows
  x - a cursed +0 sling
  E - a +0 orcish dagger (weapon in hand)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - an uncursed scroll of enchant weapon
  j - an uncursed scroll of remove curse
  k - an uncursed scroll of scare monster
  p - an uncursed scroll of light
  D - an uncursed scroll of remove curse
  F - an uncursed scroll of enchant armor
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of knock
 Potions
  f - an uncursed potion of gain ability
  g - an uncursed potion of confusion
  h - a blessed potion of confusion
  y - an uncursed potion of paralysis
  z - an uncursed potion of water
  C - an uncursed potion of polymorph
 Rings
  d - an uncursed ring of protection from shape changers
  e - an uncursed ring of polymorph control
  s - a blessed +1 ring of increase damage
 Wands
  c - a wand of fire (0:7)
 Tools
  B - an uncursed stethoscope
 Gems/Stones
  n - an uncursed worthless piece of red glass
  u - an uncursed worthless piece of violet glass

Garreth the Wizard's attributes:

Background:
 You were a Conjurer, a level 3 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 1895 turns ago.
 It was the midnight hour.
 Bad things happened on Friday the 13th.
 You had 78 experience points, 2 more were needed to attain level 4.
 Your score was 599 before end-of-game adjustments.

Basics:
 You had 0 out of 21 hit points.
 You had all 20 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 87 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 6 (base:7, peak:10, limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 12 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were fainting due to starvation.
 You were unencumbered.
 You were wielding a dagger.
 You were unskilled in dagger.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You were telepathic.
 You were warded.
 You were unlucky.
 You are dead.

Vanquished creatures:
  2 floating eyes
  a homunculus
 an acid blob
  a gas spore
  2 large kobolds
  a yellow mold
  a red mold
  a gecko
  2 jackals
  a kobold
  3 sewer rats
  a bat
  3 lichens
  a kobold zombie
  5 newts
26 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4: <- You were here.
      A weapon shop, a fountain.
      Final resting place for
         you, killed by a dwarf zombie.
   Level 5:
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Garreth      |
                  |      87 Au       |
                  |   killed by a    |
                  |   dwarf zombie   |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Garreth the Wizard...

You died in The Dungeons of Doom on dungeon level 4 with 591 points,
and 87 pieces of gold, after 1895 moves.
You were level 3 with a maximum of 21 hit points when you died.

