Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-01 08:43:51, ended 2026-03-03 01:32:13.

Garreth, neutral male human Wizard

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Garreth the Magician      St:18/50 Dx:17 Co:18 In:17 Wi:16 Ch:12  Neutral S:280945
Dlvl:22 $:361 HP:0(115) Pw:148(155) AC:-11 Xp:13/70307 T:47166 

Latest messages:
 M - a pony corpse.
 You rebalance your load.  Movement is difficult.
 You drop a pony corpse.
 Your movements are now unencumbered.
 You see here a pony corpse.
 You see here a blessed bag of holding containing 49 items.
 s - a blessed bag of holding containing 49 items.
 You have a little trouble lifting O - an elven broadsword.
 You have a little trouble lifting P - an elven leather helm.
 You have a little trouble lifting S - an elven shield.
 Your movements are slowed slightly because of your load.
 What do you want to use or apply? [adijnsx-zABGR or ?*] s
 You put an orcish dagger named Grimtooth into the bag of holding.
 You put an elven broadsword into the bag of holding.
 You put an elven leather helm into the bag of holding.
 You put an elven shield into the bag of holding.
 You put a spellbook called stained, 200 into the bag of holding.
 Your movements are now unencumbered.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 What do you want to use or apply? [adijnsx-zABGR or ?*] s
 You put a blessed +3 elven broadsword into the bag of holding.
 You descend the stairs.
 You hear a wolf howling at the moon.
 Your warning senses cause you to take a second look close by.
 You find an electric eel.
 You hit the electric eel!
 The electric eel misses!
 The electric eel misses!
 The magic-absorbing blade scares the electric eel!
 The electric eel turns to flee.
 Your warning senses cause you to take a second look close by.
 You find an electric eel.
 The magic-absorbing blade stuns the electric eel!
 The electric eel bites!
 You get zapped!
 The zap doesn't shock you!
 The electric eel swings itself around you!
 You hit the electric eel!
 Your warning senses cause you to take a second look close by.
 You find an electric eel.
 You cannot escape from the electric eel!
 The electric eel misses!
 The electric eel drowns you...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 361 gold pieces
 Weapons
  v - a +1 elven dagger
  w - the rustproof +0 Magicbane (weapon in hand)
  H - 2 blessed +0 elven daggers
  Q - 12 +0 elven daggers (at the ready)
 Armor
  b - an uncursed fireproof +0 cloak of magic resistance (being worn)
  f - a blessed +1 orcish helm (being worn)
  k - an uncursed +1 pair of leather gloves (being worn)
  D - a blessed greased +3 silver dragon scale mail (being worn)
  E - a blessed fireproof +3 pair of speed boots (being worn)
 Comestibles
  g - an uncursed tripe ration
  m - an uncursed lizard corpse
 Rings
  e - a blessed +1 ring of increase accuracy (on left hand)
  W - an uncursed ring of warning (on right hand)
 Wands
  i - a wand of sleep (0:8)
  j - a wand of digging (0:6)
  n - a wand of cold (0:4)
  y - a wand of fire (0:6)
  z - a wand of teleportation (0:6)
  B - a wand of magic missile (0:6)
  G - a wand of cold (0:5)
 Tools
  a - an uncursed skeleton key
  d - a blessed +0 unicorn horn
  s - a blessed bag of holding containing 55 items
  x - a blessed +0 pick-axe (alternate weapon; not wielded)
  A - an uncursed magic whistle
  R - a blessed wet towel
 Gems/Stones
  F - a blessed luckstone

Contents of the bag of holding:
  a +0 elven arrow
  4 +2 elven arrows
  12 +0 elven arrows
  a +0 elven bow
  a +0 elven bow
  a +0 elven bow
  the cursed +0 Grimtooth
  6 blessed +1 daggers
  a +1 dagger
  a cursed -1 elven dagger
  a +0 knife
  a blessed +3 elven broadsword
  a +0 elven broadsword
  a cursed -3 elven short sword
  a +0 elven broadsword
  a blessed +0 elven broadsword
  a +0 elven broadsword
  a +0 elven short sword
  a +0 elven short sword
  a +0 long sword
  an uncursed +0 elven leather helm
  a blessed +0 elven leather helm
  an uncursed +0 elven leather helm
  an uncursed +0 elven leather helm
  an uncursed +0 elven leather helm
  an uncursed +0 elven leather helm
  an uncursed +0 elven shield
  an uncursed +0 elven shield
  an uncursed +0 elven shield
  a blessed +1 elven shield
  a blessed +2 mummy wrapping
  an uncursed +1 elven mithril-coat
  an uncursed +0 elven mithril-coat
  an uncursed lembas wafer
  2 uncursed K-rations
  an uncursed fortune cookie
  an uncursed sprig of wolfsbane
  3 uncursed tripe rations
  2 uncursed food rations
  an uncursed spellbook of slow monster
  an uncursed ring of polymorph control
  an uncursed ring of conflict
  a wand of magic missile (0:5)
  a wand of digging (0:7)
  a wand of sleep (0:8)
  a wand of striking (0:5)
  a blessed wand of create monster (0:15)
  a wand of speed monster (0:2)
  a wand of digging (0:8)
  an empty uncursed sack
  an empty uncursed sack
  an uncursed figurine of a blue jelly
  2 uncursed citrine stones
  an uncursed worthless piece of orange glass
  a blessed touchstone

Garreth the Wizard's attributes:

Background:
 You were a Magician, a level 13 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 22.
 You entered the dungeon 47166 turns ago.
 It was nighttime.
 You had 70307 experience points, 9693 more were needed to attain level 14.
 Your score was 280945 before end-of-game adjustments.

Basics:
 You had 0 out of 115 hit points.
 You had 148 out of 155 energy points (spell power).
 Your armor class was -11.
 Your wallet contained 361 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 18/50 (limit:18/100).
 Your dexterity was 17 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 12 (limit:18).

Final Status:
 You were held by an electric eel.
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were shock resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You were warned.
 You were invisible to others.
 You could teleport.
 You had a small bonus to hit (+1).
 You were warded.
 You were very fast.
 You had reflection.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead (2nd time!).

Vanquished creatures:
    Croesus
  a storm giant
  a titan
  a gray dragon
  a silver dragon
  a red dragon
  a black dragon
  2 green dragons
  3 baluchitheria
  a stone golem
 10 Olog-hai
  3 titanotheres
  a guardian naga
  a clay golem
 an ice devil
  a lurker above
 an Aleax
 an ettin
  a golden naga
  5 lieutenants
  3 ghosts
  a queen bee
  a winged gargoyle
  2 giant mimics
  2 long worms
  a fire giant
  3 ogre kings
 an umber hulk
  2 Elvenkings
  4 large mimics
  2 wumpuses
  2 couatls
  2 stalkers
 an air elemental
  2 fire elementals
  2 water elementals
  a hill giant
  a giant mummy
  a black naga
  3 giant zombies
  6 elf-lords
 12 sergeants
  a water demon
  6 wargs
  a winter wolf
  9 small mimics
  2 glass piercers
  a warhorse
  4 xans
  3 ettin mummies
  2 ogre lords
  7 quantum mechanics
  7 trolls
  2 sasquatches
  6 gelatinous cubes
  2 pyrolisks
  4 large dogs
  3 freezing spheres
  3 flaming spheres
  3 shocking spheres
  2 large cats
  5 tigers
  4 gargoyles
  3 dwarf kings
  5 tengu
  3 ochre jellies
  6 leocrottas
  2 mountain centaurs
  4 stone giants
  2 elf mummies
  3 human mummies
  a red naga
  6 pythons
  a pit viper
  a cobra
  5 wraiths
  3 carnivorous apes
  2 ettin zombies
  2 leather golems
 17 Grey-elves
 70 soldiers
  4 watchmen
  a succubus
  2 incubi
  6 chameleons
  a crocodile
  6 giant beetles
  3 quivering blobs
  6 cockatrices
 12 wolves
  5 winter wolf cubs
  3 lynxes
  2 panthers
  4 gremlins
  4 spotted jellies
 22 leprechauns
  6 orc-captains
  6 iron piercers
  a mumak
  6 giant spiders
  6 scorpions
  2 horses
  3 ice vortices
  a baby long worm
  4 black lights
 11 vampire bats
  5 forest centaurs
 11 gnome kings
  4 orc mummies
  3 dwarf mummies
  3 ogres
  5 brown puddings
  4 rust monsters
  6 owlbears
  3 yetis
  3 gold golems
  2 werewolves
  7 Green-elves
  7 giant eels
  5 lizards
 10 chickatrices
  4 dingoes
  2 dogs
  2 housecats
  3 jaguars
  7 dwarf lords
  5 blue jellies
  3 white unicorns
  a gray unicorn
  4 black unicorns
  6 dust vortices
  7 ravens
  4 plains centaurs
  3 gnome mummies
  5 snakes
  3 apes
  7 human zombies
  2 rope golems
  5 Woodland-elves
 11 soldier ants
  5 fire ants
 18 bugbears
  7 imps
  a lemure
  a quasit
  4 wood nymphs
  6 water nymphs
  5 mountain nymphs
  5 Mordor orcs
  2 Uruk-hai
  4 orc shamans
 12 rock piercers
 10 rock moles
  9 ponies
  7 fog clouds
 13 yellow lights
  3 shriekers
  5 violet fungi
 27 gnome lords
 11 gnomish wizards
  a kobold mummy
  3 red naga hatchlings
  3 black naga hatchlings
  a guardian naga hatchling
  a gray ooze
  2 barrow wights
  4 elf zombies
  2 straw golems
  6 paper golems
  a jellyfish
  3 baby crocodiles
 19 giant ants
  7 little dogs
 10 floating eyes
 32 dwarves
  7 homunculi
  3 kobold lords
  2 kobold shamans
  6 hill orcs
 23 rothes
  4 rabid rats
  5 centipedes
  7 giant bats
  2 monkeys
  4 orc zombies
 10 dwarf zombies
  a wererat
  5 werejackals
 14 iguanas
 82 killer bees
  7 acid blobs
  9 coyotes
  7 gas spores
 10 hobbits
  6 manes
  8 large kobolds
 24 hobgoblins
 11 giant rats
  8 cave spiders
  3 brown molds
  5 yellow molds
  2 green molds
  6 red molds
 70 gnomes
 12 garter snakes
  6 gnome zombies
 13 geckos
 13 jackals
  6 foxes
  5 kobolds
  4 goblins
  7 sewer rats
 12 grid bugs
 17 bats
 18 lichens
  6 kobold zombies
 18 newts
1333 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used 2 wishes.
 You did not wish for any artifacts.

The Dungeons of Doom: levels 1 to 22
   Level 1:
   Level 2:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 3:
      A scroll shop.
   Level 4:
      A general store.
   Level 5:
      Oracle of Delphi.
   Level 6:
      Stairs up to Sokoban, level 5.
   Level 7: "vault"
      A general store, some graves.
      Final resting place for
         Koku-Wiz-Gno-Fem-Neu, killed by a small mimic.
   Level 8:
   Level 9:
   Level 10:
   Level 11:
      An altar to Thoth.
   Level 12: "vault"
      Summoned by Neferet the Green.
      Portal to The Quest.
   Level 13:
      Portal to Fort Ludios.
   Level 14:
   Level 15:
      A grave.
   Level 16:
   Level 17:
      A fountain.
   Level 18:
      A primitive area.
   Level 19:
   Level 20:
      Some fountains.
   Level 21:
      An altar.
   Level 22: <- You were here.
      Final resting place for
         you, drowned in a pool of water by an electric eel.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple, some fountains.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10:
      A fountain.
The Quest:
   Level 1:
      Home.
Sokoban: levels 5 up to 2
   Level 2:
      Solved.
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
Fort Ludios:
   Level 1:
      Fort Ludios.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Garreth      |
                  |      361 Au      |
                  |   drowned in a   |
                  | pool of water by |
                  | an electric eel  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Garreth the Wizard...

You drowned in The Dungeons of Doom on dungeon level 22 with 280909 points,
and 361 pieces of gold, after 47166 moves.
You were level 13 with a maximum of 115 hit points when you drowned.

