Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-24 08:31:10, ended 2026-02-24 14:35:18.

Garreth, neutral male human Wizard

                                                        ------
                                                        |....|      ---------
                                            #------     |....|   ###........|
                                            #.....|     |.....#     |.......|
                                            #|....|     |...[|#     |.......|
                                            #|....-#    |....|#   ##|.......|
                    ---------------       ###|>...|#   #.....|##### |.......|
     ------         |.............-######`#  ------#   #------#     |.......|
     |....|         |.............|    ########################     --.------
     |._@..########@...........`...#######   *##   ##     #   #       ####
     |....|         |.............|           ########### #   #          #
     ------         ---------------              #  #---.-#   #          #
                                                  # #|....#   ##         #
                                                  *[)*.[.|    ####       ###
                                                    #|.%.|    ##-.---------.-
                                                     .*---######...^........|
                                                      #####     |.<.........|
                                                                -------------

Garreth the Magician      St:25 Dx:17 Co:18 In:15 Wi:15 Ch:11  Neutral S:59818
Dlvl:15 $:40 HP:104(104) Pw:147(147) AC:-5 Xp:12/23540 T:21304  Burdened

Latest messages:
 Your movements are now unencumbered.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 D - a cursed oval amulet.
 C - an uncursed amulet called pyramidal, unbreathing.
 q - a cursed amulet of reflection.
 F - an uncursed set of silver dragon scales.
 B - a cursed coral ring.
 h - a cursed ivory ring.
 f - a cursed emerald ring.
 u - a cursed ring called clay, 300.
 v - a cursed forked wand.
 s - a cursed uranium wand.
 o - a cursed tin wand.
 n - a cursed uranium wand.
 m - a cursed silver wand.
 l - a cursed steel wand.
 j - a cursed zinc wand.
 x - a cursed wand called marble, cancellation.
 k - a cursed wand of digging.
 g - a cursed wand of digging.
 You have a little trouble lifting I - a cursed bag called stash containing 31 items.
 You have a little trouble lifting N - a cursed towel.
 You have a little trouble lifting L - a cursed magic marker.
 You have a little trouble lifting K - a cursed unicorn horn.
 You have a little trouble lifting i - an uncursed pair of lenses.
 You have a little trouble lifting O - a cursed gray stone.
 Your movements are slowed slightly because of your load.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 You hear some noises in the distance.
 There are several objects here.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 40 gold pieces
 Amulets
  q - a cursed amulet of reflection
  C - an uncursed amulet of magical breathing
  D - a cursed amulet of change
  R - an uncursed amulet of reflection
 Weapons
  w - the blessed rustproof +0 Magicbane (weapon in hand)
  y - 3 +1 daggers
  M - 6 +0 elven daggers (at the ready)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  r - an uncursed +0 mummy wrapping
  t - an uncursed thoroughly rusty +0 pair of gauntlets of power (being worn)
  z - an uncursed +0 pair of elven boots (being worn)
  E - a blessed +2 gray dragon scale mail (being worn)
  F - an uncursed +0 set of silver dragon scales
  J - an uncursed +0 dwarvish iron helm (being worn)
 Comestibles
  G - 3 cursed food rations
  H - a cursed C-ration
  U - an uncursed K-ration
 Rings
  e - an uncursed +1 ring of increase damage
  f - a cursed ring of free action
  h - a cursed ring of levitation
  p - an uncursed ring of stealth
  u - a cursed ring of conflict
  B - a cursed ring of regeneration
 Wands
  g - a cursed wand of digging (0:7)
  j - a cursed wand of cold (0:6)
  k - a cursed wand of digging (0:6)
  l - a cursed wand of fire (0:8)
  m - a cursed wand of death (0:3)
  n - a cursed wand of teleportation (0:6)
  o - a cursed wand of wishing (1:2)
  s - a cursed wand of teleportation (0:4)
  v - a cursed wand of nothing (0:4)
  x - a cursed wand of cancellation (0:6)
 Tools
  a - an uncursed skeleton key
  d - a blessed +0 unicorn horn
  i - an uncursed pair of lenses
  A - an uncursed magic whistle
  I - a cursed sack containing 31 items
  K - a cursed +0 unicorn horn
  L - a cursed magic marker (0:48)
  N - a cursed towel
  T - an empty uncursed sack
 Gems/Stones
  O - a cursed luckstone
  P - a blessed luckstone

Contents of the sack:
  52 gold pieces
  an uncursed lembas wafer
  2 uncursed cram rations
  an uncursed scroll of enchant weapon
  a cursed scroll of blank paper
  2 uncursed scrolls of blank paper
  a blessed scroll of blank paper
  an uncursed scroll of gold detection
  an uncursed scroll of genocide
  an uncursed scroll of fire
  an uncursed scroll of enchant weapon
  a blessed scroll of enchant armor
  a cursed scroll of remove curse
  a blessed scroll of remove curse
  an uncursed scroll of earth
  an uncursed scroll of scare monster
  an uncursed scroll of teleportation
  a blessed scroll of identify
  an uncursed scroll of magic mapping
  a cursed scroll of teleportation
  an uncursed potion of gain ability
  an uncursed potion of restore ability
  2 uncursed potions of paralysis
  an uncursed potion of water
  a cursed potion of gain level
  a cursed potion of extra healing
  7 uncursed potions of water
  2 uncursed potions of full healing
  a potion of holy water
  an uncursed ring of free action
  a blessed wand of speed monster (0:7)

Garreth the Wizard's attributes:

Background:
 You were a Magician, a level 12 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 15.
 You entered the dungeon 21304 turns ago.
 You had 23540 experience points, 16460 more were needed to attain level 13.
 Your score was 59818 before end-of-game adjustments.

Basics:
 You had all 104 hit points.
 You had all 147 energy points (spell power).
 Your armor class was -5.
 Your wallet contained 40 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 25 (base:16, innate limit:18/100).
 Your dexterity was 17 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 15 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were shock resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You were invisible to others.
 You were stealthy.
 You were warded.
 You were fast.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
  a yellow dragon
  a lurker above
 an Aleax
  a black pudding
  a vampire
  a lieutenant
  a ghost
  2 giant mimics
 an umber hulk
  2 flesh golems
 an Elvenking
  a large mimic
  a couatl
  3 stalkers
  a hill giant
  3 black nagas
  a giant zombie
  2 sergeants
  2 wargs
  a winter wolf
  4 small mimics
  2 xans
 an ogre lord
  a quantum mechanic
  a sasquatch
  a gelatinous cube
  a large dog
  a freezing sphere
  2 flaming spheres
  a large cat
  a tiger
  a gargoyle
  2 dwarf kings
  a tengu
  2 leocrottas
  3 mountain centaurs
 an elf mummy
  a red naga
  2 pythons
  a pit viper
  3 wraiths
  a carnivorous ape
 an ettin zombie
  4 leather golems
  a soldier
 an incubus
  a chameleon
  3 giant beetles
  2 quivering blobs
  3 cockatrices
  6 wolves
  2 spotted jellies
 14 leprechauns
  2 iron piercers
  a scorpion
  2 baby long worms
  2 black lights
  2 vampire bats
  a forest centaur
  2 gnome kings
  3 orc mummies
  2 dwarf mummies
  9 ogres
  2 brown puddings
  2 rust monsters
  2 owlbears
  2 yetis
  a gold golem
  3 Green-elves
  8 lizards
  9 chickatrices
  3 dogs
  a jaguar
  2 dwarf lords
  3 blue jellies
  2 white unicorns
  2 dust vortices
  2 plains centaurs
  2 gnome mummies
  8 apes
  4 human zombies
  a rope golem
  2 Woodland-elves
  5 soldier ants
  a bugbear
 an imp
  5 quasits
  a wood nymph
  2 water nymphs
  6 mountain nymphs
  a Mordor orc
 an orc shaman
  3 rock piercers
  5 rock moles
  a woodchuck
  2 fog clouds
  2 yellow lights
  3 shriekers
  2 violet fungi
  9 gnome lords
  6 gnomish wizards
  2 kobold mummies
  a red naga hatchling
  a golden naga hatchling
  a gray ooze
  4 paper golems
  8 giant ants
  3 little dogs
  5 floating eyes
  2 kittens
  9 dwarves
  4 homunculi
  2 kobold lords
  2 kobold shamans
  2 hill orcs
  3 rothes
  a rabid rat
  a centipede
  5 giant bats
  a monkey
  4 orc zombies
  6 dwarf zombies
  4 wererats
  a werejackal
  7 iguanas
  6 killer bees
 an acid blob
  6 coyotes
  a gas spore
  2 hobbits
  5 manes
  a hobgoblin
  2 giant rats
 11 cave spiders
  a brown mold
  3 yellow molds
  3 green molds
  3 red molds
 22 gnomes
  2 garter snakes
  2 gnome zombies
 10 geckos
 12 jackals
  3 foxes
  4 kobolds
  4 goblins
  a sewer rat
 16 grid bugs
  9 lichens
  6 kobold zombies
 10 newts
468 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 16
   Level 1:
      A fountain, a sink.
   Level 2: "vault"
      A fountain.
   Level 3:
      A potion shop.
   Level 4:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 5:
   Level 6:
      A fountain, a sink.
   Level 7:
      An altar to Thoth, some fountains.
   Level 8:
      A fountain.
   Level 9:
      Many fountains.
   Level 10:
      A fountain.
      Stairs up to Sokoban, level 9.
   Level 11:
      A fountain, a grave.
   Level 12:
      A fountain, a grave.
   Level 13:
   Level 14:
      A fountain.
      Final resting place for
         neobyte-Val-Dwa-Fem-Law, petrified by a captain,
         Roke-Arc-Hum-Mal-Neu, petrified by a captain.
   Level 15: <- You were here.
      A temple.
   Level 16:
      A primitive area.
      Summoned by Neferet the Green.
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 6:
   Level 7:
      Some shops, a temple, some fountains.
Sokoban: levels 9 up to 6
   Level 6:
      Solved.
   Level 7:
      Solved.
   Level 8:
      Solved.
   Level 9:
      Solved.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 15 with 59818 points,
and 92 pieces of gold, after 21304 moves.
You were level 12 with a maximum of 104 hit points when you quit.

