Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-03 15:11:54, ended 2026-03-03 15:14:33.

Garreth, neutral male human Wizard

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Garreth the Evoker        St:13 Dx:15 Co:10 In:15 Wi:12 Ch:10  Neutral S:172
Dlvl:2  $:16 HP:12(12) Pw:4(9) AC:9  Xp:1/14 T:428 

Latest messages:
 The jackal is killed!
 You kill the newt!
 p - a bubbly potion.
 You kill the newt!
 You swap places with Rascal.
 With great effort you move the boulder.
 You try to move the boulder, but in vain.
 You try to move the boulder, but in vain.
 With great effort you move the boulder.
 You try to move the boulder, but in vain.
 You swap places with Rascal.
 You swap places with Rascal.
 The door opens.
 You see here a pair of fencing gloves.
 q - a pair of fencing gloves.
 You see here a large box.
 You have a little trouble lifting r - a large box.
 Your movements are slowed slightly because of your load.
 You swap places with Rascal.
 You hear some noises.
 You hear some noises in the distance.
 You swap places with Rascal.
 You fall down the stairs.
 What do you want to drop? [$a-r or ?*] r
 You drop a large box.
 Your movements are now unencumbered.
 You swap places with Rascal.
 The door opens.
 Rascal picks up a flail.
 Rascal drops a flail.
 You see here a flail.
 s - a flail.
 Rascal picks up a scroll.
 Rascal drops a scroll.
 t - a scroll labeled LOREM IPSUM.
 You swap places with Rascal.
 You swap places with Rascal.
 $ - 9 gold pieces.
 The door resists!
 The door opens.
 You descend the stairs.
 In what direction? 6
 The spell hits the acid blob!
 You kill the acid blob!
 The door crashes open!
 You see here an acid blob corpse.
 u - an acid blob corpse.
 You climb up the stairs.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 16 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
  s - a +0 flail
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  q - an uncursed +0 pair of gauntlets of power
 Comestibles
  o - an uncursed food ration
  u - an uncursed acid blob corpse
 Scrolls
  h - an uncursed scroll of enchant armor
  i - an uncursed scroll of remove curse
  j - an uncursed scroll of create monster
  n - an uncursed scroll of light
  t - a blessed scroll of earth
 Spellbooks
  k - a blessed spellbook of force bolt
  l - an uncursed spellbook of slow monster
 Potions
  f - 2 uncursed potions of water
  g - a blessed potion of fruit juice
  p - an uncursed potion of extra healing
 Rings
  d - an uncursed ring of teleportation
  e - an uncursed ring of polymorph
 Wands
  c - a wand of striking (0:6)
 Tools
  m - a magic marker (0:81)

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 428 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 14 experience points, 6 more were needed to attain level 2.
 Your score was 172 before end-of-game adjustments.

Basics:
 You had all 12 hit points.
 You had 4 out of 9 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 16 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 13 (limit:18/100).
 Your dexterity was 15 (limit:18).
 Your constitution was 10 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You had transgressed.
 You were magic-protected.
 You were warded.
 You were lucky.
 You survived.

Vanquished creatures:
 an acid blob
  a jackal
  4 grid bugs
  2 lichens
  a kobold zombie
  3 newts
12 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
   Level 2: <- You were here.
   Level 3:

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 172 points,
and 16 pieces of gold, after 428 moves.
You were level 1 with a maximum of 12 hit points when you quit.

