Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-02 18:20:56, ended 2026-03-02 21:40:48.

Gently, lawful male human Archeologist

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Gently the Investigator    St:18/04 Dx:12 Co:16 In:16 Wi:14 Ch:12  Lawful
Dlvl:5  $:28 HP:0(72) Pw:34(34) AC:-2 Xp:9/5074 T:11417  Burdened

Latest messages:
 What do you want to name? [$df-ik-oq-wyG-IK-MPQTWYZ or ?*] k
 What do you want to name this lock pick named col? poi,col
 You see here an uncursed sack containing 41 items.
 You have a little trouble lifting an uncursed sack containing 41 items.  Continue? [ynq] (q) y
 You have a little trouble lifting a - an uncursed sack containing 41 items.
 Your movements are slowed slightly because of your load.
 W - the blessed rustproof +2 Excalibur (weapon in hand).
 The Green-elf wields a runed broadsword!
 You miss the Green-elf.
 The Green-elf swings her runed broadsword.
 The Green-elf hits!
 The Green-elf throws a runed dagger!
 You are almost hit by a runed dagger.
 Unknown command ' '.
 Unknown command ' '.
 You miss the Green-elf.
 The Green-elf swings her runed broadsword.
 The Green-elf hits!
 The Green-elf wields a runed broadsword!
 You hit the Green-elf!
 The Green-elf swings her runed broadsword.
 The Green-elf hits!
 You miss the Green-elf.
 The Green-elf swings her runed broadsword.
 The Green-elf hits!
 The Green-elf zaps an iridium wand!
 The sleep ray hits the Green-elf.
 The sleep ray hits you!
 The Green-elf swings her runed broadsword.
 The Green-elf hits!
 The Green-elf swings her runed broadsword.
 The Green-elf hits!
 The Green-elf wields a runed dagger!
 The Green-elf swings her runed broadsword.
 The Green-elf hits!
 The Green-elf swings her runed broadsword.
 The Green-elf hits!
 The Green-elf wields a runed bow!
 The Green-elf swings her runed broadsword.
 The Green-elf misses!
 The Green-elf swings her runed broadsword.
 The Green-elf just misses!
 The Green-elf wields a runed dagger!
 The Green-elf hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 28 gold pieces
 Amulets
  y - an uncursed amulet versus poison (being worn)
 Weapons
  t - a blessed +0 aklys (at the ready)
  W - the blessed rustproof +2 Excalibur (weapon in hand)
 Armor
  Z - an uncursed +0 elven leather helm (being worn)
  q - an uncursed +0 pair of elven boots
  w - an uncursed +0 pair of iron shoes (being worn)
  i - an uncursed +0 cloak of invisibility (being worn)
  Y - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  K - 2 uncursed food rations
  G - an uncursed lizard corpse
 Rings
  o - an uncursed ring of cold resistance
  Q - an uncursed +1 ring of increase accuracy
  v - a cursed ring of invisibility
  L - an uncursed ring of regeneration
  h - a cursed ring of teleportation
 Wands
  l - a wand of cold (0:4)
  s - a wand of create monster (0:11)
  M - a wand of digging (0:3)
  n - a wand of secret door detection (0:15)
  P - a wand of teleportation (0:4)
 Tools
  a - an uncursed sack containing 41 items
  I - an uncursed tooled horn
  d - an uncursed blindfold
  T - a can of grease (0:17)
  k - an uncursed lock pick named poi,col
  H - a magic marker (0:40)
  r - an uncursed oil lamp
  f - a tinning kit (0:70)
  u - a +0 unicorn horn
 Gems/Stones
  m - an uncursed luckstone
  g - an uncursed touchstone

Contents of the sack:
  2963 gold pieces
  33 +0 darts
  5 uncursed scrolls of blank paper
  2 cursed scrolls of blank paper
  a cursed scroll of confuse monster
  an uncursed scroll of create monster
  2 uncursed scrolls of earth
  a blessed scroll of enchant armor
  2 uncursed scrolls of enchant armor named 80
  2 uncursed scrolls of enchant weapon
  an uncursed scroll of gold detection
  2 uncursed scrolls of identify
  an uncursed scroll of light
  an uncursed scroll of remove curse
  an uncursed scroll of stinking cloud
  an uncursed scroll of taming
  2 uncursed scrolls of teleportation
  an uncursed spellbook of sleep
  an uncursed potion of enlightenment
  3 uncursed potions of extra healing
  an uncursed potion of full healing
  an uncursed potion of gain ability named 300
  a blessed potion of object detection
  2 potions of holy water
  4 uncursed potions of water
  4 uncursed potions of water
  2 potions of unholy water
  an uncursed ring of protection from shape changers
  a wand of create monster (0:13)
  a wand of speed monster (0:6)
  a wand of teleportation (0:7)
  an uncursed tallow candle
  an uncursed wax candle
  an uncursed amber stone
  2 uncursed amethyst stones
  an uncursed diamond
  2 uncursed emeralds
  an uncursed jade stone
  an uncursed jasper stone
  2 uncursed opals
  2 uncursed rubies

Gently the Archeologist's attributes:

Background:
 You were an Investigator, a level 9 male human Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in Sokoban, on level 5.
 You entered the dungeon 11417 turns ago.
 You had 5074 experience points, 46 more were needed to attain level 10.

Basics:
 You had 0 out of 72 hit points.
 You had all 34 energy points (spell power).
 Your armor class was -2.
 Your wallet contained 28 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/04 (limit:18/100).
 Your dexterity was 12 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 16 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 12 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a long sword.
 You had no skill with long sword.

Final Attributes:
 You were piously aligned.
 You were cold resistant.
 You were poison resistant.
 You were level-drain resistant.
 You had automatic searching.
 You were invisible.
 You were stealthy.
 You had a small defense bonus (+2).
 You were guarded.
 You were fast.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a vampire lord
  a vampire
  2 ghosts
  a giant mimic
  a wumpus
 an earth elemental
  a giant mummy
  a water demon
  a small mimic
  a warhorse
 an ogre lord
  a gelatinous cube
  a freezing sphere
  a shocking sphere
  a large cat
  a stone giant
  a Grey-elf
  2 watchmen
  a crocodile
  a quivering blob
  5 wolves
  4 leprechauns
 an iron piercer
  4 giant spiders
  2 scorpions
  2 horses
  a vampire bat
  a gnome king
  a dwarf mummy
  a brown pudding
  a gold golem
  2 lizards
  a dingo
  2 housecats
  a blue jelly
  a gray unicorn
  a dust vortex
  a raven
  4 gnome mummies
  5 apes
  2 human zombies
  3 rope golems
  3 Woodland-elves
  a bugbear
  a quasit
  2 wood nymphs
  a water nymph
  2 Mordor orcs
 11 Uruk-hai
 an orc shaman
  2 rock piercers
  2 rock moles
  a pony
  2 fog clouds
  3 shriekers
  a violet fungus
 11 gnome lords
  a gnomish wizard
  a kobold mummy
  a red naga hatchling
  a golden naga hatchling
  a gray ooze
  2 elf zombies
  a ghoul
  a paper golem
  2 giant ants
  a little dog
  4 floating eyes
  2 kittens
  3 dwarves
  a homunculus
  a kobold shaman
  2 rothes
  a giant bat
  a monkey
  9 orc zombies
  a dwarf zombie
  a wererat
  a werejackal
  3 iguanas
  2 acid blobs
  a coyote
  4 gas spores
  a hobbit
  4 manes
  4 giant rats
  5 cave spiders
  2 brown molds
  2 yellow molds
  a green mold
 44 gnomes
  3 gnome zombies
  7 geckos
  7 jackals
  4 kobolds
  3 goblins
  3 sewer rats
  8 grid bugs
  3 bats
  4 lichens
  3 kobold zombies
  6 newts
275 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1:
      A fountain.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store.
   Level 4:
      An altar to Quetzalcoatl, a fountain.
   Level 5:
      Some fountains, a sink.
   Level 6:
   Level 7:
      A grave.
      Final resting place for
         pots164-Kni-Hum-Fem-Law, slipped while mounting a saddled pony.
   Level 8:
      Many fountains.
      Oracle of Delphi.
   Level 9:
      A grave.
      Stairs up to Sokoban, level 8.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains, a grave.
      Final resting place for
         yargadin-Bar-Hum-Fem-Cha, killed by a gold golem.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
      A fountain.
Sokoban: levels 8 up to 5
   Level 5: <- You were here.
      Unsolved.
      Final resting place for
         you, killed by a Green-elf, while sleeping.
   Level 6:
      Solved.
   Level 7:
      Solved.
   Level 8:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Gently      |
                  |     2991 Au      |
                  |   killed by a    |
                  |    Green-elf     |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Gently the Archeologist...

You died in Sokoban on dungeon level 5 with 23468 points,
and 2991 pieces of gold, after 11417 moves.
You were level 9 with a maximum of 72 hit points when you died.

