Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-05 17:08:28, ended 2026-03-06 15:05:08.

Garreth, neutral male human Wizard

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Garreth the Conjurer      St:8 Dx:11 Co:13 In:15 Wi:16 Ch:10  Neutral S:1015
Dlvl:5  $:177 HP:5(30) Pw:39(41) AC:9  Xp:4/147 T:2248  Hungry  

Latest messages:
 You are now more skilled in dagger.
 You miss the rock mole.
 You hit the rock mole.
 The rock mole bites!
 You kill the rock mole!
 $ - 22 gold pieces.
 j - a dagger (at the ready).
 h - a crude dagger.
 You see here 2 rocks.
 You see here 6 rocks.
 You find a hidden door.
 The door opens.
 You see here a key.
 The kobold mummy hits!
 You hit the kobold mummy!
 The kobold mummy hits!
 Rascal misses the kobold mummy.
 You destroy the kobold mummy!
 You see here a mummy wrapping.
 v - a mummy wrapping.
 You swap places with Rascal.
 You swap places with Rascal.
 You are beginning to feel hungry.
 The elf zombie hits!
 The elf zombie hits!
 You hear some noises.
 In what direction? 6
 The spell hits the elf zombie!
 You destroy the elf zombie!
 Rascal bites the paper golem.
 Rascal misses the paper golem.
 Rascal bites the paper golem.
 The paper golem hits Rascal.
 You climb up the stairs.
 You don't have anything to eat.
 You don't have anything to eat.
 Unknown command '^J'.
 You see here an unlocked chest containing 5 items.
 There is an unlocked chest containing 5 items here, loot it? [ynq] (q) y
 You open the chest...
 You see here an unlocked chest containing 5 items.
 There is an unlocked chest containing 5 items here, loot it? [ynq] (q) y
 You open the chest...
 You put an iron skull cap into the chest.
 You put a pair of hard shoes into the chest.
 You put a hooded cloak into the chest.
 You put a mummy wrapping into the chest.
 Unknown command '^J'.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 177 gold pieces
 Weapons
  h - a +0 orcish dagger
  j - a +0 dagger (at the ready)
  n - a +0 quarterstaff
  o - a blessed +1 quarterstaff (alternate weapon; not wielded)
  z - a +3 orcish dagger (weapon in hand)
 Armor
  b - an uncursed +0 cloak of magic resistance
  y - an uncursed +1 studded leather armor
  A - an uncursed +0 orcish helm (being worn)
 Scrolls
  t - an uncursed scroll of create monster
 Rings
  d - an uncursed ring of warning (on right hand)
  e - an uncursed ring of protection from shape changers
 Wands
  c - a wand of digging (0:4)
  u - a wand of polymorph (0:4)
 Tools
  a - an uncursed skeleton key
 Gems/Stones
  f - an uncursed worthless piece of black glass

Garreth the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 male human Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 2248 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 147 experience points, 13 more were needed to attain level 5.
 Your score was 1015 before end-of-game adjustments.

Basics:
 You had 5 out of 30 hit points.
 You had 39 out of 41 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 177 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 8 (limit:18/100).
 Your dexterity was 11 (limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a dagger.
 You had basic skill with dagger.

Final Attributes:
 You were piously aligned.
 You were telepathic.
 You were warned.
 You were lucky.
 You survived.

Vanquished creatures:
  a rock mole
  a kobold mummy
  2 elf zombies
  a straw golem
  2 floating eyes
  a dwarf
  a giant bat
 an iguana
  2 gas spores
  a giant rat
  a cave spider
  a green mold
  2 gnome zombies
  2 geckos
  a kobold
  2 goblins
  2 sewer rats
  a grid bug
  a bat
  4 lichens
  a kobold zombie
  3 newts
34 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
      A fountain.
   Level 2: "vault"
   Level 3:
      Some fountains.
   Level 4:
      Stairs down to The Gnomish Mines.
   Level 5: <- You were here.
      A fountain, a grave.
   Level 6:
      A fountain.
The Gnomish Mines:
   Level 5:

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 5 with 1015 points,
and 177 pieces of gold, after 2248 moves.
You were level 4 with a maximum of 30 hit points when you quit.

