Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-25 23:30:45, ended 2026-02-25 23:36:11.

Garreth, neutral male human Wizard

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Garreth the Evoker        St:11 Dx:18 Co:15 In:12 Wi:10 Ch:10  Neutral S:106
Dlvl:2  $:12 HP:0(12) Pw:7(7) AC:9  Xp:1/11 T:774 

Latest messages:
 You swap places with Rascal.
 Rascal drops a clear potion.
 y - a clear potion.
 "Hello, Garreth!  Welcome again to Akalapi's general store!"
 You see here a ring called tiger eye, 300 (for sale, 356 zorkmids).
 You feel tough!
 You must have been leading a healthy life-style.
 Rascal picks up a wand called zinc, 200.
 You hear the splashing of a naiad.
 Rascal drops a wand called zinc, 200.
 z - a wand called zinc, 200.
 You hear water falling on coins.
 "Hello, Garreth!  Welcome again to Akalapi's general store!"
 Really attack Akalapi? [yn] (n) n
 Rascal picks up a ring called tiger eye, 300.
 You hear the splashing of a naiad.
 Rascal drops a ring called tiger eye, 300.
 "Hello, Garreth!  Welcome again to Akalapi's general store!"
 You stop.  Rascal is in the way!
 You stop.  Rascal is in the way!
 x - a ring called tiger eye, 300.
 The newt bites!
 You kill the newt!
 You destroy the kobold zombie!
 You see here a newt corpse.
 There is a newt corpse here; eat it? [ynq] (n) y
 Blecch!  Rotten food!
 You find a hidden door.
 The door resists!
 The door resists!
 The door opens.
 The grid bug bites!
 You get zapped!
 The grid bug bites!
 You get zapped!
 You kill the newt!
 Rascal misses the grid bug.
 The grid bug bites!
 You get zapped!
 Rascal bites the grid bug.
 The grid bug misses Rascal.
 Rascal misses the grid bug.
 A - a murky potion.
 Rascal bites the grid bug.
 The grid bug is killed!
 B - a scroll labeled ETAOIN SHRDLU.
 There are several objects here.
 A trap door in the ceiling opens and a rock falls on your head!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 12 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  n - an uncursed cram ration
  s - 2 uncursed babies
  t - an uncursed lichen corpse
 Scrolls
  i - an uncursed scroll of destroy armor
  j - an uncursed scroll of teleportation
  k - an uncursed scroll of identify
  B - an uncursed scroll of light
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of identify
  v - an uncursed spellbook of detect unseen
 Potions
  f - a blessed potion of booze
  g - a blessed potion of sickness
  h - an uncursed potion of monster detection
  p - 2 uncursed potions of monster detection
  q - a blessed potion of sickness
  u - a blessed potion of see invisible
  y - an uncursed potion of water
  A - an uncursed potion of blindness
 Rings
  d - an uncursed ring of sustain ability
  e - an uncursed ring of fire resistance
  x - an uncursed ring of slow digestion
 Wands
  c - a wand of polymorph (0:8)
  z - a wand of create monster (0:14)
 Tools
  w - an uncursed stethoscope
 Gems/Stones
  o - 2 uncursed worthless pieces of yellowish brown glass
  r - an uncursed worthless piece of orange glass

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 774 turns ago.
 It was nighttime.
 You had 11 experience points, 9 more were needed to attain level 2.
 Your score was 106 before end-of-game adjustments.

Basics:
 You had 0 out of 12 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 12 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 11 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 12 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You were warded.
 You are dead.

Vanquished creatures:
  a fox
  a goblin
  a sewer rat
  3 grid bugs
  a lichen
  2 kobold zombies
  4 newts
13 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2: <- You were here.
      A general store, a fountain.
      Final resting place for
         you, killed by a falling rock.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Garreth      |
                  |      12 Au       |
                  |   killed by a    |
                  |   falling rock   |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Garreth the Wizard...

You died in The Dungeons of Doom on dungeon level 2 with 105 points,
and 12 pieces of gold, after 774 moves.
You were level 1 with a maximum of 12 hit points when you died.

