Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-24 01:49:24, ended 2026-02-24 03:02:17.

Garreth, neutral male human Wizard

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          --..|.--.....|                      ........|.....<.............|..--
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           --...........|                ...........--..............||....|
           --...........|                -......--..|..........--..----.[.|
           |............---   --....------..(.........-......-------  |>..--
           |-.............-----.................-----........|       --....|
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           --...|.......---.............  --..|         |.----  |.--....---
            |..---.--..-- --..|.|.|..|..   ----         |....|  |....----
            ---- -------   ------------                 ---..|  ---.--
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Garreth the Thaumaturge   St:13 Dx:14 Co:15 In:14 Wi:14 Ch:10  Neutral S:4675
Dlvl:7  $:865 HP:0(63) Pw:68(76) AC:5  Xp:7/865 T:4250  Burdened

Latest messages:
 In what direction? 4
 The dagger hits the imp.
 Rascal picks up a beartrap.
 You have a little trouble lifting Q - a dagger (at the ready).
 In what direction? 4
 The dagger misses the imp.
 You have a little trouble lifting Q - a dagger (at the ready).
 In what direction? 4
 The dagger hits the imp.
 You have a little trouble lifting Q - a dagger (at the ready).
 In what direction? 7
 The dagger hits the imp!
 You have a little trouble lifting Q - a dagger (at the ready).
 In what direction? 7
 The dagger hits the imp.
 You have a little trouble lifting Q - a dagger (at the ready).
 In what direction? 6
 The dagger hits the imp!
 In what direction? 6
 The dagger hits the imp.
 In what direction? 2
 The dagger hits the imp!
 You have a little trouble lifting Q - 2 daggers (at the ready).
 You have a little trouble lifting y - a vellum spellbook.
 In what direction? 2
 The dagger misses the imp.
 You have a little trouble lifting Q - a dagger (at the ready).
 You have a little trouble lifting Q - a dagger (at the ready).
 In what direction? 3
 The dagger hits the imp.
 Rascal picks up a dagger.
 Rascal bites the imp.
 The imp is killed!
 You swap places with Rascal.
 Rascal drops a dagger.
 Rascal eats an imp corpse.
 You swap places with Rascal.
 Rascal picks up a dagger.
 Rascal drops a dagger.
 You feel strong!
 You must have been exercising diligently.
 You have a little trouble lifting Q - a dagger (at the ready).
 You swap places with Rascal.
 You see here a beartrap.
 You have a little trouble lifting C - a beartrap.
 You fall into a pit!
 You land on a set of sharp iron spikes!
 The spikes were poisoned!
 The poison was deadly...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 865 gold pieces
 Weapons
  m - a +0 dagger (weapon in hand)
  r - a blessed +1 quarterstaff
  Q - 10 +0 daggers (at the ready)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  j - a blessed +1 mummy wrapping
  G - an uncursed +1 pair of speed boots (being worn)
  T - an uncursed +0 dwarvish iron helm (being worn)
 Comestibles
  f - 4 uncursed food rations
  o - an uncursed lichen corpse
  B - 2 uncursed tripe rations
  F - an uncursed cream pie
 Scrolls
  i - an uncursed scroll of identify
  k - an uncursed scroll of scare monster
  n - an uncursed scroll of destroy armor
  p - an uncursed scroll of teleportation
  U - a cursed scroll of confuse monster
 Spellbooks
  x - an uncursed spellbook of healing
  y - an uncursed spellbook of turn undead
  J - an uncursed spellbook of dig
 Potions
  c - an uncursed potion of fruit juice
  q - an uncursed potion of oil
  D - an uncursed potion of healing
  W - an uncursed potion of object detection
 Rings
  e - an uncursed ring of fire resistance (on left hand)
  z - an uncursed ring of teleportation
 Wands
  l - a wand of locking (0:8)
  s - a blessed wand of digging (0:4)
 Tools
  a - an uncursed skeleton key
  d - a +0 unicorn horn
  h - a can of grease (0:13)
  w - an uncursed blindfold
  A - an uncursed magic whistle
  C - an uncursed beartrap
  E - an uncursed sack containing 1 item
  M - a blessed tallow candle
  N - an uncursed oil lamp
  P - an uncursed magic lamp (lit)
  X - an uncursed wax candle
  Z - a can of grease (0:25)

Contents of the sack:
  a +0 pick-axe

Garreth the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 7 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 4250 turns ago.
 It was nighttime.
 You had 865 experience points, 415 more were needed to attain level 8.
 Your score was 4675 before end-of-game adjustments.

Basics:
 You had 0 out of 63 hit points.
 You had 68 out of 76 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 865 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 13 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 14 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were trapped in a spiked pit.
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You were skilled in dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were warded.
 You were very fast.
 You are dead.

Vanquished creatures:
  a small mimic
  a leather golem
  a watchman
  a panther
  a leprechaun
  a gnome king
 an orc mummy
  a dwarf mummy
  3 ogres
  a gold golem
  a dingo
  a dwarf lord
  a white unicorn
  a gnome mummy
  a bugbear
 an imp
  a mountain nymph
  4 gnome lords
  2 gnomish wizards
  4 giant ants
  2 floating eyes
  6 dwarves
  2 giant bats
  a monkey
  a werejackal
  2 iguanas
  a coyote
  a gas spore
  3 hobbits
  6 manes
  2 large kobolds
  a hobgoblin
  a giant rat
  2 cave spiders
  a brown mold
  2 yellow molds
  a red mold
 33 gnomes
  7 garter snakes
  3 geckos
  3 jackals
  a fox
  2 goblins
  2 sewer rats
  7 grid bugs
  4 bats
  5 lichens
  3 newts
134 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      A potion shop.
   Level 3:
      Some fountains.
   Level 4:
      A grave.
      Stairs down to The Gnomish Mines.
   Level 5:
      Final resting place for
         Dorkoski-Arc-Hum-Mal-Law, killed by a giant bat.
The Gnomish Mines: levels 5 to 8
   Level 5:
   Level 6:
   Level 7: <- You were here.
      Final resting place for
         you, killed by a fall onto poison spikes.
   Level 8:
      Many shops, a temple, some fountains.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Garreth      |
                  |      865 Au      |
                  | killed by a fall |
                  |   onto poison    |
                  |      spikes      |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Garreth the Wizard...

You died in The Gnomish Mines on dungeon level 7 with 4589 points,
and 865 pieces of gold, after 4250 moves.
You were level 7 with a maximum of 63 hit points when you died.

