Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-05 10:40:26, ended 2026-03-05 17:04:06.

Garreth, neutral male human Wizard

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Garreth the Magician      St:18 Dx:15 Co:18 In:14 Wi:16 Ch:9  Neutral S:62041
Dlvl:6  $:2439 HP:0(93) Pw:133(148) AC:4  Xp:11/14763 T:28177  Burdened

Latest messages:
 There is a centipede corpse here; eat it? [ynq] (n) y
 This centipede corpse tastes okay.
 Rascal picks up an uncursed bag called sack containing 19 items.
 You finish eating the centipede corpse.
 You have a little trouble lifting Q - an uncursed very burnt +0 cloak of magic resistance.
 Rascal drops an uncursed bag called sack containing 19 items.
 You see here an uncursed oilskin sack containing 31 items.
 T - an uncursed oilskin sack containing 31 items.
 You rebalance your load.  Movement is difficult.
 You hear someone cursing shoplifters.
 The magic-absorbing blade stuns the lynx!
 The lynx hits!
 The lynx hits!
 The lynx bites!
 Rascal picks up an uncursed bag called sack containing 19 items.
 The lynx hits!
 The lynx hits!
 The lynx bites!
 The lynx hits!
 The lynx hits!
 The lynx bites!
 The lynx hits!
 The lynx hits!
 The lynx bites!
 You hit the lynx!
 The lynx hits!
 The lynx hits!
 The lynx bites!
 The lynx hits!
 The lynx hits!
 The lynx bites!
 The lynx hits!
 The lynx hits!
 The lynx misses!
 Rascal drops an uncursed bag called sack containing 19 items.
 What do you want to drop? [$a-ln-zA-Z or ?*] ?
 You drop an uncursed oilskin sack containing 31 items.
 Your movements are only slowed slightly by your load.
 The lynx hits!
 The lynx hits!
 The lynx bites!
 The lynx hits!
 The lynx hits!
 The lynx just misses!
 The lynx hits!
 The lynx just misses!
 The lynx bites!
 The lynx hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 2439 gold pieces
 Amulets
  v - an uncursed amulet of reflection (being worn)
 Weapons
  i - a +2 elven broadsword
  k - 3 +0 elven daggers
  w - the blessed rustproof +2 Magicbane (weapon in hand)
  z - 3 +0 darts
  D - 4 blessed +0 daggers (at the ready)
  P - a +0 dagger
  S - a +0 dwarvish short sword
  U - a +0 dwarvish mattock
  X - a blessed +0 elven dagger
 Armor
  c - an uncursed +0 elven leather helm
  e - an uncursed +0 dwarvish cloak
  f - a cursed -1 dwarvish cloak
  j - a cursed -2 elven shield
  o - an uncursed +0 robe
  s - a blessed +0 dwarvish iron helm
  t - a blessed +3 mummy wrapping (being worn)
  x - an uncursed +0 dented pot
  B - a blessed +0 elven leather helm
  C - a blessed +0 helmet
  G - a blessed +1 dwarvish iron helm
  I - an uncursed +0 orcish helm (being worn)
  J - an uncursed +0 pair of iron shoes
  K - an uncursed +0 pair of iron shoes
  L - an uncursed burnt +0 pair of leather gloves (being worn)
  O - an uncursed +0 pair of iron shoes
  Q - an uncursed very burnt +0 cloak of magic resistance
  V - an uncursed +0 elven leather helm
  W - an uncursed +0 leather jacket (being worn)
  Y - an uncursed +0 pair of iron shoes
 Comestibles
  p - an uncursed lizard corpse
 Scrolls
  b - an uncursed scroll of destroy armor
 Rings
  N - a blessed +1 ring of protection (on left hand)
 Wands
  g - a wand of create monster (0:11)
  h - a wand of sleep (0:6)
  l - a wand of striking (0:2)
  n - a wand of striking (0:4)
  r - a wand of lightning (0:5)
  y - a wand of striking (0:5)
  E - a wand of striking (0:5)
  M - a wand of magic missile (0:0)
  R - a wand of teleportation (0:3)
 Tools
  a - an uncursed skeleton key
  d - a blessed +0 unicorn horn
  q - an uncursed blindfold
  u - an uncursed stethoscope
  A - an uncursed magic whistle
  F - an uncursed leash
  Z - a +0 unicorn horn
 Gems/Stones
  H - a blessed luckstone

Garreth the Wizard's attributes:

Background:
 You were a Magician, a level 11 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 28177 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 14763 experience points, 5237 more were needed to attain level 12.
 Your score was 62041 before end-of-game adjustments.

Basics:
 You had 0 out of 93 hit points.
 You had 133 out of 148 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 2439 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 18 (limit:18/100).
 Your dexterity was 15 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 14 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were sleep resistant.
 You were poison resistant.
 You could teleport.
 You had teleport control.
 You had a small defense bonus (+1).
 You were guarded.
 You had reflection.
 You were lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  2 giant mimics
  a long worm
  2 flesh golems
  a baby purple worm
  a stalker
 an air elemental
 an earth elemental
  a water elemental
  2 giant zombies
  5 wargs
  6 small mimics
  a glass piercer
  3 warhorses
  2 xans
 an ettin mummy
 an ogre lord
  6 trolls
  a wood golem
  2 gelatinous cubes
  3 pyrolisks
  a large dog
  a freezing sphere
  3 flaming spheres
  2 shocking spheres
  2 large cats
  3 tigers
  a gargoyle
  a dwarf king
  7 tengu
 an ochre jelly
  a leocrotta
  2 energy vortices
  2 elf mummies
  a red naga
  a python
  a wraith
  3 carnivorous apes
 an ettin zombie
  5 Grey-elves
  3 soldiers
  4 watchmen
 an incubus
  a chameleon
  a crocodile
  2 giant beetles
  2 quivering blobs
  3 cockatrices
  a wolf
  6 winter wolf cubs
  4 lynxes
  4 panthers
  2 spotted jellies
  4 leprechauns
  4 iron piercers
  a mumak
  a scorpion
  2 horses
  2 ice vortices
  2 baby long worms
  3 black lights
  3 vampire bats
  a forest centaur
  3 gnome kings
  5 orc mummies
  5 dwarf mummies
  2 brown puddings
  2 rust monsters
  2 owlbears
  3 yetis
  3 werewolves
  2 Green-elves
  6 lizards
  6 chickatrices
  4 dogs
  4 jaguars
  5 dwarf lords
  2 white unicorns
  a gray unicorn
  a black unicorn
  4 dust vortices
  a gnome mummy
  5 snakes
  5 apes
  4 human zombies
  3 rope golems
  3 Woodland-elves
  8 soldier ants
  4 fire ants
  a bugbear
 an imp
  3 quasits
  2 wood nymphs
  3 water nymphs
  2 mountain nymphs
 10 Uruk-hai
 an orc shaman
  8 rock piercers
  3 rock moles
  3 fog clouds
  3 yellow lights
  4 shriekers
  6 violet fungi
 15 gnome lords
  9 gnomish wizards
  3 kobold mummies
  2 black naga hatchlings
  a guardian naga hatchling
  a gray ooze
  8 elf zombies
  a ghoul
  a straw golem
  2 paper golems
  4 baby crocodiles
  9 giant ants
  a little dog
  6 floating eyes
  a kitten
 24 dwarves
  7 homunculi
  3 kobold lords
  2 kobold shamans
 19 hill orcs
 10 rothes
  4 rabid rats
  2 centipedes
  4 giant bats
  3 monkeys
  2 orc zombies
  7 dwarf zombies
  3 wererats
  a werejackal
  6 iguanas
 10 killer bees
  4 acid blobs
  a coyote
  3 gas spores
  7 hobbits
 24 manes
  4 large kobolds
  a hobgoblin
 10 giant rats
  8 cave spiders
  3 brown molds
  3 yellow molds
  4 green molds
  4 red molds
 67 gnomes
 14 garter snakes
  a gnome zombie
  8 geckos
 16 jackals
  a fox
  4 kobolds
  5 goblins
  4 sewer rats
 14 grid bugs
  3 bats
  9 lichens
  2 kobold zombies
 12 newts
689 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 8
   Level 1: "vault"
      An altar, a sink.
   Level 2:
   Level 3:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 4:
      A general store.
   Level 5:
      A grave.
   Level 6:
      Many fountains.
   Level 7:
      A fountain.
      Stairs up to Sokoban, level 6.
   Level 8:
The Gnomish Mines: levels 4 to 11
   Level 4:
   Level 5:
   Level 6: <- You were here.
      Many shops, a temple to Thoth, some fountains.
      Final resting place for
         you, killed by a lynx.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11:
Sokoban: levels 6 up to 3
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Garreth      |
                  |     2439 Au      |
                  | killed by a lynx |
                  |                  |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Garreth the Wizard...

You died in The Gnomish Mines on dungeon level 6 with 61798 points,
and 2439 pieces of gold, after 28177 moves.
You were level 11 with a maximum of 93 hit points when you died.

