Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-06 18:00:28, ended 2026-03-06 18:41:18.

Garreth, neutral male human Wizard

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            |..{.....-#                    .......|                      #
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Garreth the Conjurer      St:9 Dx:18 Co:14 In:11 Wi:11 Ch:11  Neutral S:1231
Dlvl:5  $:171 HP:0(29) Pw:32(56) AC:8  Xp:5/215 T:2209  Fainted  Deaf

Latest messages:
 The straw golem hits!
 You hit the straw golem.
 The straw golem hits!
 The straw golem hits!
 You hit the straw golem.
 The straw golem hits!
 The straw golem hits!
 You hit the straw golem.
 The straw golem hits!
 The straw golem hits!
 You miss the straw golem.
 The straw golem hits!
 The straw golem hits!
 You hit the straw golem.
 The straw golem hits!
 The straw golem just misses!
 In what direction? 8
 The spell hits the straw golem!
 The straw golem hits!
 The straw golem hits!
 In what direction? .
 You feel better.
 The straw golem hits!
 The straw golem hits!
 You hit the straw golem.
 The straw golem hits!
 The straw golem hits!
 You miss the straw golem.
 The straw golem hits!
 The straw golem hits!
 You stop.  Rascal is in the way!
 The straw golem hits!
 The straw golem hits!
 You are too hungry to cast that spell.
 You hit the straw golem.
 The straw golem turns to flee.
 You ready: T - a crude dagger.
 In what direction? 8
 The crude dagger hits it.
 You faint from lack of food.
 The straw golem hits!
 The straw golem hits!
 The straw golem hits!
 The straw golem hits!
 The straw golem hits!
 The straw golem hits!
 The straw golem hits!
 The straw golem hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 171 gold pieces
 Weapons
  a - a blessed +1 quarterstaff
  t - a +0 dagger (weapon in hand)
  W - a blessed +0 mace
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - 2 uncursed scrolls of enchant weapon
  j - an uncursed scroll of light
  o - an uncursed scroll of enchant weapon
  p - an uncursed scroll of amnesia
  r - an uncursed scroll of confuse monster
  w - a blessed scroll of magic mapping
  R - an uncursed scroll of teleportation
  V - a cursed scroll of amnesia
 Spellbooks
  k - a blessed spellbook of force bolt
  l - a blessed spellbook of healing
  q - an uncursed spellbook of healing
  Q - an uncursed spellbook of cure sickness
 Potions
  f - an uncursed potion of sickness
  g - an uncursed potion of extra healing
  h - an uncursed potion of fruit juice
  O - a blessed potion of gain energy
 Rings
  d - an uncursed ring of slow digestion
  e - an uncursed +1 ring of protection (on left hand)
 Wands
  c - a wand of cold (0:6)
  u - a wand of make invisible (0:4)
  P - a wand of magic missile (0:5)
 Tools
  m - a magic marker (0:82)
  N - an uncursed blindfold
  U - an uncursed tin whistle
 Gems/Stones
  M - 2 uncursed worthless pieces of violet glass

Garreth the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 2209 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 215 experience points, 105 more were needed to attain level 6.
 Your score was 1231 before end-of-game adjustments.

Basics:
 You had 0 out of 29 hit points.
 You had 32 out of 56 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 171 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 9 (base:10, limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 11 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were deaf.
 You were fainted due to starvation.
 You were unencumbered.
 You were wielding a dagger.
 You were unskilled in dagger and could have enhanced that.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were telepathic.
 You had a small defense bonus (+1).
 You were guarded.
 You were lucky.
 You are dead.

Vanquished creatures:
  a small mimic
  a leprechaun
  a dingo
  2 giant ants
  3 floating eyes
 an iguana
  a coyote
  a gas spore
  a hobbit
  a large kobold
  a giant rat
  a brown mold
  3 gnomes
  2 geckos
  3 jackals
  a fox
  2 kobolds
  a goblin
  4 sewer rats
  2 grid bugs
  4 lichens
  a kobold zombie
  a newt
39 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
      A sink.
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store, a fountain.
   Level 4: "vault"
      Some fountains.
   Level 5: <- You were here.
      A fountain.
      Final resting place for
         you, killed by a straw golem, while fainted from lack of food.
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Garreth      |
                  |      171 Au      |
                  |   killed by a    |
                  |   straw golem    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Garreth the Wizard...

You died in The Dungeons of Doom on dungeon level 5 with 1214 points,
and 171 pieces of gold, after 2209 moves.
You were level 5 with a maximum of 29 hit points when you died.

