Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-08 17:06:04, ended 2026-03-08 17:06:06.

Garreth, neutral male human Wizard

                                                                ----------
                                                                |).......|
                                                                +........|
                                                                |..=f....|
                                                                .F..@....|
                                                                |........|
                                                                -----+----

Garreth the Evoker        St:13 Dx:11 Co:12 In:18 Wi:9 Ch:12  Neutral S:0
Dlvl:1  $:0  HP:12(12) Pw:7(7) AC:9  Xp:1/0 T:1 

Latest messages:
 [Thoth has chosen you to recover the Amulet of Yendor for Him.]
 Hello Garreth, welcome to NetHack!  You are a neutral male human Wizard.
 Unknown command '^J'.
 Unknown command '^J'.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - an uncursed scroll of create monster
  j - an uncursed scroll of identify
  k - an uncursed scroll of gold detection
 Spellbooks
  l - a blessed spellbook of force bolt
  m - a blessed spellbook of cure sickness
 Potions
  f - an uncursed potion of gain level
  g - an uncursed potion of oil
  h - an uncursed potion of see invisible
 Rings
  d - an uncursed ring of cold resistance
  e - an uncursed ring of regeneration
 Wands
  c - a wand of locking (0:7)

Garreth the Wizard's attributes:

Background:
 You were an Evoker, a level 1 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You had just started your adventure.
 You had 0 experience points, 20 were needed to attain level 2.
 Your score was 0 before end-of-game adjustments.

Basics:
 You had all 12 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 13 (limit:18/100).
 Your dexterity was 11 (limit:18).
 Your constitution was 12 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 9 (limit:18).
 Your charisma was 12 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You were warded.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 0 points,
and 0 pieces of gold, after 1 move.
You were level 1 with a maximum of 12 hit points when you quit.

