Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-14 21:44:58, ended 2026-02-14 21:47:27.

Garreth, neutral male human Wizard

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Garreth the Evoker        St:11 Dx:18 Co:12 In:16 Wi:9 Ch:9  Neutral S:86
Dlvl:1  $:14 HP:12(12) Pw:0(8) AC:9  Xp:1/18 T:354 

Latest messages:
 You see here 66 rocks.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 With great effort you move the boulder.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 With great effort you move the boulder.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 With great effort you move the boulder.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 In what direction? 4
 The boulder falls apart.
 The spell hits it.
 You kill it!
 You hear the rumble of distant thunder...
 You see here 39 rocks.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 14 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - a blessed +0 cloak of magic resistance (being worn)
 Comestibles
  p - an uncursed food ration
 Scrolls
  i - an uncursed scroll of enchant weapon
  j - a blessed scroll of teleportation
  k - an uncursed scroll of light
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of wizard lock
 Potions
  f - an uncursed potion of healing
  g - an uncursed potion of gain level
  h - an uncursed potion of water
 Rings
  d - an uncursed ring of searching (on right hand)
  e - an uncursed ring of polymorph
 Wands
  c - a wand of locking (0:5)
 Tools
  n - a magic marker (0:54)
  o - an uncursed blindfold

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 354 turns ago.
 You had 18 experience points, 2 more were needed to attain level 2.
 Your score was 86 before end-of-game adjustments.

Basics:
 You had all 12 hit points.
 You had 0 out of 8 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 14 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 11 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 12 (limit:18).
 Your intelligence was 16 (limit:18).
 Your wisdom was 9 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You had transgressed.
 You were magic-protected.
 You had automatic searching.
 You were warded.
 You were unlucky.
 You survived.

Vanquished creatures:
  a kitten
  2 jackals
  a fox
  a kobold
  a sewer rat
  2 newts
8 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.
      A fountain.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 86 points,
and 14 pieces of gold, after 354 moves.
You were level 1 with a maximum of 12 hit points when you quit.

