Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-06 23:33:52, ended 2026-03-07 01:24:13.

Garreth, neutral male human Wizard

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Garreth the Thaumaturge   St:10 Dx:15 Co:18 In:14 Wi:13 Ch:12  Neutral S:6628
Dlvl:8  $:10 HP:17(78) Pw:36(86) AC:4  Xp:8/1567 T:7527 

Latest messages:
 WHAMMM!!!
 In what direction? 9
 WHAMMM!!!
 In what direction? 9
 WHAMMM!!!
 In what direction? 9
 WHAMMM!!!
 In what direction? 9
 WHAMMM!!!
 In what direction? 9
 As you kick the door, it crashes open!
 You miss the rock mole.
 You hit the rock mole.
 You hit the rock mole!
 You miss the rock mole.
 You hit the rock mole.
 The rock mole bites!
 You miss the rock mole.
 You kill the rock mole!
 Pick an object.
 @        a human or elf (soldier)
 You see here a rock mole corpse.
 You hear a nearby zap.
 The bolt of cold hits the soldier!
 The bolt of cold hits you!
 You don't feel cold.
 In what direction? 4
 The sleep ray hits the soldier.
 The sleep ray hits it.
 You fail to cast the spell correctly.
 You hit the soldier!
 In what direction? 4
 The spell misses the soldier.
 The spell hits it.
 In what direction? 4
 The spell hits the soldier!
 You kill the soldier!
 The spell hits it.
 You kill it!
 There are several objects here.
 z - a tin wand.
 There are several more objects here.
 B - a K-ration.
 Do you want to change into a jackal? [yn] (n) n
 There are several objects here.
 T - a dagger.
 C - a pair of fencing gloves.
 E - a C-ration.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 10 gold pieces
 Weapons
  o - 2 +0 orcish daggers
  u - a blessed +0 orcish dagger
  w - a +0 elven dagger (weapon in hand)
  T - 8 +0 daggers
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  p - an uncursed +0 pair of leather gloves (being worn)
  C - a cursed -1 pair of leather gloves
  D - a blessed +1 orcish helm (being worn)
  W - an uncursed +0 leather armor (being worn)
 Comestibles
  B - an uncursed K-ration
  E - an uncursed C-ration
 Rings
  e - an uncursed ring of polymorph control (on left hand)
 Wands
  c - a wand of undead turning (0:6)
  z - a wand of cold (0:5)
  J - a wand of striking (0:5)
  Q - a wand of cold (0:6)
 Tools
  a - an uncursed skeleton key
  s - an uncursed bag of holding containing 12 items
  x - a +0 pick-axe
  A - an uncursed magic whistle
  X - an uncursed figurine of a newt

Contents of the bag of holding:
  an uncursed +0 elven cloak
  3 uncursed food rations
  an uncursed carrot
  an uncursed tripe ration
  an uncursed lichen corpse
  an uncursed scroll of create monster
  an uncursed spellbook of fireball
  an uncursed spellbook of sleep
  an uncursed potion of water
  an uncursed potion of restore ability
  a cursed potion of healing
  an uncursed worthless piece of yellow glass

Garreth the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 8.
 You entered the dungeon 7527 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 1567 experience points, 993 more were needed to attain level 9.
 Your score was 6628 before end-of-game adjustments.

Basics:
 You had 17 out of 78 hit points.
 You had 36 out of 86 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 10 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 15 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 14 (limit:18).
 Your wisdom was 13 (limit:18).
 Your charisma was 12 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were poison resistant.
 You were level-drain resistant.
 You aggravated monsters.
 You were warded.
 You had polymorph control.
 You were a werejackal.
 You were harmed by silver.
 You were unlucky.
 You survived.

Vanquished creatures:
  a giant mimic
  a small mimic
  a large cat
  a leather golem
  2 soldiers
  2 watchmen
  a quivering blob
  a horse
  a gnome king
  a dog
  a jaguar
  a dwarf lord
  3 blue jellies
  2 snakes
  4 human zombies
  a Woodland-elf
  a fire ant
 an imp
  2 quasits
  a wood nymph
  2 water nymphs
  a mountain nymph
 an orc shaman
  a rock mole
  a pony
  a fog cloud
  2 yellow lights
  6 gnome lords
  3 gnomish wizards
  a guardian naga hatchling
  2 straw golems
  3 giant ants
  2 little dogs
  a floating eye
  7 dwarves
  a homunculus
  3 kobold lords
  6 hill orcs
  a centipede
  2 giant bats
  5 monkeys
  5 dwarf zombies
  a werejackal
 an iguana
 an acid blob
  6 coyotes
  2 gas spores
  3 hobbits
  7 giant rats
  a cave spider
  2 brown molds
  a yellow mold
  a red mold
 23 gnomes
  4 geckos
 12 jackals
  a fox
  3 kobolds
  5 goblins
  7 grid bugs
  a bat
  6 lichens
  a kobold zombie
  2 newts
177 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 8
   Level 1:
      An altar to Thoth, a fountain.
   Level 2:
      A scroll shop, some fountains.
   Level 3:
      A scroll shop, a fountain.
   Level 4: "vault"
      Stairs down to The Gnomish Mines.
   Level 5: "vault"
      A grave.
   Level 6:
      A fountain, a sink.
   Level 7:
      Many fountains.
   Level 8: <- You were here.
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 6:
   Level 7:
      Many shops, a temple, some fountains, a sink.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 8 with 6628 points,
and 10 pieces of gold, after 7527 moves.
You were level 8 with a maximum of 78 hit points when you quit.

