Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-17 05:01:22, ended 2026-02-17 05:39:06.

Garreth, neutral male human Wizard

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        |..<..|##                #......#      -.------.-----#
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Garreth the Conjurer      St:12 Dx:18 Co:13 In:14 Wi:13 Ch:8  Neutral S:968
Dlvl:3  $:70 HP:0(29) Pw:27(50) AC:8  Xp:5/187 T:1695 

Latest messages:
 You drop a wand called runed, 175 (unpaid, 233 zorkmids).
 You drop a whistle (unpaid, 13 zorkmids).
 Unknown command '^J'.
 Unknown command '^J'.
 You see here a wand called aluminum, 356 (for sale, 356 zorkmids).
 The door resists!
 The door opens.
 You stop.  Rascal is in the way!
 You swap places with Rascal.
 In what direction? 1
 The spell misses the rothe.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 You hear someone cursing shoplifters.
 In what direction? 1
 The spell hits the rothe!
 The rothe hits!
 The rothe bites!
 The rothe bites!
 In what direction? 1
 The spell hits the rothe!
 You kill the rothe!
 "Hello, Garreth!  Welcome again to Tuktoyaktuk's general store!"
 Rascal picks up a wand called aluminum, 356.
 In what direction? 4
 The door closes.
 What do you want to drop? [$a-hj-nquwzAD-KN or ?*] N
 You drop a tripe ration.
 Rascal eats an egg.
 A - a tripe ration.
 Rascal eats an egg.
 Rascal drops a wand called aluminum, 356.
 Rascal eats an egg.
 Rascal picks up a whistle.
 The goblin opens a door.
 Rascal drops a whistle.
 You begin bashing monsters with your bare hands.
 You hit the goblin.
 What do you want to wield? [- aEFH or ?*] ?
 What do you want to wield? [- aEFH or ?*] <enter>
 Never mind.
 You hear a nearby zap.
 Tuktoyaktuk's balsa wand breaks apart and explodes!
 Tuktoyaktuk's iron wand breaks apart and explodes!
 The bolt of lightning hits Tuktoyaktuk!
 The bolt of lightning hits you!
 You die...
 Tuktoyaktuk gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y) q

Inventory:
 Coins
  $ - 70 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (alternate weapon; not wielded)
  E - 4 blessed +1 daggers
  F - 6 +0 daggers
  H - 3 +1 daggers
 Armor
  b - a blessed +1 cloak of magic resistance (being worn)
 Comestibles
  u - an uncursed tin of goblin meat
  A - 2 uncursed tripe rations
 Scrolls
  h - an uncursed scroll of identify
  j - an uncursed scroll of confuse monster
  D - a blessed scroll of enchant armor
 Spellbooks
  k - a blessed spellbook of force bolt
  l - an uncursed spellbook of magic missile
 Potions
  f - 2 uncursed potions of water
  g - an uncursed potion of speed
  n - an uncursed potion of monster detection
  G - an uncursed potion of extra healing
 Rings
  d - an uncursed ring of stealth (on right hand)
  e - an uncursed ring of free action (on left hand)
 Wands
  c - a wand of secret door detection (0:11)
 Tools
  m - a magic marker (0:92)
  q - an uncursed oil lamp
  z - an uncursed stethoscope
  J - a horn of plenty (0:12)
 Gems/Stones
  w - an uncursed worthless piece of blue glass
  I - an uncursed aquamarine stone
  K - 2 uncursed worthless pieces of red glass

Garreth the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 1695 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 187 experience points, 133 more were needed to attain level 6.
 Your score was 968 before end-of-game adjustments.

Basics:
 You had 0 out of 29 hit points.
 You had 27 out of 50 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 70 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 12 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 14 (limit:18).
 Your wisdom was 13 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were bare handed.
 You were unskilled in bare handed combat.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were stealthy.
 You were warded.
 You had free action.
 You are dead.

Vanquished creatures:
  a shrieker
  a gnome lord
 an elf zombie
  3 giant ants
  a dwarf
  a kobold lord
  a rothe
  a giant bat
 an iguana
  2 gas spores
  2 hobbits
  2 giant rats
  a green mold
  6 gnomes
  2 geckos
  a fox
  3 kobolds
  3 goblins
  2 grid bugs
  4 lichens
  2 kobold zombies
  a newt
42 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2:
      A bookstore, a fountain.
   Level 3: <- You were here.
      A general store, a fountain.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a bolt of lightning.
   Level 4:
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Garreth      |
                  |      70 Au       |
                  | killed by a bolt |
                  |   of lightning   |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Garreth the Wizard...

You died in The Dungeons of Doom on dungeon level 3 with 961 points,
and 70 pieces of gold, after 1695 moves.
You were level 5 with a maximum of 29 hit points when you died.

