Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-03 21:29:45, ended 2026-03-03 21:30:30.

Garreth, neutral male human Wizard

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Garreth the Evoker        St:13 Dx:14 Co:14 In:14 Wi:10 Ch:10  Neutral S:36
Dlvl:1  $:8  HP:12(12) Pw:7(7) AC:9  Xp:1/7 T:54 

Latest messages:
 [Thoth has chosen you to recover the Amulet of Yendor for Him.]
 Hello Garreth, welcome to NetHack!  You are a neutral male human Wizard.
 You are lucky!  Full moon tonight.
 Unknown command '^J'.
 Rascal misses the goblin.
 Rascal bites the goblin.
 The goblin hits Rascal.
 Rascal is killed!
 $ - 3 gold pieces.
 You hear the footsteps of a guard on patrol.
 In what direction? 4
 The spell hits the goblin!
 You kill the goblin!
 You see here an iron skull cap.
 o - an iron skull cap.
 p - a scroll labeled FNORD.
 You hear a G sharp squeak in the distance.
 The door opens.
 $ - 5 gold pieces.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 8 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  o - an uncursed +0 orcish helm
 Scrolls
  i - an uncursed scroll of teleportation
  j - an uncursed scroll of identify
  k - a blessed scroll of earth
  p - an uncursed scroll of amnesia
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of detect monsters
 Potions
  f - an uncursed potion of object detection
  g - an uncursed potion of water
  h - an uncursed potion of sleeping
 Rings
  d - an uncursed ring of fire resistance
  e - a blessed +2 ring of gain constitution
 Wands
  c - a wand of make invisible (0:7)
 Tools
  n - a magic marker (0:70)

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 54 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 7 experience points, 13 more were needed to attain level 2.
 Your score was 36 before end-of-game adjustments.

Basics:
 You had all 12 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 8 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 13 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 14 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were aligned.
 You were magic-protected.
 You were warded.
 You were lucky.
 You survived.

Vanquished creatures:
  a kitten
  a goblin
2 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 36 points,
and 8 pieces of gold, after 54 moves.
You were level 1 with a maximum of 12 hit points when you quit.

