Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-17 10:50:10, ended 2026-02-17 10:59:39.

Garreth, neutral male human Wizard

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Garreth the Evoker        St:15 Dx:11 Co:15 In:15 Wi:13 Ch:10  Neutral S:228
Dlvl:2  $:38 HP:22(22) Pw:19(24) AC:7  Xp:2/35 T:1020 

Latest messages:
 $ - 3 gold pieces.
 You swap places with Rascal.
 This door is locked.
 This door is locked.
 This door is locked.
 You swap places with Rascal.
 In what direction? 2
 WHAMMM!!!
 In what direction? 2
 As you kick the door, it crashes open!
 The goblin hits!
 You miss the goblin.
 The goblin hits!
 You kill the goblin!
 Rascal eats a goblin corpse.
 You swap places with Rascal.
 The door opens.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 In what direction? 6
 WHAMMM!!!
 In what direction? 6
 As you kick the door, it crashes open!
 Rascal misses the grid bug.
 You miss the grid bug.
 The grid bug just misses!
 Rascal misses the grid bug.
 Rascal bites the grid bug.
 The grid bug is killed!
 $ - 3 gold pieces.
 You see here a lembas wafer.
 z - a lembas wafer.
 You hear a door open.
 You find a hidden door.
 The door opens.
 You swap places with Rascal.
 You hear a nearby zap.
 The wand hits it.
 You have a sad feeling for a moment, then it passes.
 Boing!
 Unknown command '^J'.
 In what direction? 4
 You hear a nearby zap.
 Boing!
 Unknown command '^J'.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 38 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (alternate weapon; not wielded)
  q - a +0 club
  t - a +0 knife
  y - a blessed +0 dagger (weapon in hand)
 Armor
  b - an uncursed +1 cloak of magic resistance (being worn)
  s - an uncursed +0 banded mail
 Comestibles
  z - an uncursed lembas wafer
 Scrolls
  i - an uncursed scroll of light
  k - an uncursed scroll of scare monster
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of wizard lock
 Potions
  f - an uncursed potion of paralysis
  g - an uncursed potion of water
  h - an uncursed potion of see invisible
 Rings
  d - an uncursed +1 ring of protection (on right hand)
  e - an uncursed +1 ring of increase damage (on left hand)
  n - an uncursed ring of fire resistance
  x - a cursed ring of aggravate monster
 Wands
  c - a wand of sleep (0:4)
  o - a wand of magic missile (0:7)
  v - a wand of undead turning (0:4)
 Tools
  p - a +0 pick-axe
 Gems/Stones
  u - an uncursed worthless piece of yellowish brown glass

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 2 male human Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 1020 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 35 experience points, 5 more were needed to attain level 3.
 Your score was 228 before end-of-game adjustments.

Basics:
 You had all 22 hit points.
 You had 19 out of 24 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 38 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 15 (limit:18/100).
 Your dexterity was 11 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 13 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You were unskilled in dagger.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You had a small damage bonus (+1).
 You had a small defense bonus (+1).
 You were guarded.
 You survived.

Vanquished creatures:
  a kitten
  a hobbit
  a gecko
  4 jackals
  3 foxes
  a goblin
  a grid bug
  2 lichens
  a kobold zombie
  a newt
16 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      A fountain.
   Level 2: <- You were here.
      A sink.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 228 points,
and 38 pieces of gold, after 1020 moves.
You were level 2 with a maximum of 22 hit points when you quit.

