Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-07 02:58:21, ended 2026-03-07 03:00:07.

Garreth, neutral male human Wizard

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Garreth the Evoker        St:10 Dx:13 Co:19 In:15 Wi:9 Ch:10  Neutral S:24
Dlvl:1  $:12 HP:11(12) Pw:5(6) AC:9  Xp:1/3 T:220 

Latest messages:
 In what direction? <space>
 Never mind.
 There is an unlocked large box here, loot it? [ynq] (q) y
 You carefully open the large box...
 The large box is empty.
 What do you want to use or apply? [cno or ?*] <enter>
 Never mind.
 q - an empty unlocked large box.
 You find a hidden door.
 This door is locked.
 This door is locked.
 This door is locked.
 You see no objects here.
 In what direction? 2
 WHAMMM!!!
 In what direction? 2
 WHAMMM!!!
 In what direction? 2
 WHAMMM!!!
 In what direction? 2
 WHAMMM!!!
 In what direction? 2
 WHAMMM!!!
 In what direction? 2
 As you kick the door, it crashes open!
 You kill the jackal!
 You miss the jackal.
 The jackal bites!
 You hit the jackal.
 You miss the jackal.
 The jackal just misses!
 You miss the jackal.
 The jackal bites!
 You miss the jackal.
 The jackal bites!
 You kill the jackal!
 There is a broken door here.
 You see here 2 jackal corpses.
 There are 2 jackal corpses here; eat one? [ynq] (n) y
 This jackal corpse tastes okay.
 You finish eating the jackal corpse.
 Rascal eats a jackal corpse.
 There's some graffiti on the floor here.
 You read: "They say ?h?t ban|acing onc s wo nc? helps to kec  up ore's appea?arcc.".
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 12 gold pieces
 Amulets
  p - an uncursed amulet versus poison (being worn)
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - an uncursed scroll of light
  j - an uncursed scroll of scare monster
  k - an uncursed scroll of identify
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of light
 Potions
  f - an uncursed potion of gain level
  g - an uncursed potion of healing
  h - an uncursed potion of object detection
 Rings
  d - an uncursed +1 ring of adornment
  e - an uncursed +1 ring of gain constitution (on left hand)
 Wands
  c - a wand of speed monster (0:6)
 Tools
  n - a magic marker (0:98)
  o - an uncursed blindfold
  q - an empty uncursed unlocked large box

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 220 turns ago.
 It was nighttime.
 You had 3 experience points, 17 more were needed to attain level 2.
 Your score was 24 before end-of-game adjustments.

Basics:
 You had 11 out of 12 hit points.
 You had 5 out of 6 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 12 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 13 (limit:18).
 Your constitution was 19 (base:18, innate limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 9 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You were poison resistant.
 You were warded.
 You were fast.
 You survived.

Vanquished creatures:
  2 jackals
  a fox
  a newt
4 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 24 points,
and 12 pieces of gold, after 220 moves.
You were level 1 with a maximum of 12 hit points when you quit.

