Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-07 10:13:38, ended 2026-03-08 16:58:47.

Garreth, neutral male human Wizard

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Garreth the Enchanter     St:18/64 Dx:18 Co:18 In:21 Wi:22 Ch:11  Neutral S:438393
Dlvl:25 $:0  HP:131(158) Pw:146(182) AC:-25 Xp:16/381468 T:51452  Satiated

Latest messages:
 You put 81 gold pieces into the bag of holding named Carry.
 You put the blessed greased Eye of the Aethiopica into the bag of holding named Carry.
 You cannot stash something you are wearing.
 You put the blessed rustproof +5 Magicbane into the bag of holding named Carry.
 You put 16 blessed fireproof +5 elven daggers into the bag of holding named Carry.
 You cannot stash something you are wearing.
 You cannot stash something you are wearing.
 You cannot stash something you are wearing.
 You cannot stash something you are wearing.
 You cannot stash something you are wearing.
 You cannot stash something you are wearing.
 You put a blessed tin of black dragon meat into the bag of holding named Carry.
 You put a blessed tin of fire giant meat into the bag of holding named Carry.
 You put an uncursed spellbook of haste self into the bag of holding named Carry.
 You put an uncursed spellbook of levitation into the bag of holding named Carry.
 You put an uncursed +2 ring of increase damage into the bag of holding named Carry.
 You cannot stash something you are wearing.
 You put an uncursed ring of levitation into the bag of holding named Carry.
 You cannot stash something you are wearing.
 You put a blessed wand of magic missile (0:5) into the bag of holding named Carry.
 You put a wand of teleportation (0:6) into the bag of holding named Carry.
 You put a wand of striking (0:6) into the bag of holding named Carry.
 You put a wand of fire (0:8) into the bag of holding named Carry.
 You put a wand of sleep (0:6) into the bag of holding named Carry.
 You put a wand of cold (0:6) into the bag of holding named Carry.
 You put a blessed skeleton key into the bag of holding named Carry.
 You put a blessed +0 unicorn horn into the bag of holding named Carry.
 You put a +0 unicorn horn into the bag of holding named Carry.
 You cannot stash something you are wearing.
 You put an uncursed bugle into the bag of holding named Carry.
 That would be an interesting topological exercise.
 You put an uncursed magic whistle into the bag of holding named Carry.
 You put an uncursed sack containing 1 item into the bag of holding named Carry.
 You put a fire horn (0:8) into the bag of holding named Carry.
 As you put an empty blessed greased bag of holding named Stash inside, you are blasted by a magical explosion!
 Your movements are now unencumbered.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Amulets
  m - an uncursed greased amulet of life saving (being worn)
 Armor
  l - a blessed +1 Hawaiian shirt (being worn)
  t - a blessed greased fireproof +4 elven cloak (being worn)
  D - a blessed rustproof +4 helm of brilliance (being worn)
  E - a blessed greased fireproof +5 pair of speed boots (being worn)
  G - a blessed +2 pair of leather gloves (being worn)
  W - a blessed greased +4 silver dragon scale mail (being worn)
 Rings
  p - a blessed +2 ring of protection (on right hand)
  X - an uncursed ring of free action (on left hand)
 Tools
  n - the blessed Eyes of the Overworld (being worn)
  Y - the blessed greased Platinum Yendorian Express Card
 Gems/Stones
  j - 4 uncursed black opals
  k - 8 uncursed worthless pieces of red glass
  q - 3 uncursed worthless pieces of black glass
  u - 3 uncursed worthless pieces of yellow glass
  J - a blessed luckstone

Garreth the Wizard's attributes:

Background:
 You were an Enchanter, a level 16 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 25.
 You entered the dungeon 51452 turns ago.
 You had 381468 experience points, 258532 more were needed to attain level 17.
 Your score was 438393 before end-of-game adjustments.

Basics:
 You had 131 out of 158 hit points.
 You had 146 out of 182 energy points (spell power).
 Your armor class was -25.
 Your wallet was empty.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 18/64 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 21 (base:17, innate limit:18).
 Your wisdom was 22 (base:18, innate limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were empty handed.
 You were unskilled in bare handed combat and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were shock resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You were warned.
 You were invisible to others.
 You were stealthy.
 You could teleport.
 You had teleport control.
 You had a small defense bonus (+2).
 You were guarded.
 You took half spell damage.
 You were very fast.
 You had reflection.
 You had free action.
 Your life would have been saved.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
 an arch-lich
    Medusa
  a kraken
  a master lich
  a storm giant
  2 purple worms
  2 silver dragons
  3 red dragons
  a white dragon
 an orange dragon
  a black dragon
  a green dragon
  a yellow dragon
  5 minotaurs
  a jabberwock
the Dark One
  a baluchitherium
 an Angel
  a demilich
  a stone golem
 an Olog-hai
  a Nazgul
  2 titanotheres
  2 trappers
  a baby gray dragon
  2 baby silver dragons
  a baby white dragon
  4 baby yellow dragons
  a vampire lord
  a lich
  a nalfeshnee
 an Aleax
  a frost giant
 an ettin
  4 black puddings
  a vampire
  5 lieutenants
 16 ghosts
  a queen bee
  a winged gargoyle
  2 mind flayers
  8 giant mimics
  5 long worms
  3 zruties
  2 fire giants
  7 ogre kings
  5 ice trolls
  2 rock trolls
  5 umber hulks
  3 flesh golems
  2 Elvenkings
  5 large mimics
  a baby purple worm
  4 stalkers
  3 air elementals
  3 fire elementals
  2 earth elementals
  3 water elementals
  2 hill giants
  6 black nagas
  6 xorns
  4 giant zombies
  7 elf-lords
 10 sergeants
  7 wargs
  3 winter wolves
 21 small mimics
  2 glass piercers
  2 warhorses
  a steam vortex
  4 xans
 an ettin mummy
  4 ogre lords
  2 quantum mechanics
 24 trolls
  2 sasquatches
  5 wood golems
  5 sharks
  3 gelatinous cubes
  3 pyrolisks
  3 freezing spheres
  8 flaming spheres
  3 shocking spheres
  a large cat
  5 tigers
  5 gargoyles
  a dwarf king
 11 tengu
  2 ochre jellies
  3 leocrottas
  3 mountain centaurs
 10 stone giants
  3 human mummies
  3 red nagas
  5 pythons
  3 pit vipers
  3 cobras
  5 wraiths
  2 carnivorous apes
  2 ettin zombies
  3 leather golems
  3 Grey-elves
 44 soldiers
  4 watchmen
  2 incubi
  3 chameleons
  2 crocodiles
  8 giant beetles
  5 quivering blobs
 10 cockatrices
 13 wolves
 15 winter wolf cubs
  6 lynxes
  a panther
  a gremlin
  2 spotted jellies
 13 leprechauns
 an orc-captain
  7 iron piercers
  3 mumakil
  6 giant spiders
  7 scorpions
  3 horses
  2 ice vortices
  a baby long worm
  a black light
 41 vampire bats
  5 forest centaurs
  9 gnome kings
  4 orc mummies
  5 dwarf mummies
  2 ogres
  5 brown puddings
  6 rust monsters
  6 owlbears
  7 yetis
  5 gold golems
  4 werewolves
 12 Green-elves
  9 giant eels
 12 lizards
  9 chickatrices
  5 dingoes
  a housecat
  5 jaguars
  5 dwarf lords
  2 blue jellies
  3 white unicorns
  3 black unicorns
  7 dust vortices
 21 ravens
  3 plains centaurs
  6 gnome mummies
  9 snakes
 12 water moccasins
 13 apes
  5 human zombies
  4 rope golems
  8 soldier ants
  9 fire ants
 10 bugbears
  5 imps
  5 lemures
 10 quasits
 13 wood nymphs
 15 water nymphs
  7 mountain nymphs
 28 Mordor orcs
 36 Uruk-hai
  3 orc shamans
 14 rock piercers
  9 rock moles
  3 ponies
  6 fog clouds
 13 yellow lights
  4 shriekers
  6 violet fungi
 24 gnome lords
 19 gnomish wizards
  2 kobold mummies
  4 red naga hatchlings
  5 black naga hatchlings
  a golden naga hatchling
  4 guardian naga hatchlings
  7 gray oozes
  4 barrow wights
 10 elf zombies
  5 ghouls
  a straw golem
  a paper golem
  2 jellyfish
  a baby crocodile
 28 giant ants
  2 little dogs
 14 floating eyes
  4 kittens
 28 dwarves
  7 homunculi
  7 kobold lords
  4 kobold shamans
 44 hill orcs
 37 rothes
  4 rabid rats
  5 centipedes
 19 giant bats
  3 monkeys
  7 orc zombies
 15 dwarf zombies
  2 wererats
  2 werejackals
  7 iguanas
 78 killer bees
  4 acid blobs
  3 coyotes
  6 gas spores
 12 hobbits
 10 manes
  4 large kobolds
 11 hobgoblins
 19 giant rats
  8 cave spiders
  4 brown molds
  4 yellow molds
  3 green molds
  3 red molds
 83 gnomes
 20 garter snakes
  6 gnome zombies
 18 geckos
 13 jackals
  4 foxes
  4 kobolds
 14 goblins
 15 sewer rats
 20 grid bugs
 10 bats
 11 lichens
  7 kobold zombies
 15 newts
1699 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You used 5 wishes (2 for artifacts).

The Dungeons of Doom: levels 1 to 25
   Level 1:
   Level 2:
      A wand shop, a grave.
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store, a grave.
   Level 4:
   Level 5: "vault"
      A general store.
   Level 6:
   Level 7:
      A general store, a fountain.
   Level 8:
      Many fountains.
      Oracle of Delphi.
   Level 9:
      A wand shop, a fountain.
      Stairs up to Sokoban, level 8.
   Level 10:
      A delicatessen, a fountain.
   Level 11:
   Level 12:
   Level 13: "vault"
      A grave.
   Level 14:
      Portal to The Quest.
   Level 15:
   Level 16:
      A primitive area.
   Level 17:
      A scroll shop.
   Level 18:
   Level 19:
   Level 20:
      A fountain.
   Level 21:
      A grave.
   Level 22:
      Some fountains, many trees.
   Level 23:
   Level 24:
   Level 25: <- You were here.
      A throne, a fountain.
      The castle.
The Gnomish Mines: levels 3 to 11
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple to Thoth, some fountains.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11:
The Quest: levels 1 to 5
   Level 1:
      A throne.
      Completed quest for Neferet the Green.
   Level 2:
   Level 3:
   Level 4:
   Level 5:
      A temple to Thoth.
Sokoban: levels 8 up to 5
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.
   Level 8:
      Solved.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 25 with 438393 points,
and 0 pieces of gold, after 51452 moves.
You were level 16 with a maximum of 158 hit points when you quit.

