Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-26 21:13:01, ended 2026-02-26 21:15:22.

Garreth, neutral male human Wizard

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Garreth the Evoker        St:10 Dx:12 Co:18 In:15 Wi:10 Ch:10  Neutral S:179
Dlvl:2  $:19 HP:12(12) Pw:7(7) AC:9  Xp:1/15 T:355 

Latest messages:
 $ - 5 gold pieces.
 You swap places with Rascal.
 You swap places with Rascal.
 The kobold hits!
 You kill the kobold!
 This door is locked.
 This door is locked.
 You stop.  Rascal is in the way!
 You swap places with Rascal.
 You kill the sewer rat!
 The sewer rat bites!
 You miss the sewer rat.
 The sewer rat bites!
 You stop.  Rascal is in the way!
 The sewer rat just misses!
 You swap places with Rascal.
 You hear some noises.
 Rascal eats a sewer rat corpse.
 You hear a slow drip.
 You hear a gurgling noise.
 The door opens.
 You swap places with Rascal.
 You swap places with Rascal.
 You see here a locked chest.
 You have a little trouble lifting t - a locked chest.
 Your movements are slowed slightly because of your load.
 You hear a gurgling noise.
 You fall down the stairs.
 What do you want to drop? [$a-t or ?*] t
 You drop a locked chest.
 Your movements are now unencumbered.
 You swap places with Rascal.
 You see here 2 food rations.
 u - 2 food rations.
 Rascal falls into a pit!
 Rascal is killed!
 The door resists!
 The door opens.
 You kill the grid bug!
 You see here a key.
 You see here a brass lantern.
 v - a brass lantern.
 You see here a key.
 w - a key.
 You descend the stairs.
 You see here a cream pie.
 x - a cream pie.
 You climb up the stairs.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 19 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
  q - 11 +0 arrows
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  o - an uncursed +0 helm of telepathy
 Comestibles
  r - a cursed food ration
  u - 2 uncursed food rations
  x - an uncursed cream pie
 Scrolls
  i - an uncursed scroll of identify
  j - an uncursed scroll of confuse monster
  k - an uncursed scroll of magic mapping
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of healing
 Potions
  f - an uncursed potion of levitation
  g - an uncursed potion of invisibility
  h - an uncursed potion of confusion
  s - an uncursed potion of water
 Rings
  d - an uncursed ring of see invisible
  e - an uncursed ring of protection from shape changers
  p - an uncursed ring of conflict
 Wands
  c - a wand of slow monster (0:7)
 Tools
  n - a magic marker (0:95)
  v - an uncursed brass lantern
  w - an uncursed skeleton key

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 355 turns ago.
 You had 15 experience points, 5 more were needed to attain level 2.
 Your score was 179 before end-of-game adjustments.

Basics:
 You had all 12 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 19 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 12 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You were warded.
 You survived.

Vanquished creatures:
  a kitten
  2 kobolds
  2 sewer rats
  a grid bug
  a newt
7 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A sink.
   Level 2: <- You were here.
   Level 3:

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 179 points,
and 19 pieces of gold, after 355 moves.
You were level 1 with a maximum of 12 hit points when you quit.

