Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-26 08:56:12, ended 2026-02-26 09:00:30.

Garreth, neutral male human Wizard

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Garreth the Evoker        St:12 Dx:12 Co:17 In:15 Wi:10 Ch:9  Neutral S:196
Dlvl:3  $:20 HP:1(12) Pw:7(7) AC:9  Xp:1/19 T:680 

Latest messages:
 The door resists!
 The door opens.
 What do you want to call? [b-mo-suv or ?*] v
 Call a whistle: tin
 The door resists!
 The door opens.
 You see here 9 rocks.
 You stop.  Rascal is in the way!
 You stop.  Rascal is in the way!
 You swap places with Rascal.
 The door opens.
 w - a crystal wand.
 With great effort you move the boulder.
 You kill the lichen!
 You see here 8 rocks.
 You see here a rock.
 You see here a rock.
 You try to move the boulder, but in vain.
 You see here a locked large box.
 What do you want to drop? [$a-w or ?*] q
 You drop 2 violet gems.
 q - 2 violet gems.
 What do you want to drop? [$a-w or ?*] p
 You drop a light blue spellbook.
 You swap places with Rascal.
 p - a light blue spellbook.
 You swap places with Rascal.
 With great effort you move the boulder.
 You stop.  Rascal is in the way!
 You see here a locked large box.
 x - a locked large box.
 You hear the footsteps of a guard on patrol.
 What do you want to call this dungeon level? vault
 You descend the stairs.
 You see here a large box.
 You see here a whistle called tin.
 y - a whistle called tin.
 You see here a large box.
 There is a large box here, loot it? [ynq] (q) y
 You carefully open the large box...
 z - a moonstone ring.
 In what direction? 3
 Klunk!  The pipes vibrate noisily.
 A trap door in the ceiling opens and a rock falls on your head!
 Wizard is about to die.
 You swap places with Rascal.
 Rascal is hit by a rock!
 Rascal is killed!
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 20 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
  t - 9 cursed +0 arrows
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - an uncursed scroll of magic mapping
  j - a blessed scroll of remove curse
  k - a blessed scroll of light
  r - an uncursed scroll of identify
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of identify
  p - an uncursed spellbook of slow monster
 Potions
  f - an uncursed potion of paralysis
  g - an uncursed potion of gain ability
  h - an uncursed potion of confusion
  o - an uncursed potion of sleeping
  u - an uncursed potion of speed
 Rings
  d - an uncursed ring of regeneration
  e - an uncursed ring of invisibility (on left hand)
  z - an uncursed ring of free action
 Wands
  c - a wand of locking (0:4)
  s - a wand of make invisible (0:7)
  w - a blessed wand of light (0:12)
 Tools
  n - an uncursed blindfold
  v - an uncursed tin whistle
  x - an uncursed locked large box containing 1 item
  y - an uncursed tin whistle
 Gems/Stones
  q - 2 uncursed worthless pieces of violet glass

Contents of the large box:
  an uncursed potion of invisibility

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 680 turns ago.
 You had 19 experience points, 1 more was needed to attain level 2.
 Your score was 196 before end-of-game adjustments.

Basics:
 You had 1 out of 12 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 20 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 12 (limit:18/100).
 Your dexterity was 12 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were aligned.
 You were magic-protected.
 You were invisible.
 You were warded.
 You survived.

Vanquished creatures:
  a kitten
  a goblin
  a sewer rat
  a lichen
  2 kobold zombies
  5 newts
11 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2: "vault"
      Some fountains.
   Level 3: <- You were here.
      A sink.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 3 with 196 points,
and 20 pieces of gold, after 680 moves.
You were level 1 with a maximum of 12 hit points when you quit.

